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The remaster is a good remaster of a very old game and it will feel like a very old game. Only reason I'd recommend remaster is if you want to experience where RTS largely began or if you had fond memories of playing these games when you were younger. Not to say the original C&C games are bad but they don't have the depth of later RTS games.
But the non-remastered version of these games are free so you can play them and spend money on other game if you like.
Red Alert 3 is going to feel a lot more like StarCraft and while that might be good for StarCraft players, it isn't so good for those who stuck with the Command and Conquer franchise from the start. It isn't a bad game but it isn't nearly as good as the C&C titles that came before.
The Remasters are going to be a tricky one. The primary audience (thankfully) for the Remaster release is very much the folks who vividly remember playing the originals and want something that evokes that feeling that can run well on modern systems (and look like our rose-tinted nostalgia remembers). If you are coming from the StarCraft scene (especially the competitive PvP side of it), you will probably have some problems with the remasters since they are based on games that predate competitive play and even mainstream online PvP. They are single player focused (thankfully) and while there is multiplayer, it isn't balanced the way competitive players might expect.
I would go with RA3. I don't prefer it myself but since you like StarCraft, it is going to be more comfortable for you.
Aesthetics wise RA3 has more in common with Rivals than Tiberium Wars or even Generals, and that's not a good thing in my book.
That said, for a new player RA3 will probably be more comfortable. Tiberian Dawn is a pretty old game and has it's limitations, and to compensate for those limitations the AI cheats pretty hard. Also there are some pathing issues and placing wall segments one at a time is pretty annoying.
The original is even more tedious because it doesn't even have tabs or unit queues; that was something they ported over to the remaster from the later games.
Yeah, they definitely went a bit too cartoony in places. The Allied and Rising Sun designs were okay for the most part. I didn't like the Allied bombers, they looked more akin to a WW2 bomber than a sleek modern bomber.
The soviet designs were pretty ridiculous. The Apocalypse and Hammer tanks looked so cartoony in their design and their animation, they both looked like they were going to shake themselves apart when just sitting there idling. The sickle looked stupid too and the infantry launcher, literally straight out of a circus. The exaggerated shaking was just totally ridiculous though, it annoyed me the most. The Tesla Coil guard tower looked stubby too, with such a large brick base and just a few small actual coils. The Spectrum Tower also looked stubby and had a backwards design compared to the Prism Tower from RA2, which had 6 emitters on a rotational hub. The Spectrum tower had 4 emitters on a fixed hub, so how does it hit things 45 degrees between each emitter? - I find that amount of refraction from the small emitters and hub unlikely!
I think the allied artillery suffered from the same stupid shaking (Athena Cannon). The Mirage Tank had the field projection panels on its sides flopping all over the place too as it moved - which didn't just look stupid, but I'd imaging projecting a believable false image with the emitters flopping around at random, until they stabilise after the tank stops moving, would be a difficult task, actually impacting the functionality of the tank and the panels themselves don't need to move when projecting a false image, so they should just be fixed rigidly in place like they were in RA2!