Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
But harassing harvesters with bikes should be viable and I don't really like playing these custom maps where attacking harvs is not an option. But I agree, Nod rush is too powerful.
So did you try the engy rush or what?
Oh yeah, I've been doing a lot of engy rushes. I've done it via APC and helicopter. It's great because it ♥♥♥♥♥ over the enemy but also pumps money into your economy. I wouldn't say it gives an advantage to GDI, because Nod can do the same thing. But it works well because engineers are a ♥♥♥♥♥ to kill and not many people have caught onto to the strategy.
It's gotta be doable, GDI beating Nod's cheese tactics. Hum-vees can be used in a pinch, not as effective as buggies, but they're there to be used. And GRENADIERS! GDI's secret is grenadiers. Those guys are cheap, almost instantly available, and ♥♥♥♥ up light vehicles, infantry and light structures. Good early game harass, especially versus Nod because Nod only has turrets early game, which are ineffective against grenadiers.
Nod trying to engy rush GDI is harder because GDI Guard Towers shred engies to bits.
Confirmed to not have played the game, BH can do reckoner rush with 2x BH while sneaking in a flame tank in the other side of your base, and win the game in less than 3 minutes, unless the other guy is Steel Talons and happened to build a Titan (which can crush reckoners and cannot be kited by the flame tank since Titan shoots over buildings).
versus BH in C&C3KW, you need to scout non-stop, since you can lose your entire base in a heartbeat to flame tanks.
And this is without Blue Flame upgrade. Blue Flame Tanks can solo Predator tanks (unless you micro them constantly to stay out of range), and kill buildings twice as fast. And because they kill buildings so fast, they gain ranks even faster; kill a ref and a tech center and the flame tank is now heroic, self heals, and instakills any building.
Meanwhile on the other side of the map you have to deal with a giant swarm of infantrty that has BH leaders in every squad, constantly pressuring your base, melting down turrets with their flames.
Did you successfully manage to use it to prevent Nod bike rushes while you played as GDI? Are you recently able to enjoy using GDI while fighting Nod in general?
GDI is strong late game, when they can get their tech up, and start pumping out their Heavy Metal. Medium Tanks, Rocket Launchers and Mammoth Tanks basically scrap literally anything the Brotherhood of Nod can send at them; once it's time to start kicking down the door.
Nod meanwhile is designed to be annoying. They don't have a mainline battle unit (the Light Tank is the closest thing they have), so they have to spam, harass and ambush nonstop in order to break even. Same for Stealth Tanks, useless in direct offence; so they have to ambush unsuspecting targets.
Nod Recon Bikes are designed specifically to be fast, and harass slow moving targets. Their key weakness is infantry, who their missiles aren't designed to handle. A few Grenadiers/Minigunners/Bazooka, and they won't stand a chance. Recon Bikes can outrun, but they can't squish enemy infantry, and some vehicles can even squish them (Harvesters, Medium Tanks, etc) though difficult to do unless your opponent is not paying attention. If your base has enough protection, and you keep some infantry near your harvesting area (not in it; just close to it), the enemy will likely pull back to rethink their approach.
Every match of Red Alert online is anti-scout infantry ring of defense, followed by spamming whatever tank your faction has.
The only thing that changes between games is how hard you pump into economy before committing to tank spam.
It's not worth building anything else.