Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

NOD OP??
Why is the NOD faction so OP? More specifically why are the scout bikes so OP? They are insanely cheap to build, the fastest unit in the game, and can even launch damn missiles. Every strategy of every match is too just build these, drive around the enemy units and destroy the HQ. As GDI I can't catch up to them, all of my tanks are slow. The mammoth tanks barely move. These things can instantly move at insane speeds so they can stay out of range of all my other units and destroy everything. And somehow they are only $500!!
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The guard towers can dish out some friendly fire but you shouldn't be losing entire buildings because of them. But again, that's just a last ditch to perhaps save the CY from a couple of bikes sneaking thru. What you should be focusing on is the almighty engineer rush. Get a barracks up ASAP, get some engies and troops, get over to their base, hopefully you get there just as they're about to place their airfield. This the only RTS game series with the engy rush, and since you can't fast build walls it's even easier to do. And if Nod has turrets up, well turrets are ♥♥♥♥ against infantry so you're good to go. That's an advantage GDI has - unlike Nod's Gun Turrets, those Guard Towers make mince meat out of engy rushes.
Legutóbb szerkesztette: Mackintoke; 2020. jún. 24., 22:36
I think it's the maps. Defending base as GDI against Nod is still ok, but when they go for your harvs, that's the problem. Most official maps puts tiberium at a dangerous location. I tried playing custom maps where Tiberium is safe to harvest, I can defend against buggy or bikes any day.

But harassing harvesters with bikes should be viable and I don't really like playing these custom maps where attacking harvs is not an option. But I agree, Nod rush is too powerful.
Legutóbb szerkesztette: Cat; 2020. jún. 24., 22:40
@Riles You try the early game Engineer rush yet? On small maps you can execute this maneuver well before Nod gets bikes. Since building walls is slow Nod probably hasn't walled up their Construction Yard. Capture it and BOOOOM mission accomplished. But capture the refinery or airfield and put a big dent in his early game.
Legutóbb szerkesztette: Mackintoke; 2020. jún. 25., 13:49
"peace through power"
Riles eredeti hozzászólása:
I GOTTA KICK NOD'S ASS WHILE PLAYING AS GDI

So did you try the engy rush or what?
Mackintoke eredeti hozzászólása:
@Riles You try the early game Engineer rush yet? On small maps you can execute this maneuver well before Nod gets bikes. Since building walls is slow Nod probably hasn't walled up their Construction Yard. Capture it and BOOOOM mission accomplished. But capture the refinery or airfield and put a big dent in his early game.

Oh yeah, I've been doing a lot of engy rushes. I've done it via APC and helicopter. It's great because it ♥♥♥♥♥ over the enemy but also pumps money into your economy. I wouldn't say it gives an advantage to GDI, because Nod can do the same thing. But it works well because engineers are a ♥♥♥♥♥ to kill and not many people have caught onto to the strategy.
@Riles ♥♥♥♥ YEAH BUDDY, glad you're making good use of it. Did you successfully manage to use it to prevent Nod bike rushes while you played as GDI? Are you recently able to enjoy using GDI while fighting Nod in general? I'm genuinely curious, I would like statistics.

It's gotta be doable, GDI beating Nod's cheese tactics. Hum-vees can be used in a pinch, not as effective as buggies, but they're there to be used. And GRENADIERS! GDI's secret is grenadiers. Those guys are cheap, almost instantly available, and ♥♥♥♥ up light vehicles, infantry and light structures. Good early game harass, especially versus Nod because Nod only has turrets early game, which are ineffective against grenadiers.

Nod trying to engy rush GDI is harder because GDI Guard Towers shred engies to bits.
Legutóbb szerkesztette: Mackintoke; 2020. jún. 26., 21:29
KRIEGER ︻芫═── eredeti hozzászólása:
Because KANE LIVES IN DEATH!!!! so his units are religious fanatics lol so of course they are OP. They embrace Tiberium ;)
This should be the selected answer.
chaosbringer42 eredeti hozzászólása:
Jin- eredeti hozzászólása:
First time i hear people say NOD is op in any other game apart from Kane's Wrath Black Hand faction lol
??? The black hand was jokingly weak. All they had going for them was the number of flame throwers and the flame upgrade. Every other faction could melt them before they even got into range.

Confirmed to not have played the game, BH can do reckoner rush with 2x BH while sneaking in a flame tank in the other side of your base, and win the game in less than 3 minutes, unless the other guy is Steel Talons and happened to build a Titan (which can crush reckoners and cannot be kited by the flame tank since Titan shoots over buildings).

versus BH in C&C3KW, you need to scout non-stop, since you can lose your entire base in a heartbeat to flame tanks.

And this is without Blue Flame upgrade. Blue Flame Tanks can solo Predator tanks (unless you micro them constantly to stay out of range), and kill buildings twice as fast. And because they kill buildings so fast, they gain ranks even faster; kill a ref and a tech center and the flame tank is now heroic, self heals, and instakills any building.

Meanwhile on the other side of the map you have to deal with a giant swarm of infantrty that has BH leaders in every squad, constantly pressuring your base, melting down turrets with their flames.
Riles eredeti hozzászólása:
Oh yeah, I've been doing a lot of engy rushes. I've done it via APC and helicopter. It's great because it ♥♥♥♥♥ over the enemy but also pumps money into your economy. I wouldn't say it gives an advantage to GDI, because Nod can do the same thing. But it works well because engineers are a ♥♥♥♥♥ to kill and not many people have caught onto to the strategy.

Did you successfully manage to use it to prevent Nod bike rushes while you played as GDI? Are you recently able to enjoy using GDI while fighting Nod in general?
The reason why, is because of the way the two factions were designed as a basis.

GDI is strong late game, when they can get their tech up, and start pumping out their Heavy Metal. Medium Tanks, Rocket Launchers and Mammoth Tanks basically scrap literally anything the Brotherhood of Nod can send at them; once it's time to start kicking down the door.

Nod meanwhile is designed to be annoying. They don't have a mainline battle unit (the Light Tank is the closest thing they have), so they have to spam, harass and ambush nonstop in order to break even. Same for Stealth Tanks, useless in direct offence; so they have to ambush unsuspecting targets.

Nod Recon Bikes are designed specifically to be fast, and harass slow moving targets. Their key weakness is infantry, who their missiles aren't designed to handle. A few Grenadiers/Minigunners/Bazooka, and they won't stand a chance. Recon Bikes can outrun, but they can't squish enemy infantry, and some vehicles can even squish them (Harvesters, Medium Tanks, etc) though difficult to do unless your opponent is not paying attention. If your base has enough protection, and you keep some infantry near your harvesting area (not in it; just close to it), the enemy will likely pull back to rethink their approach.
Legutóbb szerkesztette: Kohchu; 2020. jún. 27., 3:54
These just aren't very good multiplayer games. Little unit diversity = meta spam.

Every match of Red Alert online is anti-scout infantry ring of defense, followed by spamming whatever tank your faction has.

The only thing that changes between games is how hard you pump into economy before committing to tank spam.

It's not worth building anything else.
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Közzétéve: 2020. jún. 22., 17:18
Hozzászólások: 57