Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas

Germania 12 Jan, 2018 @ 3:02am
Why 25/26 fps limit instead of 30 fps?
o.o O.o o.O O.O
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Showing 1-15 of 25 comments
Eryyk 12 Jan, 2018 @ 3:11am 
25 FPS was the PS2 limit and 26 fps is caused by a frame-sync bug.
Agarillobob 12 Jan, 2018 @ 3:15am 
because 30 FPS starts to brake the physics
this game was developed for ps2 where the framelimit was 25 and the games physics are bound to the FPS, so the lmitir limits it to 25
Germania 12 Jan, 2018 @ 3:20am 
Thx for answers o.o
HalfOfAKebab 12 Jan, 2018 @ 7:43am 
It's 25 for the retail version (including the downgraded version), and 26 for the Steam version. Dunno why there's a 1 fps difference, but there is.

Supposedly, Rockstar set the game to delay frames from 30 fps to 25/26 fps due to differences with PAL/NTSC. I don't know why they would do this, though, since monitors and PCs aren't affected by these standards - only televisions and consoles.
B Dawg 12 Jan, 2018 @ 8:27am 
Download Silent Patch to fix this and make it a proper 30 FPS lock.
Originally posted by Agarillobob:
because 30 FPS starts to brake the physics
this game was developed for ps2 where the framelimit was 25 and the games physics are bound to the FPS, so the lmitir limits it to 25

What? No. The garbage new version lowered the cap to 26. You need to use a downgrader to get it back to 30 fps.
HalfOfAKebab 12 Jan, 2018 @ 1:24pm 
Originally posted by why:
Originally posted by Agarillobob:
because 30 FPS starts to brake the physics
this game was developed for ps2 where the framelimit was 25 and the games physics are bound to the FPS, so the lmitir limits it to 25

What? No. The garbage new version lowered the cap to 26. You need to use a downgrader to get it back to 30 fps.
Nope. The retail version runs at 25 fps. SilentPatch removes the frame delay, which increases the capped frame rate to 30 fps.
Originally posted by HalfOfAKebab:
Originally posted by why:

What? No. The garbage new version lowered the cap to 26. You need to use a downgrader to get it back to 30 fps.
Nope. The retail version runs at 25 fps. SilentPatch removes the frame delay, which increases the capped frame rate to 30 fps.

♥♥♥♥. thats what i meant xd
Silent 13 Jan, 2018 @ 2:28am 
25/26 fps on pc both are a bug - 30fps is a correct cap.
Agarillobob 13 Jan, 2018 @ 4:09am 
Originally posted by Silent:
25/26 fps on pc both are a bug - 30fps is a correct cap.
no 25 is the correct, the physics where developed on 25 FPS so thats the only correct one, everything thats higher or lower then 25FPS is a phisics break
Germania 13 Jan, 2018 @ 4:20am 
Yeah, but:

60 - Nice :3
45 - Ow? :o
30 - Nooope :O
25 - ;,;
Originally posted by Agarillobob:
Originally posted by Silent:
25/26 fps on pc both are a bug - 30fps is a correct cap.
no 25 is the correct, the physics where developed on 25 FPS so thats the only correct one, everything thats higher or lower then 25FPS is a phisics break

No. Everything higher than 30FPS breaks physics.
Germania 13 Jan, 2018 @ 4:22am 
This thread is breaking me! O.o
Silent 13 Jan, 2018 @ 5:09am 
Originally posted by Agarillobob:
no 25 is the correct, the physics where developed on 25 FPS so thats the only correct one, everything thats higher or lower then 25FPS is a phisics break

You're wrong - III, VC, SA PS2 run at 30FPS. On PC, 25FPS cap is an issue. This is clearly evidenced by studying game's code, where a 'secondary frame limiter' has been added to PC versions but somebody made a mistake when implementing it and thus it works 'aside' a primary limiter, as opposed to limiting max FPS with frame limiter off (which was most likely the original intent).
Last edited by Silent; 13 Jan, 2018 @ 5:10am
Have a nice life. 13 Jan, 2018 @ 5:19am 
25FPS PS2 30FPS PS3
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Date Posted: 12 Jan, 2018 @ 3:02am
Posts: 25