Potion Craft: Alchemist Simulator

Potion Craft: Alchemist Simulator

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Wine Base?
Playing the current beta, loving it. I've seen a few posts around the place talking about the third base, wine (the first two being water and oil), has it been implemented yet? I assumed that I'd have to progress through the story but I've completed all the objectives, spoken to I believe all the merchants (including the sorcerer) and not found any way to unlock it.

If not, any ideas when it will be implemented?

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Showing 1-6 of 6 comments
Mikemk Aug 27, 2022 @ 7:46pm 
Wine could randomly turn the potion as you stir to simulate drunkenness. Goes well with salt.
BatBeardGames Aug 29, 2022 @ 2:07am 
Originally posted by Mikemk:
Wine could randomly turn the potion as you stir to simulate drunkenness. Goes well with salt.

That would be amusing. Wine would be an interesting base type. I wonder what the actual 3rd base is going to be.
Audie Aug 29, 2022 @ 7:19pm 
Originally posted by BatBeardGames:
Originally posted by Mikemk:
Wine could randomly turn the potion as you stir to simulate drunkenness. Goes well with salt.

That would be amusing. Wine would be an interesting base type. I wonder what the actual 3rd base is going to be.

It's wine, they already talked about it in a devlog (17 i think?). They go into the mechanics of it there too, but a quick summary would be that your potion doesn't automatically recover after going through a skull zone, but instead needs to go into a healing zone to recover over time.

To answer OP, I don't think it's implemented yet. There's a few features they've been working on that didn't make their way into the beta.
lozza_dearnley Sep 1, 2022 @ 6:51am 
Originally posted by Audie:
Originally posted by BatBeardGames:

That would be amusing. Wine would be an interesting base type. I wonder what the actual 3rd base is going to be.

It's wine, they already talked about it in a devlog (17 i think?). They go into the mechanics of it there too, but a quick summary would be that your potion doesn't automatically recover after going through a skull zone, but instead needs to go into a healing zone to recover over time.

To answer OP, I don't think it's implemented yet. There's a few features they've been working on that didn't make their way into the beta.
Thank you :)
lozza_dearnley Sep 1, 2022 @ 6:52am 
Originally posted by Mikemk:
Wine could randomly turn the potion as you stir to simulate drunkenness. Goes well with salt.
That would be funny, or the further you go from the centre the more your trajectory wobbles irregularly, making it harder to get a perfect potion.
nymph of the seas Oct 29, 2022 @ 6:58pm 
its in the game but has no potions. I used a modded version and there is nothing on the wine base, expect a few whirlpools.
Last edited by nymph of the seas; Oct 29, 2022 @ 7:00pm
Showing 1-6 of 6 comments
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Date Posted: Aug 26, 2022 @ 1:52am
Posts: 6