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Ein Übersetzungsproblem melden
I would say the worst part of it is mainly how even if you manage to convince the hand of the inheritor that you are a force of good despite your powers origin Iomedae still tries to convince you to abandon them despite his last words on how you are their only hope. It made befriending him fell hallow when the goddess ignores his final plea. It really felt like a "Video game" thing simply because if you did manage to convince her then you would lock yourself out of legend since neither her or nocticula would want you to lose your power.
My least favorite is easy Golden dragon, the idea of you standing inbetwin a Goddess and a Demon lord and saying "I don't need either of you i'll protect them myself" sound really cool but the path if so damn weak and underwhelming there's just a massive gap in what it is and what it's supposed to be. Legend is a FAR bigger power spike then becoming a dragon and that's just so absurd.
On the opposite end of the spectrum, you've got Azata and Trickster. These two mythic paths are incredible from a mechanics perspective, and offer a good experience no matter what class you choose (true, Trickster is less effective for full casters, especially DC casters, but it's still a great path). However, I would sadly call them my least favorite just because the Mythic plot is so friggin thin. They barely have any mythic quests and those quests barely tie into the plot of the game at all.
Just as an example, all Mythic paths take you to Areelu's abandoned hut and then lab in act 3, but they differ in how you get there. The Angel path has you tracking down Pulura's Fall, interacting with the community of stargazers, doing like 5 mini quests, learning about them and their relation to the fight against the demonic invasion, and then through a well crafted plot line, it leads you to the hut. In the Azata path you get a letter saying ``come to the Azata court" and when you get there the three stooges just teleport you to the hut with no reasonable explanation or meaning.
I wish Azata/Trickster were as polished and well-written as the Angel/Demon paths.
Edit: in case I wasn't clear, my favorite path is Angel (but I disliked how it's so tuned to full divine casters) and my least favorites are Azata and Trickster (but I like their mechanics and how you can fit them to almost any playstyle).
Worst path easily the Legend: mechanic wise it is a let down though this is due to the late game paths being afterthoughts and as such each feels hallow mechanic wise but the big issue is that as a Legend you give away too much for too little in return and too late in the game for it to make any real impact or get much time out of it. The worst aspect of the Legend is how it is given for a class that is supposed to be you sticking it to the powers that be the person who unlocks and suggest the path is Iomedae who really comes of as a divine version of Galfrey. Sorry but in her arguement with Nocticula and Areelu I found myself agreeing with them instead of her. I just really though don't like the idea of giving up so much for so little in return I don't see an RP reason or gameplay reason to go Legend unless you intended to do so from the start. Personally if I want the Legend's level cap I'll just use Worldcrawl which has that as a base for everyone, as it stands it is easily the worst executed of the four late game paths.
Dishonorable mention to the Devil for reasons that Owlcat has already made clear they are fixing which bumps it up above Legend, that said I still think that going that route as an Azata makes no sense as Mephestilies is openly evil in his advise from the start which for a Chaotic Good aligned path by a Chaotic Good character is a case of no way in hell am I listening to you.
And tbf, from gameplay side, it's probably considered as one of the strongest mythic paths in the game.
As for me...
Best - even if a little weak (outside of a few DC-caster builds), I like Azata quite a lot. I like unique interactions, locations, and bro-dragon. Cool that you can use a lot of builds with spell-superpowers. Sad that as melee it's pretty bad.
Worst - Devil. Story-wise it's questionable and from mechanics side it's... questionable. You get a lot... in theory, but it's super-super late, a lot of things don't synergise between themselves, and even with all cool (on paper) things you don't really have an "unique niche"
Azata's even have a militan form, Ghaele Azata are outright called Crusader Azata's and their mission is fight fiends and demons and will often shapeshift into mortals so they can fight at their side and help them defeat demons while not revealing their true nature.
Other Azata's includes Lyrakien's (Wonderers) Gancannah (Passion) Bralani (Friendly Competition) Lillends (Muse) Aeolaeka (Mesured Chaos) Veranallia (Rebirth/Nature).
Veranallia are the most powerful Azata outside of their Empyreal Lords and are equivalent to a Archangel.
Best tier - anything, and I do mean ANYTHING, else.
Unless you are a Angel and can prevent him from using his ability to shift Dimension said demon lord would have just ran away if other said lord didn't show up to exert her power to prevent him from leaving her realm.
One of the main reason that many of the demon demi-god show no concern for the PC is because they know they even if things go wrong they can bail at any moment unless somehting like the sword of valor or a warden is around.
Best part of my least favourite path is probably Gold Dragon having a CE side to it. An interesting fall-from-grace moment, albeit utterly underdeveloped and a skeleton of an idea as it is.
Yeah...that's not true at all. She is, in fact, if you finish her storyline, quite insane, in a sociopathic way. She is fully aware of what she's doing, and that it's wrong, to the point that, if you play Aeon as a True Aeon, she will leave middle of act 5, because you can SEE her crimes written on her soul.
Someone under fae influences would have a different aura, and you could, in fact, cure her instead, which is something you do for those with demonic influences several times throughout the game.
So no, none of that is true, and in fact, I think your interpretation of the Azata itself is flawed from the word go, especially as it pertains to the Commander and his Court, given they are all about the Freedom and Goodness/Friendship.
Also at the end of it all I just don't care its a video game and I'll play it however I feel like. Don't care about your opinions on the Azata either Lawful is stupid and that is that I refuse to go along with that idea as I don't find any enjoyment in it; so stop making statements that are killjoy in nature.