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Повідомити про проблему з перекладом
Now in Act 5, she's a powerhouse damage dealer. So much so that the fights get a bit boring. For a while now, she's been able to one-shot any fight (boss or trash) on Core difficulty, as long as I choose to spend the required spells. I briefly switched to Unfair in Iz to see how she does vs. unfair Deskari, and she one-shot him as well, so I guess this blaster build is viable even on unfair.
https://steamcommunity.com/sharedfiles/filedetails/?id=2923414393
https://steamcommunity.com/sharedfiles/filedetails/?id=2889422540
Well, what's the build?
As for Sage Sorc, it's definitely not the most powerful archetype and most casters don't truly come online until lvl 11-12. After that, they start feeling very powerful. If you're not going Lich, then I suggest Azata for a pure Sorc. The power where all enemies have to rolls saving throws twice and take the worst one goes a long way. Make sure you're fully up on your spell penetration feats (spell pen, greater spell pen, mythic spell pen), wearing the +4 pen robes, etc.
You should also focus on one or two schools for increased DC. Illusion is very good, with phatasmal web, phantasmal killer and weird. As an azata with high DC and spell pen, a single cast of phantasmal killer can kill most bosses in chapter 3 and 4. Rays with touch AC are your friend. As an Azata Sorc, you can really destroy hard encounters like Playful Darkness.
Low levels are never very intesting with a pure caster.
Did you take spell focus/greater spell focus?
Did you take spell penetration/greater spell penetration?
Did you take arcane focus? Assuming you are an elf?
Did you take ascendant element?
Do you have items that increase your spell dc/sp/cl ?
at the start of act 2, you should have an item called the convenant of the inheritor (after getting the storyteller to fix it). DO NOT give it to the queen. This alone increase your cl=2, just put the item in your belt
When you reach act 3, you can buy items that will increase your dc/sp and + damage to your spells.
Good level 3 and 4 blaster spell would be fireball and controlled fireball.
I am right now at the beginning of Drezen; everything else in chapter 2 is cleaned up (Lepers, gargoyle cave, chapel, mini bosses (Lich, pain connoseur, the undead big tigers, tough demons),
Stats:
St 7, Dex 20, Con 11, Int 21, Wis 10, Cha 7
Feats:
Spell focus, Greater spell focus Conjuration
Spell Penetration, Greater spell Penetration
Spell focus in Evocation
Metamagic - Selective
I decided not to spend feats on point blank shot/ precise shot, therefore MC is a blind squirrel in terms of hitting anything, I probably will skip ranged spells and focus on area control + buffs
Mythic Path:
Close to Heaven/ Summon Paladin
Last Stand
Mythic spell focus in Conjuration
equipment used: red salamander, headband +2 Int, silver robe, lucky bracers, blaze of disaster, quarterstaff of coercion, purple stone knife, covenant of the inheritor, lesser maximize matamagic rod, cat
spells:
L1: Grease, Mage Armor, Shield, Burning Hands, Summon Monster1
L2: Create Pit, Glitterdust, Mirror Image, Grease (selective), Invisibility
L3: Create Pit (selective), Dispel Magic, Haste, Displacement
L4: Greater Invisibility
Red salamander: Fireball, Controlled Fireball
The MC is kind of weak, but he is complementing the party well with things like Greater invisibility, haste and displacement. it is also good against controlling humans and undead (e.g. selective grease) and can be good at killing minions with salamander's fireballs.
Summon Paladin has also helped a lot; There is a really tough fight in the chapel that becomes really easy with the paladin (as he is immune to the demons' attacks)
In terms of spells chosen, I only have regrets on Glitterdust and Create Pit. I should had chosen something else, the rest I think are solid
Get heightened metamagic to make use of grease for a little longer. Make sure you spec intro Loremaster to get Command. Don`t touch Illusion and Enchantment feats, cause you must abuse expended arsenal to make then worthwile.
The loss of +5 attack bonus from lack of Precise Shot and Point-blank shot on a 1/2 BAB character is no longer negligible and a ray caster has enough feats to take these feats anyway.
lvl 13 Ionghouse https://youtu.be/27NG6GtEsBE?list=PLFtJu4TtcFPlHJ-059syrce40esaj0vD2 oneshot with scorching ray, 2 hits with fire snake=end of encounter.
Valeksia https://www.youtube.com/watch?v=ZA85SJaVhT0&list=PLFtJu4TtcFPlHJ-059syrce40esaj0vD2&index=55 4 firestorms= end of encounter.
Lategame look like this https://www.youtube.com/watch?v=7XTEnSZjblI&list=PLFtJu4TtcFPlHJ-059syrce40esaj0vD2&index=62
And you can make it better =) Persistent metamagic with touch of glory abuse grant you enough DC(i didn`t use it). Later on Trickster trick persuation 2 paralyze entire screen, basicly deny reflex trow. You can convert Fortitude DC spells wia elemental specialist , like sonic spells to deny Evasion in midgame. ETC.
In turn based you can make a 5 foot move to remove point blank penalty. And +1 AB from feat is quite a bad value for a feat. Also i tried to recall a lvl10+ encounter i needed that extra AB, and the only one that came in mind is Playfull darkness. IRC, she had 43 AC faltfooted/touch, my AB was around 38 w/o true strike at that moment. With 2 lucks on, its almost a guaranteed hit. IRC, i only casted true strike on scorching ray in 3 or 4 fights before Playfull darkness.
This means you have to purposefully delay the actions of your melees at the start of combat and if some enemy moves on top of your melees before they can act, you have to wait for those melees to get their action and move away before you can fire into the enemies that have engaged your melees. It's a gimped playstyle and meaningless jumping through hoops since you have enough feats for everything anyway, unless you're playing one of your gimpbuilds I've already dealt with lmao.
It's not +1 attack bonus, it's +5 for 2 feats total without having to gimp the playstyle of your melees.
In 3rd video, its work of mystical trickster, not pure AOE mage. And it is clear that the reaction saving work perfectly again.
Yes. It's not useless (with help of 3 dragon bloodlines, some rings and belt, and so on), but not enough for me. In act 5 its ok, but... in act 5 you are so OP, that everything is Ok
There is no pure AoE mage, cause you need extra Juice to deal dmg. Again, touch of glory and persistent metamagic and these saves no longer work. I didn`t use them. It still was enough to clear most encounters in 2 rounds. Didn`t even need the ray most of the time.
MjKorz call that build gimped, cause it only deal 5800 dmg per hellfire cast and 11600 per round instead of 100500 or whaver you can achive with brimorak triplecast elemental specialist.