安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Based on extensive beta testing, you have to merge the Mythic Class with a regular Class in order to use it with Mystic Theurge, i.e. Cleric or Oracle merged with Angel then merged with an Arcane Class into Mystic Theurge.
Inverse is true with Lich, i.e. Wizard, Witch, Arcanist, Sorcerer merged with Lich into Mystic Theurge. You can do the Mystic Theurge merge BEFORE you merge the Spellcasting, but you cannot choose to NOT merge (i.e. no Sorcerer, Witch, Arcanist, or Wizard levels) and then do it.
There's one important thing though, you can merge something like Magus and Cleric or Magus and Oracle together, which is pretty important for Angel. I.e. Magus 4 will unlock the Arcane side, 1 Oracle or Cleric merged with Angel will get you the ability to qualify for Mystic Theurge (meaning you could choose to stop leveling after level 5, which full disclosure will make the rest of that act waaaaay more difficult, but then get full progression at an insane rate after merging Oracle or Cleric with Angel).
What this means, is that as a Magus you'll get all Cleric spells levels 1-5 as options 24/7 in your Spell List as Magus, and you get all the Magus spells levels 1-5 as options in the Cleric Spell List, you of course also get all Angel Spells 1-5 as options in the Magus Spell List too.
This can give you the full capacity of a healer without being a major detriment to your damage output.
Example Build:
Eldritch Scion Magus 4
Oracle 1 - Nature, CHA instead of DEX to AC
Scaled Fist Monk 1 - CHA to AC
Mystic Theurge 10
Remaining levels either Oracle, Magus; alternatively 4 into Mutation Warrior, 3 Scaled Fist 1 Vivisectionist, etc.
Half-Elf with +4 to CHA, 18 STR, 7, 7, 13, 7, 22 CHA
Feats into Crane and level up points into CHA, also take Combat Expertise
You'll wear no armor, have extremely high AC, be able to cast any Oracle or Angel spell levels 1-5 while still performing all of your attacks, you could cast Breath of Life and still fully attack the entire round.
Most (but not all) spells in PF cap at CL 20 for the purpose of effects, ie Caster level in D6's of damage or healing. Lower level spells typically having a lower cap, such as snowball capping CL 5, or Cure Light Wounds caps at CL 5, etc. Is this still the case in WotR?
Learning that unmerged mythic spells work at double mythic rank is making me think very carefully about the mystic theurge merge path. Both theurge and unmerged mythic essentially get you +10 caster levels across 2 classes, but theurge gives up all the other class features of those levels for the privilege.
Mythic Spells are not affected by Spell Resistance.
Sorry, that first part was in relation to Statboy's question about most spells in game capping at 20, and I was pointing to an advantage to going over 20 levels even for those spells. Unless you're saying that all spells in a merged spellbook become Mythic and ignore Spell Resistance, in which case, damn.
If it is merged then you gain only unique spells for that Mythic Path and I think those also ignore SR, but spells given by your class are normaly affected by SR.
Feel free to update if there are any mistakes !
I'm not sure if it's wrong or i don't understand but here is my testimony: my crusader priest could merge spell book with an angel. The angel spells became then "memorized" type spell, and i had no spontaneous casting.
That's one of the mistakes I spoke about earlier :P . It's corrected now. As I said, feel free to do it yourself next time. It's a wiki, that's what it's made for.
Especially, I'm unsure about how late-game mythic paths behave with spellbooks as I wasn't able to test them. I just used whatever information I could get from Youtube videos. So if you have a playthrough with one of those mythic paths and you know what I put in the wiki is false, please correct it.
Unfortunately the druid is not very popular in WotR because shapechange is not very powerful, but I think it would be possible to create some quite good builds using the shaman. You just have to see Camelia when she has appropriate build and boosts to understand what I mean, a full caster with sky-high AC is not something to joke about. A player-created Angel-Shaman could be even more powerful.
If this is true:
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/ppvhcs/does_legend_have_mythic_ranks/
than Legend keeps merged spellbook (and it would be cool if there is someone who did Trickster->Legend run and could share what happens with Trickster feats unlocked with Perc 2 in that scenario)