Terra Invicta

Terra Invicta

View Stats:
Khipu Sep 29, 2022 @ 5:15pm
Councilor RNG
I think the RNG of the Councilors is too random. It’s a complex game and most if them are just trash. It’s fine to have one weak attribute that needs to be fixed but it’s often more. Also I believe the Missions should be semi(fixed) per class. I already ran into suprises where contol soace asset cannot be used because one cannot inflitrate the space asset in the first place. It’s okay to have one missing or in the beginning useless mission but what benefit does a scientist with espionage 0 or 1 has to have steal or sabotage project. It ultimately just clutters the UI.
< >
Showing 1-11 of 11 comments
MagnusGrey Sep 29, 2022 @ 5:33pm 
Orgs can grant your councilors the abilities they are lacking.
Khipu Sep 29, 2022 @ 5:36pm 
I know but Some are so defective even orgs cannot fix it.
Mistfox Sep 29, 2022 @ 5:41pm 
Originally posted by Khipu:
I know but Some are so defective even orgs cannot fix it.
Orgs can fix anything. Unfortunately it might take time and RNG for the right org to come around. Missing skills? There are orgs for that. Low stats? There are orgs for that too. The only thing orgs might not be able to fix are character traits like persona non grata but you have to be really special to be PNGed by more than one country lol.
Khipu Sep 29, 2022 @ 5:43pm 
What if the councilor starts with admin 0 or 1 than even an org will not fix it.
Khipu Sep 29, 2022 @ 5:45pm 
My problem is more with cluttering the UI I don’t need a sabotage mission if I the councilor just does not have the skill for it. It’s just distracting.
Edraii Sep 29, 2022 @ 5:46pm 
Originally posted by Khipu:
What if the councilor starts with admin 0 or 1 than even an org will not fix it.
Adm orgs will fix that! Quite a lot that give 3-4adm.
Last edited by Edraii; Sep 29, 2022 @ 5:46pm
Mistfox Sep 29, 2022 @ 6:02pm 
Originally posted by Khipu:
My problem is more with cluttering the UI I don’t need a sabotage mission if I the councilor just does not have the skill for it. It’s just distracting.
Well you got me there! Orgs can fix bad Councilors, they can't fix player dislikes. lol. They are there to fix Councilors, not players.
Last edited by Mistfox; Sep 29, 2022 @ 6:02pm
Heheuhehaheahueh Sep 29, 2022 @ 6:12pm 
It's kind of slow to start with and you usually end up with every councillor doing a specific job.
I promise you by mid 2030s your councilors start getting maxed in certain key areas (level 25) which allows you to migrate to other attributes.

Remember to use Orgs - they can be very powerful!
Rayder Sep 29, 2022 @ 7:21pm 
I agree with the OP's point.

For example: there is simply no point in having the Increase Unrest or Coup Mission on someone with 0-1 Command. It clutters up the number of buttons and just makes things look busy and unclean.

Yes. Orgs can fix most things but:

1. You need to level up Admin for that, and right now Admin being better than every other stat and the only stat you wanna level up is already a balance issue.

2. Orgs can give missions to. If I wanted my ♥♥♥♥♥♥ 1 Command Councillor to have the ability to do Coups and Increase Unrest, I'd give them an Org for that (but I won't, because I won't do dumb sub-optimal things that just clutter up the screen.)
RedPine Sep 29, 2022 @ 8:15pm 
There's a TON of RNG on orgs. Having a government/criminal/sociopath trait, having a counselor or cap point in a specific nation, the stats of the org, the chance of getting offered an org, being able to afford the org... and all that assumes you have a counselor with decent admin!
becephalus Sep 29, 2022 @ 9:12pm 
I just don't think this is an issue at all. A couple years into a game your councilors will be unrecognizable they will have so much attached.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Sep 29, 2022 @ 5:15pm
Posts: 11