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And don't forget that the game is still not fully here yet, we still have to wait for Q3 of this year for the full release, and this is a demo it's not fully reflecting everything just yet.
Hey there, thanks for playing and thanks for the (very harsh) feedback!
We are just 2 devs doing this enxt to uni and work in their freetime. This is not a AAA game, but a indiegame that will cost around 20$.
We are aware that there are a few bugs and some unclearity on the UI. Thats why we run this demo, because we get feedback from thousands of players to improve the game before we release it. The keyboards cant have cables as they are physic objects (simulating cables is a lot of work, so we skipped that to focus on other things first).
Your feedback was valuable and I appreciated it!
Thank you, agree to your points there! RTX will be available in the full release, its just not in the demo yet:)
And your right, a few assets like the supply crates are 3 year old models that neeed swapping out before we release (its on the list, just didnt make it for the demo time wise).
Just based off the options menu, you're gonna wanna go to 15 or less. 20 is def overvaluing the game.
I mean let's see here, resolution scale is 25% or 100% for me. No in between. Performance needs work. The shadows option is baffling, as dropping the quality makes the background footage turn from night to day. What is going on there? I have never seen anything like this.
And is there any controller support? Because it doesn't look it.
It's PC. Gamers need options out of the gate. Especially in the demo, which is supposed to sell your game to people. There are folks out here with disabilities, or carpal tunnel, etc etc that simply cannot use keyboard and mouse.