Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EOS and cross play have been in the game since Oct 1.
https://x.com/playwayfinder/status/1841221099826397531?s=46&t=ZNYThCMt6hcIwV5M4c1MYw
I just started playing the game for the first time and instantly notice that both conversations with NPCs and Menus are very heavy on the GPU - can you add additional improvements because the current improvement may not be enough.
As a suggestion - do conversations with NPCs really need a separate render of the character models? - isn't there a more efficient way to do it? If not, maybe just add a menu option to remove them and only leave the conversation windows without the character models.
As an alternative suggestion - is it possible to add a Menu option in the Graphics settings for the Textures used for conversations and Menus? Maybe we want to play the game on "High" settings but have the conversations and Menus on Medium or less.
Other than that, the only alternative would be to further optimize the rendering performance.
EDIT: Please ignore - I just realized that the Patch 1.0.0b is not released yet and is planned to be released this week! Thank you and apologies for the unnecessary comment.
EDIT2: Not sure if it just me but my Nvidia GeForce Experience does not recognize the game even though it is listed as "Supported" - I tried navigating directly to the game directory and it still would not get recognized. Is it possible the game was "Supported" while in Early Access but now needs to undergo some additional verification? Or is it an issue on my end?