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Example, you go in shut the door behind you, use the enviro panel to suck out the O2. once you've made the vacuum in that compartment you can open all the doors which will make a lot of air rush around but nothing will explode. IF that first door was open to space when you start opening other doors that air will to into space and that's when I've noticed ♥♥♥♥ exploding.
Not saying this IS the answer to you question. Just my observation.
The one thing I did notice is that later when cutting loose ship sections, often instead of just moving a crack, they tend to be ejected 5+ meters away, I would have to chase them. I ended up with a couple in the barge and a few ejected into space. *shrug*
I think I have some testing to do...
- EDIT -
I confirmed that you can disassemble an Atlas by decompressing from the inside-out and will experience no ruptures. I'm liking this approach!
But anywhere there is a cut point to cause a decompression seems to be extra vulnerable to any damage from flying objects.
In most cases, I only lose one or two atmosphere regulators; apart from that, not much is damaged. When the ship is completely air-free, I start to strip the ship on the outside, then the hull and so on (I peel it from the outside to the inside).
My goal is to break as few as possible, although I don't care much about lights and such, for example. I guess i mostly get 95%+ salvaged, if nothing goes wrong.
Oh, and don't forget to drain the red pipes BEFORE you cut the power - that screwed me majorly more than once :D
Don't defend this phoning it in development where you delivered minimum viable product. If they continued to make the game better and keep updating then sure, but they ditched as soon as it was out of EA and stable(-ish).