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Сообщить о проблеме с переводом
I always tether engines to the back wall of the bay (gets them out of the way faster), and there they stay, never once have then gotten anywhere near the furnaces?
After I learned to become less stingy with tethers, I no longer have problems moving big parts around the yard without losing them to the furnace.
My classic example being Gecko rear sections. It may take 2 tethers pull them to the back wall, away from the main hull. Then 2 tethers to move them up and over the main ship (using the jack). Then finally another set of 2 tethers to move it into the processor. Tethers are cheap, it's worth it.
Here's how it works for me:
I pop the thruster pods, then tether the engines straight back and cut the fuel lines, then run in and flush. This never moves the hull.
Then I look at the nacelles. On most atlas layouts they seperate without collision with the hull, so I carefully tether them using jacks, and once they have a clear shot to the processor, in they go.
On the 3 engine atlas, the lower nacelles ARE blocked by the hull and dragging them will move the hull. So for them, I tether them STRAIGHT BACK to the bay wall. Once pulled back, they are clear and can be carefully moved to the processors.
After all that is squared away, I'll move the engine and fuel tanks assembly into the barge.