Hardspace: Shipbreaker
Issues with ship getting sucked in furnace
Title, is there way to counter this? Tethers can't move the ship at all and usually if i remove engine from the new atlas ships etc it gets moved almost inside the furnace and then sucked in it
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Сообщения 115 из 18
no there is no real way to counter it and it has been a common complaint since always.
Cut up up the ship itself, then tether the engines toward the station jack. In Soviet Russia you have to work harder than the furnace.
it amazes me how long this has been a problem
The main reason it's been a problem is the way the yard is shaped. Instead of a rectangle, its more of a trapezoid.
Just be happy that it's the ship, and not you.
There's really no way to counter it. You just have to give the furnace a very wide berth and always be considerate of where things move. Don't let them drift too much and if you're moving them around you might have to go out of your way to move them in a way that maintains a distance. Don't bother with tethers though. You can deplete your entire supply at once but it simply can't out-muscle the furnace once something has gone past that threshold.
Автор сообщения: TheAdmiral
There's really no way to counter it. You just have to give the furnace a very wide berth and always be considerate of where things move. Don't let them drift too much and if you're moving them around you might have to go out of your way to move them in a way that maintains a distance. Don't bother with tethers though. You can deplete your entire supply at once but it simply can't out-muscle the furnace once something has gone past that threshold.
while that is generally good advice it doesn't always work like that. I had so many situations where the physics just went wild. I was working on an Atlas that had just pulled the lever on the last thruster and the whole ship got flung into the processor. I was barely able to save myself. another thing that happened to me a lot was when working on a gecko just detaching the 2 big pieces in the aft would give them enough momentum to drift into the furnace. because for some reason moving large objects directly doesn't work but if you have a small object in your grapple and push it against a wall you can move the entire ship around.
My suggestion is to dismantle the new engines first while the ship is at its absolute heaviest.
Автор сообщения: Cola
Just be happy that it's the ship, and not you.
I have been sucked into the furnace....once...
Автор сообщения: ADMNtek
Автор сообщения: TheAdmiral
There's really no way to counter it. You just have to give the furnace a very wide berth and always be considerate of where things move. Don't let them drift too much and if you're moving them around you might have to go out of your way to move them in a way that maintains a distance. Don't bother with tethers though. You can deplete your entire supply at once but it simply can't out-muscle the furnace once something has gone past that threshold.
while that is generally good advice it doesn't always work like that. I had so many situations where the physics just went wild. I was working on an Atlas that had just pulled the lever on the last thruster and the whole ship got flung into the processor. I was barely able to save myself. another thing that happened to me a lot was when working on a gecko just detaching the 2 big pieces in the aft would give them enough momentum to drift into the furnace. because for some reason moving large objects directly doesn't work but if you have a small object in your grapple and push it against a wall you can move the entire ship around.
I've heard the physics can get pretty weird, but it seems to be wilder for some people than others. I know some have described stuff like this happen but I rarely see it personally. Only really stuff going wild due to explosive charges and decompressions. Maybe a person's particular computer influences it. Certain hardware, or framerate or something, I don't know. But I do understand that sometimes it can't be helped. Best you can do is try to minimize the risk.
Pop the thruster caps first, then vent the ship and cut every single cut point. Once that's done, you can disassemble the thrusters without risking them dragging the entire ship.
The last two ships I did somehow ended up with the reactors stolen by the furnaces. Ragequit ensued.
I don't understand how this happens with atlas engines? Atlases ships are fairly narrow, unlike some geckos.

I always tether engines to the back wall of the bay (gets them out of the way faster), and there they stay, never once have then gotten anywhere near the furnaces?

After I learned to become less stingy with tethers, I no longer have problems moving big parts around the yard without losing them to the furnace.

My classic example being Gecko rear sections. It may take 2 tethers pull them to the back wall, away from the main hull. Then 2 tethers to move them up and over the main ship (using the jack). Then finally another set of 2 tethers to move it into the processor. Tethers are cheap, it's worth it.
Отредактировано IAmSquidget; 2 янв. 2022 г. в 2:44
When I remove the atlas engines the whole ship hull moves after it detaches for some reason and it usually gets pushed near furnace
Weird, I've never had that. You do them first, right? So the main hull is heavy? Are you removing the engines in some weird way?

Here's how it works for me:

I pop the thruster pods, then tether the engines straight back and cut the fuel lines, then run in and flush. This never moves the hull.

Then I look at the nacelles. On most atlas layouts they seperate without collision with the hull, so I carefully tether them using jacks, and once they have a clear shot to the processor, in they go.

On the 3 engine atlas, the lower nacelles ARE blocked by the hull and dragging them will move the hull. So for them, I tether them STRAIGHT BACK to the bay wall. Once pulled back, they are clear and can be carefully moved to the processors.

After all that is squared away, I'll move the engine and fuel tanks assembly into the barge.
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Дата создания: 31 дек. 2021 г. в 17:43
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