Hardspace: Shipbreaker

Hardspace: Shipbreaker

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FoamingKobold Dec 31, 2021 @ 7:35am
Furnace range bugged or just ridiculous? Just had it steal an item clean out of the processor!
I dropped the back of a javelin into the processor. It was fully in the processor's field... then I watched it sloooowly roll over towards the furnace, up and out of the processor wall, and get slurped into the furnace. What the heck!
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Chibbity Dec 31, 2021 @ 7:41am 
The furnace is hungry.

The furnace must be fed.
thescaryone Dec 31, 2021 @ 10:12am 
This has been a problem for a long time. It seems pretty clear that something is off, but there has been no movement by the devs to correct it so it must be part of the intended gameplay. Use more tethers.
Dr Zed Dec 31, 2021 @ 11:40am 
@thescaryone, that sounds like the most Lynx reply ever lmao
Ubel Dec 31, 2021 @ 1:33pm 
been having a similar issue with the processor when working on the Atlas. i get the thrusters open and the whole ship gets pulled to the side.
TheAdmiral Dec 31, 2021 @ 3:56pm 
There a couple theories floating around for why this happens. The devs have said that both the processor and the furnace use the exact same mechanism for their pulls, so this shouldn't be happening, but it's been a consistent complaint since day 1. One of the better ones I've heard is that because the bay is shaped like a trapezoid - not a rectangle - and the furnaces are closer to the ship their pull acts differently on parts. Maybe the furnace pull "hits" parts first since the furnaces are closer and that takes priority over the processor? Ultimately, it's still a mystery. Possibly even to the devs.
larry_walsh Dec 31, 2021 @ 7:55pm 
I'm amazed at how long this has been an issue - I'd have thought it would have been an easy fix for them, just change one parameter, which is the range at which the pull starts - reduce it to stop making your players miserable.
Draco18s Dec 31, 2021 @ 11:00pm 
Originally posted by thescaryone:
Use more tethers.
Funny thing, I've tried that. Once the furnace has a hold of something, it just wins.
Mishyana Dec 31, 2021 @ 11:56pm 
Originally posted by Draco18s:
Originally posted by thescaryone:
Use more tethers.
Funny thing, I've tried that. Once the furnace has a hold of something, it just wins.

I've had C-shaped wedges of hull get stuck on the wall inbetween the processor and furnace, and wasted like 20 tethers saving it because **** you, furnace
Tethers are futile unfortunately. Once something goes within the threshold of the opening I don't think it's actually possible to pull it free, no matter how many tethers you use. All you can do is make your best effort to keep objects as far from the furnace as possible. Don't risk letting them come even close to the furnace. One of the better ways I've found to deal with it is to tether objects to the jack over head and pull them above the furnace, move them forward up there, and then bring them down and into the processor.
Claiming furnace and processor work the same is a bald-faced lie. Just today i fed the entire middle area of a Javelin into the processor (dont bother splitting off furnace parts...) and it literally stopped halfway in because the pull was so anemic. I had to grab a random piece of pipe and push at the end like i was working a meat grinder.
Numbers Jan 2 @ 7:57am 
I was pulling an atlas thruster shell piece into the furnace the other day. Tethers were pulling it forward at a pretty good speed before kicking it in. I watched it come to a complete grinding halt and then it got pulled backwards into the furnace. I've never seen such an abrupt change of direction on anything. This leads me to believe that on top of the furnace having an incredibly long reach, it is also canceling other forces on an object once it has decided to "grab" it. Super frustrating.
[clowns] Jan 6 @ 11:24am 
Furnace and processor work exactly the same https://youtu.be/stt1x1FTgIE
Originally posted by clowns:
Furnace and processor work exactly the same
Thank you for this, I figured this out fast but a buddy i do challenge runs with just wouldn't understand without a visual, linked this to him and now he gets it finally.
In my opinion, a way to address this would be to make the pull of the furnace and processor less inescapable. A lot of frustration can come from something drifting to the furnace and hitting a point of no return where you can struggle against it and it hasn't technically entered the furnace, but there's no way to stop it from actually going in. I'd personally prefer if the pull of both was tuned to assist pulling something in, but isn't enough to overpower grapples and even tethers pulling something away.

Either way, even if the processor and furnace work the same on paper, in practice the furnace is more likely to eat things. If people just got frustrated and mixed up about something going in the wrong hole, I'd expect to see threads about "processor pull is way too strong", but we never do. It's always about the furnace.
Did you watch the video posted above? You can test everything in it for accuracy yourself if you're in doubt. It's not an 'if' the processor and furnace work the same, it is how they work. There aren't an equal number of threads because the furnace is a trash hole and anything that goes in there is rarely an object of value. The bay's V shape and ship placement closer to the back wall, and therefore closer to the furnace, makes objects more susceptible to the furnace. Also expecting the game to work in a way the player wants instead of accepting and adjusting to the way the game actually works.
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