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To Steam: This post is constructive and on-topic. OP was talking about a problem they had with the physics of the game and that's exactly what I'm discussing here, as well as offering a bit of advice on how to avoid it. This post is not an attempt to "derail" anything or insult anyone in any way, shape, or form, nor is it an attempt to "bait" or "goad" anyone into a "non-constructive argument" in any way, shape, or form, which isn't even a listed rule (thus it's unenforceable) in Steam's Rules and Guidelines For Steam: Discussions, Reviews, and User Generated Content, which can be found here: https://help.steampowered.com/en/faqs/view/6862-8119-C23E-EA7B
But make no mistake, "what the fruit mechanics" is demotivating. You do it right and 33% of your ship is destroyed cause it accelerated the opposite direction it should have. And you die cause the ship accelerating in the wrong direction takes you out of the work area.
As much as the developers use explosive decompression to make it challenging, these physics bugs are just annoying. Like 90% of the ships I do have no means to depressurize without explosive decompression. So you want to use the tactic, I'm fine with that, but make the behavior predictable and reasonable. One object changing the direction of the ship which does not have the mass to reasonably do such and to do it in such a dramatic way as to cause opposite of normal physics is not good or beneficial.
Thank you for listening.
Azinthir
Furnace should also have smaller gravity range, right now it extends to processor and can pull items out of processor.
Yeah but I'm very confident in saying that Kepi is right and you just missed something.
That being said, just avoid causing a depressurization event in the direction of the furnace/processor bays and this particular issue will have much less of an effect on your gameplay.
Was I wrong?
I'm not certain it's the only thing, but I'm pretty dang sure the primary culprit here is atmospheric regulators. If you pay careful attention, you'll notice that they don't move around on your tether like they're 2kg objects. The feel more like they weigh 2 tonnes. And yeah, they like to fly off the wall during decompression now. I think you can avoid this by doing the airlock safe thing, like you would with a forklight or something.
unfortunately, they aren't the only objects that do they are just the most consistent. I have also seen it with tube lights but the worst offender is the cover plates for the radiation filters. they are big heavy and I'm pretty sure they are too big for the airlock.
Worse still Ive had entire sections of the ship fly apart because for some reason they are holding velocity but still have cut points holding them together. Soon as that cut point is removed the stored velocity sends the ship flying .. usually right in to the processor or furnace.
The physics are whack and just cutting or removing parts can cause other parts to act randomly ..not sure how parts are storing velocity.
Funniest instance was getting hit by a airlock console in the head and it propelling me into the furnace so fast that not even the grapple could save me.
As for decompression, some ships you have no choice but to do controlled explosive decompression. But with how unpredictable ship parts are under decompression you just have to ride the bull so to speak and hope you and the ship dont end up in the furnace.
They are . .till the Airlock breaks apart and the rad cover decides you are its intended target to greet the furnace god.