Crusader Kings III

Crusader Kings III

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Marko Sep 26, 2022 @ 9:31am
This game needs more emphasis placed on the strategic importance of geography and cultural differences
And I'm not talking about mods on top of mods on top of mods, each one making the game chug worse and crash more. Paradox, this is your game, do better than the amateurs.
Last edited by Marko; Sep 26, 2022 @ 1:14pm
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PDX-Trinexx Sep 26, 2022 @ 9:51am 
Originally posted by Marko:
more emphasis placed on the strategic importance of geography and cultural differences

Can you give a specific example of what you mean by this?
Marko Sep 26, 2022 @ 10:26am 
Originally posted by PDX-Trinexx:
Originally posted by Marko:
more emphasis placed on the strategic importance of geography and cultural differences

Can you give a specific example of what you mean by this?

Specifically I'd like to see strategic resources along with trade routes to spread not only resources and wealth, but foreign culture, religion, and disease (along with all the geopolitical conflict / intrigue that comes with all of that). I also agree with another post on here that landlocked rulers should not be able to access embarking unless they secure the rights to embark by a ruler with access to the sea (and armies shouldn't be mobile shipyards regardless. A ruler should have to build / buy ships and maintain their upkeep, similar to how Men-At-Arms works, perhaps). Further, passable mountain ranges should place an even greater hindrance on large armies in my opinion, particularly if the army lacks mountain combat training / experience. Playing as a southern Balkans ruler, I found that foreign rulers were able to raid my lands far too frequently considering the terrain in that region is notoriously treacherous for invaders as to be an effective natural deterrent. Finally, I'll just say that playing in China doesn't feel all too different from playing in Ireland from neither a gameplay nor roleplaying perspective. Of course, I'm not a game designer myself, but I'd mark that as an issue, wouldn't you?
Last edited by Marko; Sep 26, 2022 @ 11:35am
PDX-Trinexx Sep 26, 2022 @ 11:51am 
These are solid feedback points, thank you! Obviously, I can't promise any specific changes, but I'll be sure to forward this to the development team for consideration going forward.
If you ask me, there's plenty of strategic importance on geography. The amount of time it takes to march across a county alone makes a big difference when it comes to the strategies I adopt.

As far as resources, the only reason I disagree is that kings and lords didn't really concern themselves with these things on the regular. At least, not like highly centralized Victorian realms did, or the equally centralized classical states before them. Feudal societies were quite decentralized, so control over resources at the top level wasn't really the done thing. Most of that was handled solely by merchants.
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Date Posted: Sep 26, 2022 @ 9:31am
Posts: 4