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Can you give a specific example of what you mean by this?
Specifically I'd like to see strategic resources along with trade routes to spread not only resources and wealth, but foreign culture, religion, and disease (along with all the geopolitical conflict / intrigue that comes with all of that). I also agree with another post on here that landlocked rulers should not be able to access embarking unless they secure the rights to embark by a ruler with access to the sea (and armies shouldn't be mobile shipyards regardless. A ruler should have to build / buy ships and maintain their upkeep, similar to how Men-At-Arms works, perhaps). Further, passable mountain ranges should place an even greater hindrance on large armies in my opinion, particularly if the army lacks mountain combat training / experience. Playing as a southern Balkans ruler, I found that foreign rulers were able to raid my lands far too frequently considering the terrain in that region is notoriously treacherous for invaders as to be an effective natural deterrent. Finally, I'll just say that playing in China doesn't feel all too different from playing in Ireland from neither a gameplay nor roleplaying perspective. Of course, I'm not a game designer myself, but I'd mark that as an issue, wouldn't you?
As far as resources, the only reason I disagree is that kings and lords didn't really concern themselves with these things on the regular. At least, not like highly centralized Victorian realms did, or the equally centralized classical states before them. Feudal societies were quite decentralized, so control over resources at the top level wasn't really the done thing. Most of that was handled solely by merchants.