Crusader Kings III

Crusader Kings III

View Stats:
Androme Sep 5, 2020 @ 1:11pm
Has anyone successfuly started as Tribal and adopted Feudal yet?
It seems like adopting Feudal takes so much more time in CK3 compared to CK2. In CK2 I could manage to do it within a lifetime, but it seems like it will take atleast 300-400 years to do so in CK3, especially considering my culture has to unlock all technologies in the Tribal era (some of them say it'll take 200 years and other absurd amount of years).

What's the secret? As far as I understand it, "exposure" i.e sharing borders with cultures that have unlocked a certain technology, means we can learn it faster. So in my mind I just imagined the fastest way to get to Feudal is to simply expand as much as possible as quickly as possible, so you border as many Feudal cultures as possible, right?

Also, does Development have any impact on any of this? (Besides the 10 Development requirement to actually adopt Feudal ways)

And one more question: Piety, I need alot of Piety to reform a Pagan religion to become reformed. And since we don't seem to inherit as much Renown and Piety from our predecessors, it seems like the only realistic way to reform a religion is to go for some Piety-based Lifestyle focus, and focus on acquiring as much Piety as possible, right? There's no other way to go about this?
< >
Showing 1-15 of 33 comments
Captain Darling Sep 5, 2020 @ 1:20pm 
There was a thread on reddit about someone playing tribal vikings, he ended up with 50k troops and tonnes of gold per month, he switched to feudal and dropped to 12k troops and barely any gold a month, and had to rebuild all his counties. Maybe don't switch?
Androme Sep 5, 2020 @ 1:21pm 
Originally posted by Lord Hypnos:
There was a thread on reddit about someone playing tribal vikings, he ended up with 50k troops and tonnes of gold per month, he switched to feudal and dropped to 12k troops and barely any gold a month, and had to rebuild all his counties. Maybe don't switch?
This happened in CK2 also, immediately when you switch you lose alot of power, but you gradually build it up again with capacity to reach greater heights. Especially since you get access to new technologies and buildings, which in the long term will get you much more resources of all kinds (including levies & men at arms).

I haven't exactly looked at all of this in detail, but this is how I imagine it's all balanced.
Last edited by Androme; Sep 5, 2020 @ 1:22pm
Captain Darling Sep 5, 2020 @ 1:29pm 
Originally posted by Androme:
Originally posted by Lord Hypnos:
There was a thread on reddit about someone playing tribal vikings, he ended up with 50k troops and tonnes of gold per month, he switched to feudal and dropped to 12k troops and barely any gold a month, and had to rebuild all his counties. Maybe don't switch?
This happened in CK2 also, immediately when you switch you lose alot of power, but you gradually build it up again with capacity to reach greater heights. Especially since you get access to new technologies and buildings, which in the long term will get you much more resources of all kinds (including levies & men at arms).

I haven't exactly looked at all of this in detail, but this is how I imagine it's all balanced.
But if it takes hundreds of years to finally upgrade to feudal then the game is over anyway before you can take it anywhere, no?
KyllyR Sep 5, 2020 @ 1:33pm 
I did last night. Its a grind ill say that much. It took me 200 years but I didnt spec into any learning perks. It wouldve been much faster if I did.
Androme Sep 5, 2020 @ 1:33pm 
Originally posted by Lord Hypnos:
Originally posted by Androme:
This happened in CK2 also, immediately when you switch you lose alot of power, but you gradually build it up again with capacity to reach greater heights. Especially since you get access to new technologies and buildings, which in the long term will get you much more resources of all kinds (including levies & men at arms).

I haven't exactly looked at all of this in detail, but this is how I imagine it's all balanced.
But if it takes hundreds of years to finally upgrade to feudal then the game is over anyway before you can take it anywhere, no?
I was pondering whether that is the case or not, perhaps I'm missing something, hence why I'm asking on the forums if anyone has figured out a way to quicken this process.
Androme Sep 5, 2020 @ 1:34pm 
Originally posted by Dr.Wongburger:
I did last night. Its a grind ill say that much. It took me 200 years but I didnt spec into any learning perks. It wouldve been much faster if I did.
How much did you change your religion when reforming it, or did you do the bare minimum required?
Viscount Danku Sep 5, 2020 @ 1:37pm 
I personally disabled the innovations requirment. Religion, while costly to reform, might be changed to christianity or whatever is nearby.
Bladeson Sep 5, 2020 @ 1:38pm 
I was trying to go feudal as soon as possible and managed to do it in like 1040.
Androme Sep 5, 2020 @ 1:41pm 
Originally posted by Sunset Sarsaparilla:
I personally disabled the innovations requirment. Religion, while costly to reform, might be changed to christianity or whatever is nearby.
Well, I want to keep Slavic Paganism, so I guess that's an added challenge.
-=Prepper_Jack=- Sep 5, 2020 @ 1:50pm 
Yeah. Started a game as a count in Iceland. Invaded England, re-established the Danelaw, reformed Asatru, and went from tribal to high middle ages. Increasing in technology level wasn't hugely time consuming as I ensured my leaders had high learning, and skills in those trees. One thing to consider is that you don't necessarily need all the techs of a given age to proceed to the next - though some are quite important and you don't want to miss out on them. A lot of those techs can be researched in 5-10 years if you have a good ruler, so it's not too bad.
Androme Sep 5, 2020 @ 2:28pm 
So Learning of Cultural Head increases the rate at which that Culture learns an innovation?
Reggi Sep 5, 2020 @ 2:43pm 
The big things you have to keep in mind are exposure, development, and learning. Every month the game will calculate a chance to gain progress in each innovation based on these three things.

Development directly affects the number of points added to the progress of a discover each month. The average development of a counties owned by a culture is run through a formula then added to the base progress each month for unlocking innovations. Basically, converting high development counties to your culture helps you tech faster.

However, you only have a CHANCE to progress each month, so it can end up taking forever to tech up even with high development. To increase this chance you need have exposure to a culture that already has the discovery. However, this affect is not additive, so coming into contact with more than one culture with the same discovery will not give you another bonus for that discovery.

You can also increase the chance of getting tech points by having a cultural head with high learning. Whenever the cultural head selects an innovation as a fascination, it will increase the chance of gaining tech points each month by roughly 20% + 2% * the ruler's learning skill.

So, try to make sure you are maximizing the affects of exposure, development, and learning on tech advancing and you should be able to progress at a decent rate. Or just culture convert you heir to Greek and profit.
Stormrhodos Sep 5, 2020 @ 2:55pm 
I adopted feudalism right alongside forming my first empire at around 950AD. It does take a few centuries for sure this time, unless you start in an already developed area like france, byzantine or spain. The average development of your countries and the learning skill of the culture head speed up research quite a lot, but since tribals have to focus on spreading their culture early on instead of developing it will take a while to really get the research pushed.

You don't really need much other than that tho, just set your steward to increase development to level 5 in your capital (shouldnt take more than a couple of years with decent steward skill) and it's much easier for vassals to go along with you, you no longer have to build forts to level 3 in every single vassal province so they can go feudal alongside you.
And of course reform your religion (go for 3 holy sites,easily doable as tribal since you can do conquests for specific countries), or change to another religion.

I wouldn't recommend it unless you have a large realm, lots of saved up gold (at least 2k) and strong alliances tho, it sets you back a MASSIVE amount this time. Your gold income and levies will plummet. I went from ~40k levies to 5k, and gold income from ~20/month to minus 8. it's better to disband them until you build your realm back up. Which is also going to take a character's lifetime at least.
I hope they implement buildings getting refurbished as castle buildings when you upgraded them in tribal again, cause right now the leap is a huge risk
Bubiko Sep 5, 2020 @ 3:01pm 
Hundreds of years to finally upgrade to feudal then the game is over.. and changing beliefs for 5000+ devoutness????

Why i can´t change my believe instantly? I´m the ruler.


That´s the stupid true.
T-Murdah Sep 5, 2020 @ 3:06pm 
Go feudal. Your 50k stacks of tribal vikings will be flattened against a 5k late game feudal stack
Last edited by T-Murdah; Sep 5, 2020 @ 3:06pm
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Sep 5, 2020 @ 1:11pm
Posts: 33