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2 handed weapon with 50% lightning damage (Wild Magic) : This is absolutely insane as it scales with rage so all what you have to do is stack some rage from kills do 7 spells (or 10 idr) and bam lightning kills ALL enemies
2 relics with ignore 50% armour break: Invincible Defender - I could literally tank on very hard the whole screen and when I finish the mission I would only lose 1 or 2 armour
https://steamcommunity.com/sharedfiles/filedetails/?id=2828511560
You can do over 100,000% damage. And you could even do more than that with the right consumables. The devs should nerf Ice Wall.
Are you talking about the post game weapon available from the Soul Merchant? If so, that's a one-handed weapon.
As you can see on screen one i need to cast 1 more spell and it will activate.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828514893
And on screen 2 you can see the results of said activation:
https://steamcommunity.com/sharedfiles/filedetails/?id=2828514827
Sorry my memory failed me, as I said it was long ago. It is actually a level 10 relic item and it isn't even a weapon lol
https://steamcommunity.com/sharedfiles/filedetails/?id=2828633881
It's all good. I was impressed by your post. And you just told everyone how to make poison debuffs effective. If you talk, I'll listen.
"Relics with like Burning Discharge, teleport or surprise damage are obvious..." - quote from head post.
This is exactly Burning Discharge I talked about in it. Burning Discharge item on Merlin is obvious! Hell, i even recently used Merlin in company with Balan who held Burning Discharge Axe! It was interesting, through i failed to use it correctly due to interaction with teleport on kill throwing Balan into battle. But either way it is obvious...
What does "Ice Wall is enemy for Rage" bug has in common with question about interesting relics for surprising knights?
Yes, this is better example.
The Ice Wall exploit will become a relic - once the devs fix it. Does that count?
Otherwise, the Sign of Epona will help your champion rampage:
https://steamcommunity.com/sharedfiles/filedetails/?id=2828530198
You don't want to make the Faerie Knight your death dealer. The Faerie Knight is fun because he's versatile, but he'll never be as valuable as a champion or an arcanist.
About Ice wall exploit becoming a relic, well, it would work then.
Most party configurations can work in this game if you are properly leveled, skilled, and equipped - but there are superior classes, knights, and parties. It's hard to sell the Faerie Knight as a damage dealer.
I'm glad you made this thread because rusty_agm made exceptional relic recommendations.
Rage should probably follow a logarithmic growth curve with diminishing returns instead of an exponential growth curve that goes to infinity and beyond.
The fundamental problem is stacking. The devs should do a thorough review of the skills, enchantments, and consumables that stack forever. Start with Blessed Weapon.