Titan Quest II

Titan Quest II

Nov 26, 2025 @ 5:53am
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Introducing Relics and Charms
In this devblog we are giving a brief introduction into the different relics and charms to further advance your gear

View full event information here:
https://steamcommunity.com/ogg/1154030/announcements/detail/606425106922604552
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Showing 1-15 of 209 comments
SerKO Nov 26, 2025 @ 6:12am 
What date will this update be released?
SerKO Nov 26, 2025 @ 6:16am 
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It's time to release it! I'm tired of waiting, I want a sequel!
Rielle Nov 26, 2025 @ 6:17am 
Oh, that actually cool. But this special effects from relics is joke compared to flat stat boosts tbh
Thakos Nov 26, 2025 @ 6:21am 
You rather should stop nerfing the archer.
stealthycat Nov 26, 2025 @ 6:23am 
Love it
FairMortal Nov 26, 2025 @ 6:23am 
Please test everything well before releasing this functionality.
Cheb Nov 26, 2025 @ 6:24am 
Ayyyy! Enjoying seeing TQ2 build up, piece by piece :Filbo:
Vargath Nov 26, 2025 @ 6:24am 
Hopefully out before poe 2 league (12 dec)
XyS Nov 26, 2025 @ 6:31am 
Finally something to farm for !!! yey
This was my favourite feature from TQ1! Thank you very much for adding! Can't wait to play the full game!
Doctoru Nov 26, 2025 @ 6:39am 
Yeahh fantastic news!
Unknown Traveller Nov 26, 2025 @ 6:39am 
I need relics of a different kind: Steam Trading Cards. Please.:boatmancoin:
danierl Nov 26, 2025 @ 6:41am 
Nice!

Spanish pretty please?
Scipo0419 Nov 26, 2025 @ 6:52am 
Love this! Separate inventory and freedom to remove them whenever with no penalty is a godsend for buildcrafting.

How do they base affixes work? Are they static or randomized? If they're static, does it get stronger when merged? If they're random, do they stack when merged?
alex Nov 26, 2025 @ 6:58am 
Noice
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