American Conquest - Fight Back

American Conquest - Fight Back

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My mod.
Hello good people of the forums and fellow fans of the series who still visit this game's forums on here, I have returned and have made good on my promise to make a mod for this game, and finally after a few months (it only took me a month to make it) and some playtesting today I deemed it worthy to post it here.

So here is the download link: https://www.dropbox.com/s/hd3y120tm649rav/mods.gs1?dl=0

You just simply have to put it in your game directory, and that's it.

Here are some screenshots I took today: http://imgur.com/a/JVVbd

Everything should be working properly for you as it's working properly for me.

The mod features: Cossacks' pallisade walls, a missing passive defense I thought was needed in order to combat the Native American AI.

Indian Trade post now is also available for all European nations.

Experimental Guard Tower only for England taken from Hawk's European Warfare, so credits to them for the assets.

Issues: Sadly like with anything else, the mod has issues. One of which is a missing icon for the transformation of the gate, at the current moment it's just a black box, as well as the Open/Close ability for the said Gate when it's built, I cannot change these for now because I can't access the .gp file containing the icons which the game uses.

Strangely enough the AI didn't attack me due to some unknown reason so it might be because it can't outflank my forces or my town anymore, or the walls are just messing with it, I am not really sure.

The Guard tower is only limited to England, but since it's role is sort of the same like the Level 2 Blockhouse I didn't make it available to anyone else as I said, it's just an experiement, I might remove or leave it in the future.

A friend of mine who also playtested the mod for me reported that once he tried to delete the wall he crashed, but after I tried it today nothing happened so I am not sure of what's causing that as well.

The AI cannot attack the walls, and I have no idea or time on how to modify it.

The walls, trade post and Guard Tower are not touched by any upgrades, meaning you will always build them at the same speed and they will always have the same Armor/Defense and Hitpoints, listing custom structures to upgrades in order to improve them has turned out to be quite time consuming and confusing for me however, I might change them in a future update.


Future plans: For now this is only a Prototype or as I like it call it "Phase 1", Phase 2 will contain a few more changes such as buildings providing bigger population caps as well as European Nations being able to produce 17 Century muskets from the Lvl 1 Blockhouse and 18th Century muskets from the Lvl 2 Blockhouse, improved music and so forth, and Phase 3 is going to be polish like different and more music, improvement on sounds and so forth.

I highly suggest you guys also use the musket sounds and music from my sound pack assembled from HEW and HDN here: https://drive.google.com/open?id=0BzLFE2mZAMHrfm14cjlqWWxNNFY4UllRRTZQb3V2V2JES1RxdlRZQktlb3VONk51ZFpqOU0

Since the default sounds are like a horse dying or something, it's harsh on the ears at least to me.

This is all for now, I am unsure that I will continue to work on the mod but this is what I had planned for it, my main problem is limited knowledge on the engine and how to fix bugs and limited time, but if anyone wants to try his hand or wants to modify my work, go right ahead. However I do respectfully request that you provide proper credits if you are going to post it anywhere, that is all.

Cheers and have a nice day!
Last edited by A. Soldier [WNS]; Feb 13, 2017 @ 6:16am
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Showing 1-15 of 29 comments
A. Soldier [WNS] Feb 19, 2017 @ 11:28am 
Another picture: http://imgur.com/a/uaMRV

This time showcasing how cannons perform behind a wall.
Last edited by A. Soldier [WNS]; Feb 19, 2017 @ 11:28am
shiunghanching Feb 23, 2017 @ 2:24am 
Originally posted by A. Soldier:
Another picture: http://imgur.com/a/uaMRV

This time showcasing how cannons perform behind a wall.
I wanna know how to make mod? Do you have any tutorials?
A. Soldier [WNS] Feb 23, 2017 @ 2:45am 
Originally posted by shiunghanching:
Originally posted by A. Soldier:
Another picture: http://imgur.com/a/uaMRV

This time showcasing how cannons perform behind a wall.
I wanna know how to make mod? Do you have any tutorials?

http://swordandarrow.ucoz.com/index/modding_tools/0-12

Here are the tools, when you click on it there is a description of what it does and how to use it.
shiunghanching Feb 23, 2017 @ 4:18am 
Originally posted by A. Soldier:
Originally posted by shiunghanching:
I wanna know how to make mod? Do you have any tutorials?

http://swordandarrow.ucoz.com/index/modding_tools/0-12

Here are the tools, when you click on it there is a description of what it does and how to use it.
I know this site. But I do not know how to make a new building
A. Soldier [WNS] Feb 23, 2017 @ 4:44am 
Originally posted by shiunghanching:
Originally posted by A. Soldier:

http://swordandarrow.ucoz.com/index/modding_tools/0-12

Here are the tools, when you click on it there is a description of what it does and how to use it.
I know this site. But I do not know how to make a new building

These are the tutorials from the same site I used:

http://swordandarrow.ucoz.com/index/modding_tutorials/0-32

This is another tutorial from a Cossacks fansite but it also largely applies to AC as well: http://cossacksworld.ucoz.co.uk/index/unit_building_modding/0-185

And finally this is a small "first mod" guide that I never actually used: http://cossacksworld.ucoz.co.uk/index/0-28

Sadly there is nothing more I can give you, I only used existing assets for buildings and added them in, I never made my own and I don't really know how to or have the time for that.

Sorry.
Last edited by A. Soldier [WNS]; Feb 23, 2017 @ 4:55am
shiunghanching Feb 23, 2017 @ 4:46am 
Originally posted by A. Soldier:
Originally posted by shiunghanching:
I know this site. But I do not know how to make a new building

These are the tutorials from the same site I used:

http://swordandarrow.ucoz.com/index/modding_tutorials/0-32

This is another tutorial from a Cossacks fansite but it also largely applies to AC as well: http://cossacksworld.ucoz.co.uk/index/unit_building_modding/0-185

And finally this is a small "first mod" guide that I never actually used: http://cossacksworld.ucoz.co.uk/index/0-28

Sadly there is nothing more I can give you, I only used existing assets for buildings and added them in, I never made my own and I don't really know how to have the time for that.

Sorry.
thank you very much. I will try to do something. I love this game very much.
A. Soldier [WNS] Feb 23, 2017 @ 4:55am 
Originally posted by shiunghanching:
Originally posted by A. Soldier:

These are the tutorials from the same site I used:

http://swordandarrow.ucoz.com/index/modding_tutorials/0-32

This is another tutorial from a Cossacks fansite but it also largely applies to AC as well: http://cossacksworld.ucoz.co.uk/index/unit_building_modding/0-185

And finally this is a small "first mod" guide that I never actually used: http://cossacksworld.ucoz.co.uk/index/0-28

Sadly there is nothing more I can give you, I only used existing assets for buildings and added them in, I never made my own and I don't really know how to have the time for that.

Sorry.
thank you very much. I will try to do something. I love this game very much.

Yeah, that's why I made this mod, I wouldn't have bothered otherwise if I didn't love it so much.
shiunghanching Feb 23, 2017 @ 10:31pm 
Originally posted by A. Soldier:
Originally posted by shiunghanching:
thank you very much. I will try to do something. I love this game very much.

Yeah, that's why I made this mod, I wouldn't have bothered otherwise if I didn't love it so much.
Do you have any other contact? FB,twitter,google+,email or other? My friend ,like this game as me, is committed to being able to translate ACFB to Chinese.Recently, he encountered some problems, hope to be able to inform you.
A. Soldier [WNS] Feb 23, 2017 @ 10:45pm 
Originally posted by shiunghanching:
Originally posted by A. Soldier:

Yeah, that's why I made this mod, I wouldn't have bothered otherwise if I didn't love it so much.
Do you have any other contact? FB,twitter,google+,email or other? My friend ,like this game as me, is committed to being able to translate ACFB to Chinese.Recently, he encountered some problems, hope to be able to inform you.

No sorry, another person wanted me to make an Italian mod but I declined because I neither know Italian or Chinese or have the time to help you, I don't even know where the locale files are and finding them requires time.

I'd recommend you just try to work with that GSC Utility tool and unpack GSC.gs fiie and see if you can find them and work your way to the locale files.

Sorry again.
shiunghanching Feb 24, 2017 @ 4:48pm 
Originally posted by A. Soldier:
Originally posted by shiunghanching:
Do you have any other contact? FB,twitter,google+,email or other? My friend ,like this game as me, is committed to being able to translate ACFB to Chinese.Recently, he encountered some problems, hope to be able to inform you.

No sorry, another person wanted me to make an Italian mod but I declined because I neither know Italian or Chinese or have the time to help you, I don't even know where the locale files are and finding them requires time.

I'd recommend you just try to work with that GSC Utility tool and unpack GSC.gs fiie and see if you can find them and work your way to the locale files.

Sorry again.
It's ok. I unpacked the ALL.GSC file with GSCFileUtility, but the unpacked file is garbled. Do you know why?
A. Soldier [WNS] Feb 25, 2017 @ 12:27am 
Originally posted by shiunghanching:
Originally posted by A. Soldier:

No sorry, another person wanted me to make an Italian mod but I declined because I neither know Italian or Chinese or have the time to help you, I don't even know where the locale files are and finding them requires time.

I'd recommend you just try to work with that GSC Utility tool and unpack GSC.gs fiie and see if you can find them and work your way to the locale files.

Sorry again.
It's ok. I unpacked the ALL.GSC file with GSCFileUtility, but the unpacked file is garbled. Do you know why?

I'm guessing it's because of your Chinese language.

I'm only on English (Latin) and I have no problems with it, except for the. Gp viewer since that's in Russian and I don't have Cyrillic.
shiunghanching Feb 25, 2017 @ 3:23am 
Originally posted by A. Soldier:
Originally posted by shiunghanching:
It's ok. I unpacked the ALL.GSC file with GSCFileUtility, but the unpacked file is garbled. Do you know why?

I'm guessing it's because of your Chinese language.

I'm only on English (Latin) and I have no problems with it, except for the. Gp viewer since that's in Russian and I don't have Cyrillic.
Thank you very much~
xpldrox Mar 31, 2017 @ 10:10pm 
thx for the mod :)
i will test now!
Rotfuchs May 26, 2017 @ 4:04am 
nice to hear that there are active moders still around. keep up the good work!
A. Soldier [WNS] May 26, 2017 @ 10:13am 
Originally posted by Rotfuchs:
nice to hear that there are active moders still around. keep up the good work!

Yeah sadly not anymore, I don't have the time right now and the game just keeps giving me problems so any further work on the mod will probably be discontinued sadly.

I'm hoping that the devs will just announce American Conquest 2 in September after the last Cossacks 3 DLC and will look forward to modding it instead.

This game has just lived wayyy past it's day and the engine is showing it's faults on newer hardware and software.
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