Iron Brigade
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Gunny Red Dec 31, 2012 @ 9:00pm
hey double fine....
is there any way you can pursue legal action against micro$oft for impeding your efforts to effectively support your own product? i don't assume to know how the "business" works, but this is getting ridiculous. how much red tape are they going to throw up in your face to keep holding you guys back? is there any legal way you can kick those greedy jerks to the curb and find another publisher for financial backing that would allow you to do what you do best and make great games for your consumers?

to me it's almost like if a franchise restaurant owner had to contact corporate everytime their grill broke down before they could get it repaired and that corporate office had to have meetings over whether or not they should allow the manager the means to contract a repair man to repair that grill AND that meeting process took months at a time for a decision to be made. how could that corporate office expect that restaurant to retain a customer base? that's what i see going on with Iron Brigade...

for months now, this scrap bug has crippled your game. you need testing staff to work a patch and fix, BUT monkeysoft has bottlenecked your means to do so. do they not realize that by screwing you all over, they've defamed their own name as a publisher/distributor? are they so butt-hurt that you took your product to another digital distribution medium thus removing their monopoly on your product and the profits it brings in that they would try to destroy you and your product? i hope this is a lesson learned.

i for one have dismissed my $BOX 3.60. i opened my eyes to the scam that is xbox live... i mean seriously, any xbox title with multiplayer aspects requires a "membership" fee to enjoy a game in it's entirety. PSN is free.... PC titles are adapting F2P models left and right... after much thought it dawned on me that i; as well as millions of other people, are/were being duped with every xbox game they purchased.

if i had the means (and there was another supported OS out there) i'd get rid of windows. sadly, linux is like the diseased leper of programming languages and is not widely used. the more available MAC OS only supports software geared towards designers. so i'm stuck feeding the greed machine... i can only speak for myself. i stand behind Iron Brigade as a fan of the game knowing what it SHOULD be capable of in the hopes that you all will find a means to get back behind the wheel of your product.

Last edited by Gunny Red; Dec 31, 2012 @ 9:19pm
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Showing 1-14 of 14 comments
=HR= Drayu Jan 2, 2013 @ 7:18am 
Mr. Fibble Jan 5, 2013 @ 6:18am 
Silver account is usually enough to get what I want eventually and for multiplay on a console I'm old enough to think it should still focus on the players all being in the same room.

I'd take street fighter on snes or n64's goldeneye with some friends and beers anyday over listening to some spotty adolescent that thinks games like CoD are the pinnacle of realism or gaming perfection.

I never have and never will pay microsoft for their xbl sub. I had my 360 for at least 2 years before letting it online mainly because I moved house and was putting cables in anyway since I wasnt going to pay an extra £50 or so for the wireless.

PS3, Wii and now the U all came with wireless built in so those were much easier to use. PS3 even lets me pay the exact amounts via paypal

As far as I know sony operate a similar charge to devs for putting out new patches. Main difference between psn and xbl is the fact sony dont charge for theirs. How many copies would have to be sold to make it worthwhile releasing a patch at 40k a pop? (At least I seem to remember that number being thrown about in relation to console patching charges) And likewise how many games needed patching that werent due to the financial demands of a company that could easily afford to reduce the charges.

Hopefully the rumours about nintendo being more relaxed and easy to work with will increase the number of indie devs that dont get suckered into xbl exclusivity deals or just able to make games for the console market without the cripplingly high charges placed on them.

Nintendo do however need to price their online shop games a lot better rather that £10 more than a walk in shop.
Frugenator Jan 6, 2013 @ 11:21am 
So we're laying the blame for their lack of a patch for 6 months squarely on microsoft now?
Gunny Red Jan 6, 2013 @ 1:31pm 
Originally posted by Frugenator:
So we're laying the blame for their lack of a patch for 6 months squarely on microsoft now?

yes we are since it's microsoft who has put the brakes on DF's testing. DF has a patch, microsoft has been trickling out the funding needed to bring the patch to us. there is a post on the online steampowered forums where DF goes into more detail about why the process is taking so long. to put it shortly, microsoft decides how many people can be delegated to "testing" and how much time can be spent "testing". DF has been back and forth with microsoft to try to get more people and allowable time to test so they can get this patch released quicker. well that would cost microsoft $$$ and iirc, microsoft charges $40k per patch to DF so they have to be damn sure this patch will in fact fix the problems at hand.
Mike Jan 10, 2013 @ 8:23pm 
well it's not like DF has no money ? I know it must suck 2 do it that way and pay another 40k for some S*** that shouldn't happen, i mean how could this game even be released like that ?
It's not like the scrap issue only happens to two out of twenty people, everyone has that god damn issue....
Gunny Red Jan 11, 2013 @ 8:11am 
the scrap bug wasn't an issue on XBOX. when the game was ported over to steam, there was a coding issue between GFWL and steam apparently. that; however, hasn't been fully verified. DF is trying to figure out WHAT is causing the coding issues, BUT microsoft is slowing down their ability to release a patch that MIGHT fix the issues due to those patch costs. since all this is speculation, DF is surely trying to make sure the patch they release WILL fix it so they don't need a buch of patches thus costing an arm and a leg.
Last edited by Gunny Red; Jan 11, 2013 @ 8:12am
Mike Jan 13, 2013 @ 6:41pm 
What does bringing a patch have to do with finding the bug ?
I mean can't be hard to install steam,gfwl, the game and play around ?
Mr. Fibble Jan 13, 2013 @ 6:59pm 
Perhaps its not a case of finding the bug but having the ability to test the patch that has been made to remove the bug properly to save any hassle from releasing a half tested patch that breaks peoples games, deletes saves or other similar issues that occur with games.

There have been more than a few cases of console patches that come out break peoples games and then vanish only to return as it was the only financial option open to the dev in question.

Of course if they did have one waiting in the wings that was leaked and by some quirk of fate or "new bug" happened to remove gfwl I'm sure there'd be few complaints from consumers.
BrandeX Sep 16, 2013 @ 7:15pm 
Originally posted by Frugenator:
So we're laying the blame for their lack of a patch for 6 months squarely on microsoft now?
All game patching is directly controlled under the edict of any games publisher.
Ñimbus Sep 24, 2013 @ 10:27am 
Now that GFWL ends, won't they be able to solve all these problems and take into consideration people's requests?
Gunny Red Sep 25, 2013 @ 8:02pm 
BrandeX Sep 25, 2013 @ 8:37pm 
Originally posted by Alpiñolo:
Now that GFWL ends, won't they be able to solve all these problems and take into consideration people's requests?
GFWL service is ending. Microsoft Games division is not ending.
Last edited by BrandeX; Sep 27, 2013 @ 11:33pm
Gunny Red Sep 27, 2013 @ 5:08pm 
Originally posted by BrandeX Ultra:
Originally posted by Alpiñolo:
Now that GFWL ends, won't they be able to solve all these problems and take into consideration people's requests?
GFWL service is ending. Microsoft is not ending.

way to♥♥♥♥♥♥all in my cheerios...
RedLightning Dec 9, 2013 @ 9:19pm 
The way Microsoft treats its gamers and its games, and its developers.. should be an indication to ANY other developer to stay the heck away from Microsoft at all costs..

Last edited by RedLightning; Dec 9, 2013 @ 9:20pm
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Iron Brigade > General Discussions > Topic Details
Date Posted: Dec 31, 2012 @ 9:00pm
Posts: 14