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If you're upset about all your leveling up and resource going to waste, which I kinda was the first time, I suggest the hikiomori route, where you can choose to remain in headspace and explore as long as you want to. This route also opens up new areas of the map. Escapism all the way!
I think you should take into consideration most of the dream world exploring that may seem "pointless" to the player to show how much of a bond the main character has with his friends, pointless adventures included.
Also you have to remember, Omori started as a web comic about a boy who went on adventures with his friends in his dreamworld. The story revolving around Mari did not come into vision until much later on, so Omocat had to cleverly weave this story together, which makes it seem disjointed to some people
I also read some of this thread very briefly, and I think you are also misunderstanding some of the world building devices themselves in game. For example, when you pointed out other places where the game slows down, such as when you were suppose to look for Basil and ended up getting trapped into helping Space Boyfriend, that is completely intentional. Omori himself is subconsciously altering the dream world into being a massive distraction for Sunny. That is why the game constantly slows into a crawl at times. This is suppose to be made clear in retrospect to the player, especially when Omori stabs Basil in red space and you, the player, loses control of Omori.
If pacing is an issue for you I respect that but I think sometimes there is a bit of a misunderstanding with some who play Omori so I just thought Id say these things.
Need to look deeper into the surface tho. If you're looking for Headspace gameplay that's really irrelevant, try Omori route and the exclusive areas in Headspace unlocked by Omori route.
If we get onto a part i really liked the least, probably the Humphrey Parts since it was more "please can i get this done and move on ffs" on the Puzzles, on a second playthrough of those parts though i feel like they weren't as bad as i thought the first time, but still dragged on to me on a blind playthrough. Maybe that was me more of just getting tired of headspace. I wish the Black Space Rooms were more dragged on though, im a big fan of Yume Nikki so those parts were really cool to me.
I've poured hundreds of hours into multiple games because they're fun, but Omori's main segments, the RPG stuff in Headspace is just so incredibly middling and slow. It's fine, that's it. The horror elements and the real world story that actually matters is all that's kept me playing. Maybe I've been spoiled by Xenoblade 1 and Final Fantasy VII, but the RPG side of this horror RPG is just lame and slow. And maybe that's intentional, but if it is, it adds absolutely nothing.
I see the point of headspace things distracting Sunny from doing what he should be, but I think these distractions being fun would make the point stronger. Like how we'd do time-wasters like video games or watch tv and movies. Certainly, you do it cuz it's fun and that's what makes escapism so effective and addicting.