Dragon Marked For Death

Dragon Marked For Death

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Bandit DLC character needs buffs. Relic, Dragon Relic, etc.
Simply put, the gameplay loop on Bandit isn't very good because of damage imbalance, among other things. You can either spend your DP on reloads, or put yourself at risk using Dragon Claw to gain back relics. The problem is, Relic damage falls of so severely as you level up, there is no point in using them for damage. Even when specialized as an Int character, because relics are magic damage, you do more damage spamming with a magic attack scaling shuriken than actually using your limited ammo, RNG based resource you spend meter and time to refill. This really needs to change. Relic damage needs real buffs. Thunder Relic could also activate faster, and Wind Relic could do with more propulsion and speed.

Secondly, your Dragon Relic. Refilling this thing is near impossible except late-lategame. I've tested multiple times in levels where I only leveled up my Luck and wore Luck accessories, and before bosses I used claw and reload over 20+ times combined between the two before the boss, and never saw it come back. I then used reload and claw over 10+ times combined on the boss itself, and never saw it come back. Even when I picked up the Dragon Sphere, the Dragon Relic, my signature dragon ability, did not come back. Every other character can go badass mode, and I'm sitting here running around spamming the super reload with my fingers crossed, hoping for the best, with maximum luck available. That's not a fun gameplay loop.

When all your normal relics are at max capacity, regaining your Dragon Relic with claw should be basically guaranteed, and the rate for getting it back with reload should also be severely buffed. I have these alternate versions of other characters super abilities, but I can only use them once an entire level? That really sucks. Nothing about Dragon Relics are so mind-numbingly overpowered to justify how hard it is to get it back.

Essentially, all this boils down to is using poison relic and spamming basic attack. Your relics do joke damage and dragon relic is unreliable for quite some time. Even if you're a magic build, you're still better off using poison relic and spamming basic attack with a magic scaling weapon, instead of using your magical scaling relics.

Thirdly, Dragon Claw. It would be nice if this got buffs when you finished refilling your relics, especially for Piety builds. If I have max capacity, then doing more damage with claw, and perhaps the continuous claw combo should do increasing damage with each additional hit when my relics are full as an offensive option. Or, something like "Stealing Life" to gain back HP since I already have all the treasure I need, to offset Bandit's very low vitality. This could pair well with resist instant death.

Dragon Reload could benefit greatly from a "continuous reload" animation where I hold the button when I want to dump my DP into it over and over. Sitting there starting the animation 5+ times in a row sucks. It would also be a lot better during Dragon Sphere that way.

Lastly, some wishful thinking. Rivalis has high mobility leaps, so the ability to charge my Jump as a bandit would be unique and cool to use. The single jump is underwhelming. A different aerial attack for short swords would be nice, because button mashing the same attack gets really stale, especially since that's basically the entire character as of right now. Allowing the current ground attack to properly jump cancel out of itself would also be cool, and would flow in the previous 2 ideas. Finally, an enhanced version of each normal relic based on which contract you are would be cool too.


Bandit as a character is awesome, but it's very clear both Oracle and Bandit are very under-tuned compared to the main cast. I don't want my gimmicks and special mechanics to be drastically outdone by spamming basic attack after using poison relic. I want to actually use my characters abilities and for it to feel rewarding, because otherwise, why am I even bothering to play the character to begin with? I can basic attack with anyone. The design and playstyle of bandit is cool, and easily would be the main character I want to play, but they need real buffs to actually deliver on that playstyle.
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Showing 1-6 of 6 comments
Lesmir May 1, 2020 @ 9:56pm 
i have been telling this for weeks already that his kit is underpowered and he end up being a generic melee attacker to be '' viable''

rivalis had access to all the super move of other character but with lesser power , plus his bomb as a unique ability , maybe instead of each contract giving him that his normal relic should be that
the empress gun , the warrior shield , the shinobi dash and such , with the way he need to regen his relic and making sure those move are not too powerfull ( shield lasting only a few second , gun shot doing less dmg than the empress one ) he couldnt replace them or be better than them but would end up a jack of all trade master of none
RobDeLaMorte May 2, 2020 @ 5:00am 
I mean maybe if the final quest in his chain wasn't literally impossible without being L8000 maybe more people would have unlocked Bandit and know if it needed buffs or not. >.> Not that I'm bitter.
Lesmir May 2, 2020 @ 10:42am 
Originally posted by RobDeLaMorte:
I mean maybe if the final quest in his chain wasn't literally impossible without being L8000 maybe more people would have unlocked Bandit and know if it needed buffs or not. >.> Not that I'm bitter.

why lv 8000 ? i have done it at lv 35 with every class. his dragon form is annoying but not hard
if you are under lv 50 use weapon that give bonus vs highter lv enemy

if you are lv 50 then you are already over powerfull to deal with him
RobDeLaMorte May 2, 2020 @ 3:51pm 
Originally posted by Lesmir:
Originally posted by RobDeLaMorte:
I mean maybe if the final quest in his chain wasn't literally impossible without being L8000 maybe more people would have unlocked Bandit and know if it needed buffs or not. >.> Not that I'm bitter.

why lv 8000 ? i have done it at lv 35 with every class. his dragon form is annoying but not hard
if you are under lv 50 use weapon that give bonus vs highter lv enemy

if you are lv 50 then you are already over powerfull to deal with him

Oh I didn't find anything that gives a bonus for that. My Warrior's at a really awkward level of being about L44ish; too strong to benefit from higher level bonus, too weak to properly equip my Dragon Breaker+1. ; ;

Not sure how the heck you deal with the bandit so well, it's the worst boss in the game for me by a huge margin. Unpredictable movements and contact damage of about 70% max health per hit, and that's just regular form. I can't even beat it in earlier missions without being downed at least once.
Lesmir May 2, 2020 @ 4:20pm 
Originally posted by RobDeLaMorte:
Originally posted by Lesmir:

why lv 8000 ? i have done it at lv 35 with every class. his dragon form is annoying but not hard
if you are under lv 50 use weapon that give bonus vs highter lv enemy

if you are lv 50 then you are already over powerfull to deal with him

Oh I didn't find anything that gives a bonus for that. My Warrior's at a really awkward level of being about L44ish; too strong to benefit from higher level bonus, too weak to properly equip my Dragon Breaker+1. ; ;

Not sure how the heck you deal with the bandit so well, it's the worst boss in the game for me by a huge margin. Unpredictable movements and contact damage of about 70% max health per hit, and that's just regular form. I can't even beat it in earlier missions without being downed at least once.


if you are melee , agi help

equip the right weapon and equipement , he is not as random as you think he is , he got pattern and he telegraph his attack so you can dodge , dont over commit your attack that must be why you cant see his attack coming. if you need get less dps for more survivability ( hp and def ) you can always change your stat and equipement back after if that is the case

and why would you get hurt by contact ?

but reading you i guess that you just need to learn his pattern and be a bit less reckless , less commited in your attack and you will overcome this
Tsuki Zero May 2, 2020 @ 8:42pm 
Honestly, there isn't appeal to using Bandit. He's always left to luck, it's particularly easy to forget and misuse a relic by sheer accident, on top of being squishier than a witch.
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