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Theseus blocks every frontal attack, so not only is it mostly pointless to smack him from the front, you will probably get hit for trying it. (There are certain exceptions like ranged + Deflect, or spears that go through characters and pick up Backstab on their return to you.) His spear is a problem if you don't do something to stop it hitting you.
His big weakness is that he's slow and stupid. You can continue to get a lot of damage in via backstab once you've got into position behind, and he'll take a long time waddling forward before he'll think about turning around.
Conversely, Asterius's main strength is that he's not slow. The way he switches up movement between phases of walking, charging and leaping are the main ways he'll mess with you. His swing is effectively the same as Theseus's spear, in that it's a ranged weapon that will mess you up if you're in front of him when he deploys it.
His big weakness is that he crashes into scenery and gets stuck for a while, which you should punish. A secondary weakness is that he takes a while to train on you, so if you dash in big circles around him and keep a roughly equal distance, he struggles to lock onto you.
The easiest way, as you said, is going for Asterius first but you can wreck them both at the same time. It's like fighting the Hydra's heads — you should do as many big blows as you can when two or more boss enemies are in the same spot. If you have weapons/cast that goes through the enemy, line them up to make a shot do double duty. Use AOE to kill two birds with one stone too.
If you want to deal with Asterius first, he will follow you very fast because he's agile whereas Theseus will lag a long way behind. So you can force Asterius to come with you to the opposite half of the map, smack up Asterius as much as you can and exploit pillars to shield as much as possible of Theseus's attempts to hit you, and when he gets too close dash away again.
When Theseus starts to use his version of Call, you will have to get aggressive and remember the circle is just a warning and not an instant injury. Don't run away from all circles, because there are so many of them that you'll be forced too far away and then he'll have an advantage when you approach him again, possibly getting a hit or two in when you're compromised. The circles also don't stop for long, so you have to get comfortable with allowing yourself to be inside Call circles as long as they're not going to spark sooner than you can dodge away. You have to look at the order in which they're appearing and then figure out moving through these danger zones while they are safe.
Killing minotaur is usually first, I find it easier because of Theseus's shield. Anything that boosts backstab is great against Theseus.
The minotaur's attacks are well telegraphed. Just make him run into walls when he charges the rest is easy for him.
I found Herme's speed boost helpful for avoiding the God attacks Theseus summons.
Wait for Asterius' attack pattern to leave an opening. After he finishes his leap in his 3 hit combo, after his third leap in his leap combo, and after he finishes his charge. If you are confident with dodging and/or have deflect try to lead Aterius into Theseus during his charge.
Avoid damaging Theseus to 50% before you finish Asterius or you'll spend a ton of time dodging both of them in 2nd phase.
Like Luxury Malcolm said, use all your casts whenever possible and whichever damage methods you can combo together at their backs when they are vulnerable.
I still die to them sometimes now that I'm using Heat
Artemis Cast will hit , even when he got his shield up, so you can target him also from the front with it. I can recommend getting autorecharging casts for the playthrough. I realy like to have a new cast every 3 seconds and to me it works well in most cases, especially in the combination with Artemis that seeks its target and can not be blocked by shields.
on the Ardamant rail, placing the specials center behind theseus will lead to him taking damage, as only his front is protected.
Bouncing attacks that are targeted at a wall in the right angle will be able to bypass the shield since they are capable to hit him from behind.
There's a timewindow for a few hits, each time he recalls the spear, since he'll turn around and reposition, use that for your advantage.
Mainly, though, it's about getting used to dodging Asterius and the spear throws at the same time. More often than not it's safer to use a pillar to block the spear throws, but if Asterius is about to leap or something, you'll have to dodge. After the spear throw, Thesius just turns around and walks for a second or two - that's where I get in most of my damage for him. Just get in your few free hits and get out fast each time.
I have wasted 12 hours into the gane, 50+ attempts but cannot get past these two as well.
Thinking of giving up, too tiresome to get there once again and once again.
There is a stage and final boss after those two.
Maim gives you damage for the hit, which can be heavily amplified by various Special-enhancing boons by the time you finish Elysium, and then a countdown begins which supplies a second blast of damage automatically (i.e. it's a secondary effect of the wound, and you don't have to be in range or do anything for it to happen). This means that it's wasteful to just hit one target again and again with Maim because there would be a ton of posthumous secondary damage: much more economical to hop from enemy to enemy giving each a Maim strike in turn.
So every time I meet them now, because Theseus is weaker he goes down very quickly with Asterius following a few seconds later.
Malphon is the fisticuffs right? The punching gauntlets? I think I just got those. I try to absorb all this but when it comes to the fight I just constantly f-up. Thesis himself just keeps reking my ♥♥♥♥ with his ranged attack and I can't get the hang of focusing on him (or both of them) because I can't make out where he's facing. The big boi is so fast and strong I can't stop dodging around like a mad man and I just lose focus on their movements. I'm obviously joking when I say its impossible to beat them, but I do think it might be actually impossible for *me* to beat them. I'm gonna keep trying though because I do enjoy these runs.
I swear that isn't correct. Asterius' spinning attack just happens spontaneously. Or am I just going crazy?
https://steamcommunity.com/sharedfiles/filedetails/?id=2158187073
Generally you want to take out the minotaur first, hide behind pillars, seperate them, take care of the big boy then leave These alone and he's easy enough.
These's spin attack is telegraphed by him walking all the way up close to you. It has a small startup too. Otherwise he'll keep chucking his spear at you. If your build is stupid strong you can just lump the two together and maul them real fast, if not, wait for the spear throw, dodge it, then chase him and get hits in as These walks away from you for a moment exposing himself. When he starts his summon, depending which he uses you can just stay on him and keep attacking, it's free hits and with enough DPS you can finish the fight right there.
Also, if you get Aphrodite's call you can get some hilarious results. Funniest thing I've seen was the buffed version, charmed Mino while he started his spin2win attack, and he just destroyed These in a couple seconds doing it.
I believe there's a slight start up that you can actually dodge-react to. But you're right, the motion happens pretty spontaneously. But consider this: he can't start up this attack while he's recovering from another attack. And if, after a pause, consider the fact that if he hasn't acted, it's very possible that he'll attack, and his spin is one of the possible attacks he'll do.
I'm no pro, but this is pretty much how I treat him. I stay out of his spin radius unless he's in recovery, and I'm always ready to run away if I see him spin since it lasts so long. But otherwise, he's fair game when he's recovering from a landing* or another attack
*his multi-stomps are annoying lol