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Good story helps character customization , powers , romance , personally im a fan of transformation abilities.Different weapon types , and one important thing , no "sacred npc" allow me to kill anyone that i want to.
I dislike annoying characters.A pet for the house maybe? I dislike a lot cliche characters , bow users are somehow in most games anorexic looking , same with female characters , there can be muscular women.
Talking about Skyrim again i go punching people and making them explode there (modded)
Will there be modding supported? Modding makes games survive for a lot more time and looking at Skyrim again it made it the best RPG for a decade easily.
From what i saw this game has a lot of stuff , i hope it gets developed well.
I don't think making a poll about people's favorite genres is the correct way to develop your game; everyone has their own subjective preferences, and trying to develop the game in the several directions each person wants will make it a Frankenstein monster that's not really good at any particular aspect. The world doesn't need more generic games. Instead, I think you guys should develop it to be the game YOU want to make it the best it can be at those particular areas, and whichever players share your vision will stick around.
Imagine if Apple asked everyone what they would have liked their phones to be; we'd still have phones with physical numpads. There would never be any innovation. Instead, they went ahead and developed their vision for what a phone should be, and people started wanting something they didn't even know they wanted.
Ok sorry, I didn't find where to publish this
Don't.
I have no qualms in telling how the gameplay should be like but please try to stand out as your own kind of game. A game that tries to have everything would end up being good at nothing.
Being able to affect the world in various ways and create an empire or faction and have diplomacy and trade as well. Being able to have a group of ships you can command or can send on missions. Proper in-game economy that adjusts for players and NPC's around. Piracy for players and NPC's. Blackmarket and smuggling as well as people and NPC's who want to play as the "law".
The reason why everything is in the sky is the world below ruined? Maybe have some surface missions for rare supplies? Incorporate different aspects of games like crusader kings stuff with lineage and intrigue or relationship building. Rimworld/dwarf fortress colony/base building. Alliance forming...player/faction housing. Marriages to unite factions or make alliances. Player families..... maybe even an aging system. Eventually your children will takeover the reins.
Mods and workshop support would be amazing as well. Would love for this game to be an endless play forever type game since its a sandbox. With the world changing factions falling and rising and monsters taking over areas that need to be cleansed again.
Seasons that change and bring on different yearly events or monster migration. Monster growth and mating seasons. Want to have an easier summer? Exterminate a few nests during a hibernation period and the numbers will decrease... Ignore it and deal with the consequences.
Is there an overworld map? How big are the normal areas and do you need to do long distance travelling on the overworld map until you get into an encounter or just want to explore an area?
just a few things.... :D
~ Dragoth
The whole farming, building, resource gathering stuff really never interested me at all and almost felt like a tedious obstacle in getting to the more entertaining gameplay aspects. That said, i understand the game's "hybrid genre" feature is probably a key marketing aspect.