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It's nice to have the option, though, and I don't regret the purchase. I mean, I've spent than that on a single night out at Giovanni's, so I'm pretty content with the investment. Plus, unlike Giovanni's amazing hospitality and flavours, the DLC is a lifelong addition to my gaming leisure time.
Changeling is a Tzeentch daemon that can shape shift into anything or anyone he wants (except Tzeentch himself).
I assume what you're asking is that why can't he assume the faction leader and "pretend" to be them.
I think you can kind of do this by becoming an ally of the faction of which you have your cults. I'm pretty sure there are some cult buildings that improve relations with the host, so in theory you can recruit the allied units, assume the form of the leader, and "pretend" you are that faction.
Imagine TWO Eldyras being in the game at the same time.
His heart couldn't take it.
As you said, there's no reason to change into some of them the moment you unlocked a better one (which makes the faction gimmick irrelevant in a way).
As for the campaign map, pushing their mechanics in that direction would have made things more interesting. It doesn't feel like playing the Changeling, more like a Tzeentch army with a crossover Lord leading the charge.
Edit :
In battle, you don't play the Changeling, you play the Lord-you-unlocked-because-he's-better-than-the-Changeling.
Why are you assuming? The question is why is this faction limited to Tzeench units when you are building cults in cities. You should have access to the faction units of who ever's city you've got a cult in.
You can. Ally with the faction to get their units as well as access to the faction lord and you can LARP around as whatever faction you want.
Ah, I see you've never picked up a Warhammer fantasy, age of sigmar, or 40k book to understand how cults work. You shouldn't have to use the ally faction and build an outpost to create those faction units.
for an example, If your cult is in the city of belonging to elves - you should be able to buy elves units, or an elf general because the cult is established in that city. Just like upgrading chaos unaligned to a chaos god's unit like tzeench - that should be the option to converting them.
It's a 30 dollar expansion and the changling was the face of it. We could have had some unique tzeench alternate faction themed units.
I mean, if you're going to look at the Changeling from a pure lore perspective, he shouldn't be leading *any* armies or factions, since he is a lone roamer wandering the world and warp as a prankster. In game, he would be a glorified hero at absolute best. But you know that since you've read army books, novels, etc.
To be honest, playing a Tzeentch character to ultimately end up making only non-tzeenctch armies sounds incredibly lackluster. Not to mention the can of worms that would open for recruiting in factions for DLC you don't own.
The way it works now is great for his character and gives him an excuse to lead armies and like I said what you want is already in game if you manipulate the cult host via your cults, like any character of Tzeentch would do.
I'll agree about the forms thing being a bit pointless. It would make sense if say, you chose the form of the LL you are fighting in that battle, their army gets a morale debuff because they don't know who the "real" general is.
You know, like that episode of Star Trek, and quest in every computer RPG since they were invented.