Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example playing as Tyrion i can sit in donut and wonder what takes Morathi so long.
In TW 2 Morathi would come at turn 10-30 with 3-5 full stacks and kill high elves if player is not doing anything even in normal difficulty.
Same goes for Malekith being mere shadow of former self. I wish they would return enemy confederation blobbing.
TW 2 AI blatantly cheated with economy/growth/public order, recruiting and easy confederations and i have really bad memories of late game fighting the same faction crapping out the same stacks from conveyor belt for 50 turns because they had 30+ regions (Malekith, Grimgor, Karl when playing any chaos/destruction/death faction) which made the battles feel without much strategic impact and turned late game in campaigns into a chore.
TW3 AI at launch did (a bit less blatant) cheating too but it had some sort of dynamic modifiers so their cheats would get lessened and even disabled when they kept losing battles and had their settlemets taken, razed and sacked.
AI is way less suicidal and determined to drop every war front nearby and march 7 turns to attack the player, compared to pre-3.0.
When the AI eventually does decide to attack me it has always made sense in that they don't have anything else going on or I'm the biggest threat to their existence.