Total War: WARHAMMER III

Total War: WARHAMMER III

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The AI threat system is still ♥♥♥♥♥♥ despite supposed changes to threat level decreasing with distance
it's still designed so AI takes dumb, suicidal decisions just to annoy the player, not caring if they're already at war on three fronts with four different factions that are stronger than them. The AI still doesn't consider that maybe, just MAYBE the player faction will not want to expand into region with crappy climate just to get surrounded by hostile factions with high natural aversion if it isn't part of their victory conditions.

I'm playing as Cathay, turn 70. Confederated every Cathayan faction except burning wind nomads (they got instantly killed off by Nakai who is actually a beastman in league with chaos, can't tell me otherwise), wiped out Nakai, Ghorst and Ku'gath, i'm currently at war with Archaon and Grimgor up north and the damn ♥♥♥♥ Imrik (i hate him, smug knife eared piece of ♥♥♥♥, he is only slightly less of a ♥♥♥♥ than Malekith) decides to declare war on me with neutral relations despite already being at war with every chorf, orc and rat around him just to make my caravans routes unsafe and force me to pull at least one strong army for the south defense.

There is literally a body of water and chorfs between him and me and he would rather send his main army to sail 3 turns to sack some level 1 settlement that i took from Ghorst than defend his own ♥♥♥♥ from chorfs. "Guardian" and "diplomatic" my ass, this ♥♥♥♥♥♥♥♥♥ is actually three skaven in a cape riding a dragon.
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Showing 1-5 of 5 comments
PostalGibbon Apr 26, 2023 @ 10:45am 
TW3 Ai is programmed to be more max annoyance than be more dangerous at least compared to TW2 AI.

Example playing as Tyrion i can sit in donut and wonder what takes Morathi so long.
In TW 2 Morathi would come at turn 10-30 with 3-5 full stacks and kill high elves if player is not doing anything even in normal difficulty.

Same goes for Malekith being mere shadow of former self. I wish they would return enemy confederation blobbing.
Burgerpunk 2020 Apr 27, 2023 @ 6:37am 
Originally posted by PostalGibbon:
TW3 Ai is programmed to be more max annoyance than be more dangerous at least compared to TW2 AI.

Example playing as Tyrion i can sit in donut and wonder what takes Morathi so long.
In TW 2 Morathi would come at turn 10-30 with 3-5 full stacks and kill high elves if player is not doing anything even in normal difficulty.

Same goes for Malekith being mere shadow of former self. I wish they would return enemy confederation blobbing.

TW 2 AI blatantly cheated with economy/growth/public order, recruiting and easy confederations and i have really bad memories of late game fighting the same faction crapping out the same stacks from conveyor belt for 50 turns because they had 30+ regions (Malekith, Grimgor, Karl when playing any chaos/destruction/death faction) which made the battles feel without much strategic impact and turned late game in campaigns into a chore.

TW3 AI at launch did (a bit less blatant) cheating too but it had some sort of dynamic modifiers so their cheats would get lessened and even disabled when they kept losing battles and had their settlemets taken, razed and sacked.
Risotto Apr 27, 2023 @ 6:48am 
Maybe it's you.
So, burn the entire world down. That's what I'm doing in my Chorf campaign as nobody likes me.. So I've resorted to just bring progress to everyone.
Zeek Apr 27, 2023 @ 7:08am 
Having the exact opposite experience on VH, as someone who created a mod pre-3.0 to curb the ridiculous AI bias towards the player.

AI is way less suicidal and determined to drop every war front nearby and march 7 turns to attack the player, compared to pre-3.0.

When the AI eventually does decide to attack me it has always made sense in that they don't have anything else going on or I'm the biggest threat to their existence.
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Date Posted: Apr 26, 2023 @ 10:22am
Posts: 5