login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We're making an old-school premium, offline, single-player game with a (meanwhile) two-year Early Access period, working closely with our community to help us make the best space combat/exploration game possible within our AA dev budget. Frankly speaking, we believe this model is more transparent and fair to everyone involved than classic pre-orders if done right, which is why we've been showing off the latest dev build every Friday on our Twitch[www.twitch.tv] and YouTube channel.
Chances are, just like in the predecessor, ES2 pilots will be able to continue with their Early Access saves at v1.0 unless we don't have to make fundamental technical changes to the game which is always a possibility. Therefore, we'd rather play it save now rather than have to apologize for broken promises later.
Speaking for our entire team, any ES2 pilot not starting from scratch at full release would hurt our dev hearts because they'd miss out on all the (great) content we've added to early star systems and/or have a subpar experience in terms of overall game balancing.
/Michael
😀👍
Is there still going to be full ship customisation? The colouring/shininess is nice but I've been waiting for news on being able to manually select between the available nose/tail/wing parts etc. instead of relying upon the RNG when visiting ship dealers. Sorry if I missed it in your roundup.
Happy crimbo, hope you have some R&R time over the holidays
The extent of what will be done to reduce the RNG of ship dealers overall hasn't been overly explained though. I do keep pestering them and offering short/long term solutions quite frequently though :P
I do feel optimistic and confident that an overall reduction of RNG components in the game is something they are aware of, understanding of, and working towards doing. It has been my biggest nag at them for some time, and now they are actually going to be addressing it quite significantly with the crafting system much sooner than I expected. So yeah... Soon™
It will NEVER be VR.
I think Rockfish is missing out on a large audience by not including VR. An article on tweaktown says 1.85% of steam users had a VR headset connected at the time of taking the survey, 120 million monthly steam users, which is approx 2.2 million users. The quest 2 holds over a 35% share of Steam VR users which is approximately 777k users with that VR headset.
I wouldn't mind VR being a reasonably priced paid DLC after game release since it would be extra. As long as it's done well that is.
The above obviously doesnt take into account that use a VR headset that wasnt connected, like is possible with the Quest 2. I am sure if the Oculus app isnt running the survey wouldnt pick up a VR headset. i dont have the Oculus app start with windows.
For everspace 3 steal a page from MMOs, multiple players facing off against world bosses for neat loot. (maybe even Raids?)
Leveling has more RPG elements than just damage. You gain access to new perks, and device abilities.
I fail to even see how this pads the game either since level isn't really a requirement. It also really doesn't take very long to level up at all.
If you don't think EVERSPACE 2 is an open world game, OK! Just as we said in the article, we respect and understand the alternate viewpoints and opinions regarding open world systems. You don't have to agree with us or be convinced, we're not trying to assimilate our followers into a hivemind. We just like letting you all know what we're up to, and why we do the things we do.