EVERSPACE™ 2

EVERSPACE™ 2

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7.12.2021 klo 4.35
2022 Roadmap | Hottest FAQs | Drake System Teaser
The 2022 roadmap reveals more details about future Early Access updates including a teaser of the next star system.

Katso kaikki tapahtumatiedot täältä:
https://steamcommunity.com/ogg/1128920/announcements/detail/3123806106494900962
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Näytetään 46-60 / 64 kommentista
ROCKFISH Games  [kehittäjä] 21.12.2021 klo 10.49 
Jimmy lähetti viestin:
Wait from what i understand the game will come out of E.A in early 2023...so that means even with all of the big updates in 2022 we still have to wait for the final b uild in 2023 and the final wipe of all save games in order to play the game safely....
Thats a big bummer i really thought the systems would be fleshed out next year and they would just add content.
But i do love the update and the detailed roadmap.
Yep, that's pretty much correct, and we fully understand that some pilots are not happy about this, but, please understand that ES2 is still in development and not a GaaS title!

We're making an old-school premium, offline, single-player game with a (meanwhile) two-year Early Access period, working closely with our community to help us make the best space combat/exploration game possible within our AA dev budget. Frankly speaking, we believe this model is more transparent and fair to everyone involved than classic pre-orders if done right, which is why we've been showing off the latest dev build every Friday on our Twitch[www.twitch.tv] and YouTube channel.

Chances are, just like in the predecessor, ES2 pilots will be able to continue with their Early Access saves at v1.0 unless we don't have to make fundamental technical changes to the game which is always a possibility. Therefore, we'd rather play it save now rather than have to apologize for broken promises later.

Speaking for our entire team, any ES2 pilot not starting from scratch at full release would hurt our dev hearts because they'd miss out on all the (great) content we've added to early star systems and/or have a subpar experience in terms of overall game balancing.

/Michael
gorba 21.12.2021 klo 15.40 
ROCKFISH Games lähetti viestin:
RavnosFX lähetti viestin:
So every fighter has the same cockpit? Lame....
Incorrect! We've got entirely different cockpits for light, medium, and heavy fighters also featuring various customization options and more to come.

To manage expectations, since (only) ~20% of ES2 pilots play in cockpit view, we don't plan to introduce cockpit variants for nine sub-classes. If we end up having unexpected dev resources available, we'll rather add more player ship tiers for each ship class that every pilot would be able to enjoy.

/Michael

😀👍
Game is great, but I hope if you plan to release Everspace 3, please focus more on faction and space fight cause the rift and it puzzle is really boring
Viimeisin muokkaaja on SUSsurro; 22.12.2021 klo 2.10
I'm happy with a 1.0 wipe, I'd have started a new save anyway as in my experience the early game changes radically over the course of most early access games, as progression is rebalanced in respect to later game content and QoL changes enrich the overall experience.

Is there still going to be full ship customisation? The colouring/shininess is nice but I've been waiting for news on being able to manually select between the available nose/tail/wing parts etc. instead of relying upon the RNG when visiting ship dealers. Sorry if I missed it in your roundup.

Happy crimbo, hope you have some R&R time over the holidays :jumptarget:
Is this VR yet?
AndyBeans lähetti viestin:
Is there still going to be full ship customisation? The colouring/shininess is nice but I've been waiting for news on being able to manually select between the available nose/tail/wing parts etc. instead of relying upon the RNG when visiting ship dealers. Sorry if I missed it in your roundup.
Yes, they have mentioned that is coming in the future. There will be a later addition to be able to change ship design components like that.

The extent of what will be done to reduce the RNG of ship dealers overall hasn't been overly explained though. I do keep pestering them and offering short/long term solutions quite frequently though :P

I do feel optimistic and confident that an overall reduction of RNG components in the game is something they are aware of, understanding of, and working towards doing. It has been my biggest nag at them for some time, and now they are actually going to be addressing it quite significantly with the crafting system much sooner than I expected. So yeah... Soon™ :lunar2019deadpanpig:
Viimeisin muokkaaja on BeardedFrog; 29.12.2021 klo 18.17
Looking forward to 1.0 :sunglassesDoge:
Digimancer lähetti viestin:
Is this VR yet?

It will NEVER be VR.


I think Rockfish is missing out on a large audience by not including VR. An article on tweaktown says 1.85% of steam users had a VR headset connected at the time of taking the survey, 120 million monthly steam users, which is approx 2.2 million users. The quest 2 holds over a 35% share of Steam VR users which is approximately 777k users with that VR headset.

I wouldn't mind VR being a reasonably priced paid DLC after game release since it would be extra. As long as it's done well that is.

The above obviously doesnt take into account that use a VR headset that wasnt connected, like is possible with the Quest 2. I am sure if the Oculus app isnt running the survey wouldnt pick up a VR headset. i dont have the Oculus app start with windows.
Viimeisin muokkaaja on cboath11; 31.12.2021 klo 19.07
Something to think about for Everspace 2's (hopefully) inevitable expansion: Dialouge choices that create a branching story with (hopefully) multiple endings.

For everspace 3 steal a page from MMOs, multiple players facing off against world bosses for neat loot. (maybe even Raids?)
sadly level scaling is just you padding out your game. why even have levels in a game or any rpg elements if you cant one shot enemies. Padding is you making poor design choices, kinda like bullet sponges in some rpg-shooters. Your poor choices to cover up bad design will have me pass any other game you create after this. Because ya know "it's just bollcoks" to pad your game with bullet sponges and level scaling.
Kidmobius lähetti viestin:
sadly level scaling is just you padding out your game. why even have levels in a game or any rpg elements if you cant one shot enemies. Padding is you making poor design choices, kinda like bullet sponges in some rpg-shooters. Your poor choices to cover up bad design will have me pass any other game you create after this. Because ya know "it's just bollcoks" to pad your game with bullet sponges and level scaling.
So you're mad because you can't go back to Ceto and one shot everything? Why? Sounds boring.

Leveling has more RPG elements than just damage. You gain access to new perks, and device abilities.

I fail to even see how this pads the game either since level isn't really a requirement. It also really doesn't take very long to level up at all.
Thanks for the update. The game is coming along great!
Lol. did anyone get convinced its an open world after reading it? didnt realize gamers had to be explained what an open world is by categories
Giraffasaur  [kehittäjä] 2.2.2022 klo 12.43 
roder lähetti viestin:
Lol. did anyone get convinced its an open world after reading it? didnt realize gamers had to be explained what an open world is by categories
Our update here isn't about convincing players, it's more about having a conversation surrounding the topic from our perspective - especially since the game is unfinished and doesn't fully reveal the vision we have in mind yet.

If you don't think EVERSPACE 2 is an open world game, OK! Just as we said in the article, we respect and understand the alternate viewpoints and opinions regarding open world systems. You don't have to agree with us or be convinced, we're not trying to assimilate our followers into a hivemind. We just like letting you all know what we're up to, and why we do the things we do.
love you guys. Keep it up
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