EVERSPACE™ 2

EVERSPACE™ 2

it didn't roguelite?
EVERSPACE was roguelite(aka. roguelike without rogue, just permadeath with random map) space shooter.
EVERSPACE 2 didn't seem to some gamestyle, it seem to "Galaxy on Fire 3".
Last edited by Arkblade; Aug 19 @ 3:41pm
< >
Showing 1-11 of 11 comments
Roguelike / lite (the death > restart from the beginning part) usually is a useless gimmick that forces players to waste their time.

People who claim to enjoy permadeath, can just simply choose not reload after death and start from the beginning. No need to force it on to everyone else.

I would immediately lose all interest in this game if this had forced restart after death.
Originally posted by Mitth'raw'nuruodo:
Roguelike / lite (the death > restart from the beginning part) usually is a useless gimmick that forces players to waste their time.

People who claim to enjoy permadeath, can just simply choose not reload after death and start from the beginning. No need to force it on to everyone else.

I would immediately lose all interest in this game if this had forced restart after death.

Well I love roguelike games and I do not enjoy permadeath but it certainly gives you an edge of real risk situations, this gives weight to the gameplay and makes the player play differently.

Also the real progress is the background that you gradually achieve to mold your playstyle when the game is well planned of course.

Ah yes, and Roguelike randomness not only gives fresh matches but also inherently makes you a really good player that doesn't play the same maps/levels, you really learn to play better for survival and this also creates amazing unique moments. For example like barely Saving your ♥♥♥ knowing that death is the end of the run, or destroying a big ship on a well planned attack knowing the real deal in risk, etc.
Originally posted by Michelangelo:
Originally posted by Mitth'raw'nuruodo:
Roguelike / lite (the death > restart from the beginning part) usually is a useless gimmick that forces players to waste their time.

People who claim to enjoy permadeath, can just simply choose not reload after death and start from the beginning. No need to force it on to everyone else.

I would immediately lose all interest in this game if this had forced restart after death.

Well I love roguelike games and I do not enjoy permadeath but it certainly gives you an edge of real risk situations, this gives weight to the gameplay and makes the player play differently.

Also the real progress is the background that you gradually achieve to mold your playstyle when the game is well planned of course.

Ah yes, and Roguelike randomness not only gives fresh matches but also inherently makes you a really good player that doesn't play the same maps/levels, you really learn to play better for survival and this also creates amazing unique moments. For example like barely Saving your ♥♥♥ knowing that death is the end of the run, or destroying a big ship on a well planned attack knowing the real deal in risk, etc.

Sure. Enjoy it all you want. I am all for optional permadeath. As long as it is optional and not forced onto everyone else.
Krecik Aug 20 @ 12:40am 
100% agree. I ignored everspace 1 because it was roguelike. If everspace 2 will be normal game like darkstar one with campaign - I will buy it.
I do not get better from roguelikes. I get bored and uninstall them. I have ZERO fun from playing since level 0 for the 10th time.
Last edited by Krecik; Aug 20 @ 12:41am
The author of this thread has indicated that this post answers the original topic.
rockfish_andi  [developer] Aug 20 @ 12:43am 
Everspace 2 won't be a roguelike/roguelite
Arkblade Aug 20 @ 1:02am 
Originally posted by rockfish_andi:
Everspace 2 won't be a roguelike/roguelite
thank you! Will the equipment and ship performance be randomized?
Originally posted by Arkblade:
Originally posted by rockfish_andi:
Everspace 2 won't be a roguelike/roguelite
thank you! Will the equipment and ship performance be randomized?
As far as we know from the gameplay video, there is rng with equipment (rarity, stats, special attributes). Each ship starts with unique equipment/devices.
Last edited by Bobogoobo; Aug 20 @ 9:58am
Originally posted by rockfish_andi:
Everspace 2 won't be a roguelike/roguelite
I know prospective players should just assume this cause the store page doesn't say roguelike/roguelite -- however, lots of prospective Everspace players declined to get it because it WAS a roguelite/roguelike.

So you guys may want to stipulate more clearly on the store page that the sequel is now NOT a roguelike or rogueliite -- even underline it -- just to make it 100% clear, particularly to people who passed on Everspace. :)

And I'm excited to hear about the sequel, just read about it today. :steamhappy:
Last edited by BlackjackGT; Aug 22 @ 10:11am
Originally posted by rockfish_andi:
Everspace 2 won't be a roguelike/roguelite

That's what I came to hear. I liked Everspace but wasn't keen on the Roguelike element.
Last edited by cloister56; Aug 23 @ 9:49am
Zenith Aug 26 @ 8:58am 
Originally posted by cloister56:
Originally posted by rockfish_andi:
Everspace 2 won't be a roguelike/roguelite

That's what I came to hear. I liked Everspace but wasn't keen on the Roguelike element.

It was different, and enjoyable without a doubt, but open world is definitely more my thing. It will be nice to explore the Everspace universe, without feeling rushed from one sector to the next.
Aryend Aug 31 @ 2:52pm 
Originally posted by Mitth'raw'nuruodo:
Roguelike / lite (the death > restart from the beginning part) usually is a useless gimmick that forces players to waste their time.

People who claim to enjoy permadeath, can just simply choose not reload after death and start from the beginning. No need to force it on to everyone else.

I would immediately lose all interest in this game if this had forced restart after death.
Imo it really depends on the game design. I think if a game is gonna be a roguelike/lite with permadeath, the gameplay loop needs to be immediate, quick to play through, quick to throw you into the action again once you die and also varied enough in itemization and layouts/enemies that it doesn't get repetitive too soon.
Issue in this case is the first Everspace didn't meet that criteria for me, dying meant losing a lot of progress sometimes and the game also took a while to get going once you started over, it kinda felt too big to be a roguelite so to say. That feeling of "just one more run" on death just wasn't there for me... So I'm pretty glad the sequel won't be a roguelite tbh.
Last edited by Aryend; Aug 31 @ 2:55pm
< >
Showing 1-11 of 11 comments
Per page: 15 30 50