EVERSPACE™ 2

EVERSPACE™ 2

View Stats:
inertial dampening
can we have an option to turn it off or a manual press option or something that would be great.
< >
Showing 1-15 of 24 comments
It does have that function. Search for it on the inputs menu. Turning inertia off for combat does wonders. It's been a while since I've checked the game and I can't tell you for sure which button it originally was but I believe I set it to something like the X key.
Uyu  [developer] Aug 18, 2021 @ 12:54am 
By default it's set to the "+" button on the keyboard's numpad.
Black Sunshine Aug 18, 2021 @ 8:27am 
thanks to both of you
I wonder why so many players ask the same question... is it hard to find ?
wait... before you go up in blood pressure... I am not saying anything about anybody's ability to use their brains. I am just surprised to see so many having an issue with that "find" :)

glhf
Black Sunshine Aug 19, 2021 @ 1:10pm 
soo many controls and sliders i just overlooked the key binding i guess
i have played a lot right up to maddox's 4th wall breaking comment at the end and i am saving for a few extra ships while rep grinding (higher quality rewards and higher difficulty would be nice at higher rep levels. the fact that you can get your level +1 stuff is awesome but if its grey or green whats the point.)
i just never dug hard enough in the control map menu to know it was there
Originally posted by Black Sunshine:
soo many controls and sliders i just overlooked the key binding i guess
i have played a lot right up to maddox's 4th wall breaking comment at the end and i am saving for a few extra ships while rep grinding (higher quality rewards and higher difficulty would be nice at higher rep levels. the fact that you can get your level +1 stuff is awesome but if its grey or green whats the point.)
i just never dug hard enough in the control map menu to know it was there
oh, alright ^^
it's just that, for me, I hit a button without knowing it and flying around went all-free so suddenly... so I had to look that up ;)
that 4th wall definitely made me both laugh really hard and very frustrated... a little like : "hahahaha....aaarg nooooo" ;)
TaxFreePwnage Aug 19, 2021 @ 4:43pm 
WHAT IS THIS MAGIC.
Ok so I made the grave mistake of trying this on a ship with +88% bost speed, 118m/s and 562 handling (Striker II, all Superior 17-18s). I tested this at Rhodia II to fly around at my leasure, and at full tilt boost, I had to use the cruise boost just to TRY and regain control, when even then I was on this slingshot directory to who knows where.

So what is the best ship to use when turning this off? I feel like I made a poor choice for my first outing or test with this setting. I can see this incredibly useful to toggle on the fly, so I can circle straife, or do precision run-bys without worry of losing my speed.
Last edited by TaxFreePwnage; Aug 19, 2021 @ 4:44pm
I never tried on the fastest ships since I usually do not touch them. I remember playing the scout back in ES1 but I could never get as far as the other ships. I guess I carried those "traumas" to the second title and I never touched the small ship.

That being said, the magic of inertia dampeners off in combat is that the enemy ships miss a lot more, but you have to correct your aim with more effort and you may sometimes get far enough for some close range weapons to not reach your target, so it's a kind of gameplay you need to study it's effectiveness before applying it to the right situations. It is not viable on enclosed sites, for example.
Originally posted by Friends with Benedicts:
I never tried on the fastest ships since I usually do not touch them. I remember playing the scout back in ES1 but I could never get as far as the other ships. I guess I carried those "traumas" to the second title and I never touched the small ship.

That being said, the magic of inertia dampeners off in combat is that the enemy ships miss a lot more, but you have to correct your aim with more effort and you may sometimes get far enough for some close range weapons to not reach your target, so it's a kind of gameplay you need to study it's effectiveness before applying it to the right situations. It is not viable on enclosed sites, for example.
agreed ^^



Originally posted by TaxFreePwnage:
WHAT IS THIS MAGIC.
Ok so I made the grave mistake of trying this on a ship with +88% bost speed, 118m/s and 562 handling (Striker II, all Superior 17-18s). I tested this at Rhodia II to fly around at my leasure, and at full tilt boost, I had to use the cruise boost just to TRY and regain control, when even then I was on this slingshot directory to who knows where.

So what is the best ship to use when turning this off? I feel like I made a poor choice for my first outing or test with this setting. I can see this incredibly useful to toggle on the fly, so I can circle straife, or do precision run-bys without worry of losing my speed.
I... think that I also got really surprised while using "cruise boosters". As, if I got this right, alter your overall flight speed but doesn't change your maneuverability... which means that without dampeners, you have to work more carefully. You will go faster in all directions, but your ability to decelerate and change directions won't. (if that makes any sense)
So, usually, I choose an "eco-boost"... but I still have Ford. (motorheads' inside joke)

glhf !
Johnny Hazard Aug 21, 2021 @ 7:32am 
Originally posted by TaxFreePwnage:
WHAT IS THIS MAGIC.

I... think that I also got really surprised while using "cruise boosters". As, if I got this right, alter your overall flight speed but doesn't change your maneuverability... which means that without dampeners, you have to work more carefully. You will go faster in all directions, but your ability to decelerate and change directions won't. (if that makes any sense)
So, usually, I choose an "eco-boost"... but I still have Ford. (motorheads' inside joke)

Just put the maximum speed gain possible. If you need a quick correction, toggle the dampeners on. There's no better break than that. Then toggle dampeners off again, point into another direction, and boost.
Originally posted by Johnny Hazard:
Originally posted by TaxFreePwnage:
WHAT IS THIS MAGIC.

I... think that I also got really surprised while using "cruise boosters". As, if I got this right, alter your overall flight speed but doesn't change your maneuverability... which means that without dampeners, you have to work more carefully. You will go faster in all directions, but your ability to decelerate and change directions won't. (if that makes any sense)
So, usually, I choose an "eco-boost"... but I still have Ford. (motorheads' inside joke)

Just put the maximum speed gain possible. If you need a quick correction, toggle the dampeners on. There's no better break than that. Then toggle dampeners off again, point into another direction, and boost.
yeah, I tried that too... but honestly, I'd rather play with them on all the time. It's more fun that way.
if I really wanted a SIM, I'd buy a SIM ;)
Onimaho Aug 21, 2021 @ 6:56pm 
Did they add the option for press to hold inertial on, basically I want to play with dampeners off all the time with a button I can tap for a space brake?

Yes I am aware being able to use the toggle button, but it is miserable to have to work with when in the middle of combat and constantly checking if the space brakes are on or off.
Last edited by Onimaho; Aug 21, 2021 @ 6:56pm
TaxFreePwnage Aug 22, 2021 @ 11:04pm 
Originally posted by Onimaho:
Did they add the option for press to hold inertial on, basically I want to play with dampeners off all the time with a button I can tap for a space brake?

Yes I am aware being able to use the toggle button, but it is miserable to have to work with when in the middle of combat and constantly checking if the space brakes are on or off.

So I ended it putting it on my M3 (click on the middle mouse wheel) and rebinding my "closest target" button to something else.

Worked wonders for me, hope it works for you too! I dont know of any "hold to toggle" as of yet, thats as close as I could get.
Johnny Hazard Aug 23, 2021 @ 2:26am 
Originally posted by TaxFreePwnage:
Originally posted by Onimaho:
Did they add the option for press to hold inertial on, basically I want to play with dampeners off all the time with a button I can tap for a space brake?

Yes I am aware being able to use the toggle button, but it is miserable to have to work with when in the middle of combat and constantly checking if the space brakes are on or off.

So I ended it putting it on my M3 (click on the middle mouse wheel) and rebinding my "closest target" button to something else.

Worked wonders for me, hope it works for you too! I dont know of any "hold to toggle" as of yet, thats as close as I could get.
If you get an advanced mouse with more buttons, you could put it in one of the side buttons (thumb).
TaxFreePwnage Aug 25, 2021 @ 11:57am 
Originally posted by Johnny Hazard:
Originally posted by TaxFreePwnage:

So I ended it putting it on my M3 (click on the middle mouse wheel) and rebinding my "closest target" button to something else.

Worked wonders for me, hope it works for you too! I dont know of any "hold to toggle" as of yet, thats as close as I could get.
If you get an advanced mouse with more buttons, you could put it in one of the side buttons (thumb).


I use my thumb buttons for vertical Up/Down on the ship, so I can do fancy maneuvering.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Aug 17, 2021 @ 9:23pm
Posts: 24