STORE COMMUNITY ABOUT SUPPORT
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- Mages float ability is bugged and allows for huge leaps by pressing jump and then shift immediately after.
- You can still infinitely wall-jump of walls.
- Mage LMB attack giving the special bonus and then pressing RMB casts the now instant spell at the location of the last LMB spell and not at the current mouse position.
- Sometimes NPC cannot be talked to, when they would give you a quest to kill a lot of slimes/steel empire forces/etc.. After killing the big, spawned boss, they can be talked to again and thank you for helping them.
- I somehow managed to duplicate one of my pets, not sure how, though. I think it happened at some point when I swapped pets by left clicking the cages and additionally clicking the RMB at some point.
- Clicking on the pet in the inventory while sitting on it makes the player stay in the sitting-pose, sliding on the ground.
To fix the bug you need to go back to the main menu and then go back in game, although your pet will still be invisible.
To fix your pet's invisibility you need to unequip the pet and then equip it again.
Edit: I just updated to latest patch and confirmed.
There is something about all these cormlings and habeneros that is really destroying my game at the moment. This also occurs in other "battle zone" areas where a lot of mobs are set to be walking around or fighting each other. It got worse until I'm basically at 1 frame per two seconds.
Some optimizations for slower computers might be in order... :V
CPU usage is similarly spiking in time with the spikes of frames.
I don't call that a bug, but moreso as a feature since the float ability is actually useless otherwise outside of negating fall damage. And even then, I often forget to use it like that because I rarely use it outside of recently discovering the "Warlock Jump" (I hate destiny, but I couldn't think of a way to describe it.)
I also feel like it's a feature because I've seen enemies do this to get massive leaps (although pretty much only mage bosses), which does add to the game because it becomes a lot harder to get away if they have the tools to chase you.
What would make the game impossible, however, is if bosses healed if they weren't engaged with a player that hadn't died yet. Because that would make kiting pointless and remove any real point in using a ranged class while playing alone. Imagine trying to destroy a boss, only for it to de-aggro and heal a ton of, if not all of it's HP. It's fair that they heal if everyone dies, but I'm glad they don't heal anywhere else.
And if the Mage float momentum jump is unintentional, despite enemy utility, I'd say to keep it and give some kind of travel utility ability to the other classes since even if you get rid of the high jump, Mage still has Teleport which can be used in a fairly similar way to get to high places. I mostly say this, because that jump has actually saved me from having to teleport out of places (via the map) I couldn't climb out or teleport out of and in some cases.. preventing me from having to fight an entire dungeon from scratch due to something really stupid.
I noticed the same thing CPU option does nothing and CPU periodically Jumps to 90-100% for multible minuts, also an AMD FX-8350
Mages Mouse 2 Attack gets stuck on dead enemies
So when attacking a mob with your M1 Attack and you crit you get a sound + your char starts to glow indicating that your next M2 attack gets cast instant and with no mana cost.
but sometimes when killing an enemy with a crit the next time you use your M2 the attack gets cast at the location of the dead enemy ignoring the other enemies you fighting or attacking you. your char just spins around casting his M2 where the other enemy died.
Normal Weapon Equipped on Right Hand https://imgur.com/a/WBsSrsc
Plus Weapon Equipped on Right Hand https://imgur.com/a/OQ8BYYu
tbh tho, Rogue is my favorite class.. and it's probably the one I least enjoy playing due to everything murdering you at close range and they don't have the warrior's spin to win. I think they were hit the hardest by the removal of leveling.