Cube World

Cube World

pixxie Sep 27, 2019 @ 1:16am
[closed beta] Known bugs and issues (5)
The third patch (26.09) is now live and here is the new thread to find bugs and issues!

Hello beta players!
Please post bugs that you find in these forums so we can get aware of them and solve them during the beta phase.
This will be a thread about known bugs and issues in the beta. I will try to update it as often as possible and post what we are working on.

Including screenshots or coords is very helpful for us!


Known bugs and issues:

You can still ride when the pet is dead

Pets dont scale with + weapons

Harp in water not usable

Menhir text in some locations not readable
Last edited by pixxie; Sep 27, 2019 @ 6:16am
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Showing 1-15 of 186 comments
· Sep 27, 2019 @ 1:21am 
- Mages can teleport through locked gates.
- Mages float ability is bugged and allows for huge leaps by pressing jump and then shift immediately after.
- You can still infinitely wall-jump of walls.
- Mage LMB attack giving the special bonus and then pressing RMB casts the now instant spell at the location of the last LMB spell and not at the current mouse position.
- Sometimes NPC cannot be talked to, when they would give you a quest to kill a lot of slimes/steel empire forces/etc.. After killing the big, spawned boss, they can be talked to again and thank you for helping them.
- I somehow managed to duplicate one of my pets, not sure how, though. I think it happened at some point when I swapped pets by left clicking the cages and additionally clicking the RMB at some point.
- Clicking on the pet in the inventory while sitting on it makes the player stay in the sitting-pose, sliding on the ground.
Raisenku Sep 27, 2019 @ 1:22am 
Ninja's star throw (Shift + Left click) consumes up to 50 stamina (instead of 25). What's weird about it is that you can throw it when your stamina is above 25, but it will still consume up to 50 stamina
Hybernairy Sep 27, 2019 @ 1:30am 
Mages are just broken, nothing else is needed to be known. Just remove them, as characters, and enemies. (Joking) But seriously, as a character, they have so much power over any other build, as a water mage, basically becoming a meat shield that can absorb pretty much any attack without having to move. Not even a 5s mob can kill you if you sit in laser beam water pools if you're also wearing atleast 3 5s armor pieces.
Jolyne Sep 27, 2019 @ 1:34am 
If you go to sleep in a sleeping bag and while sleeping you activate a Glider you will turn invisible along with your pet, you won't even appear in the main menu.
To fix the bug you need to go back to the main menu and then go back in game, although your pet will still be invisible.
To fix your pet's invisibility you need to unequip the pet and then equip it again.
Part #223219B Sep 27, 2019 @ 1:38am 
Mages can still float almost infinitely by mashing shift.

Edit: I just updated to latest patch and confirmed.
Last edited by Part #223219B; Sep 27, 2019 @ 1:39am
Lord Sep 27, 2019 @ 1:46am 
Anyone who enters my server feels lag, something like low latency, npcs keep going back and forth in an infinite loop and suddenly everything starts happening very fast and lag disappears, but after a few seconds it happens again, I don't know if they are already aware of this problem, if so, I would be happy to know that they are working to fix it as soon as possible!
Zuluknob Sep 27, 2019 @ 2:03am 
Blue doors in dungeons aren't deactivated if they are different zone than the dungeon entrance and mage tower.
Last edited by Zuluknob; Sep 27, 2019 @ 2:03am
Darkmega Sep 27, 2019 @ 2:08am 
At this very location. I have turned into a slideshow.
http://prntscr.com/pbnhpy
There is something about all these cormlings and habeneros that is really destroying my game at the moment. This also occurs in other "battle zone" areas where a lot of mobs are set to be walking around or fighting each other. It got worse until I'm basically at 1 frame per two seconds.
Some optimizations for slower computers might be in order... :V

CPU usage is similarly spiking in time with the spikes of frames.
http://prntscr.com/pbnl4w
Last edited by Darkmega; Sep 27, 2019 @ 2:12am
Kerosen Sep 27, 2019 @ 2:09am 
In one of my zones i completed the objective of saving a gnome however when it was completed it didn't give me the reward of extra items in the shop. I tried it again after closing the game and using the inn however i never seem to get the items in my shop.
SpectreKP Sep 27, 2019 @ 2:09am 
Originally posted by morgentau:
- Mages float ability is bugged and allows for huge leaps by pressing jump and then shift immediately after.

I don't call that a bug, but moreso as a feature since the float ability is actually useless otherwise outside of negating fall damage. And even then, I often forget to use it like that because I rarely use it outside of recently discovering the "Warlock Jump" (I hate destiny, but I couldn't think of a way to describe it.)

I also feel like it's a feature because I've seen enemies do this to get massive leaps (although pretty much only mage bosses), which does add to the game because it becomes a lot harder to get away if they have the tools to chase you.

What would make the game impossible, however, is if bosses healed if they weren't engaged with a player that hadn't died yet. Because that would make kiting pointless and remove any real point in using a ranged class while playing alone. Imagine trying to destroy a boss, only for it to de-aggro and heal a ton of, if not all of it's HP. It's fair that they heal if everyone dies, but I'm glad they don't heal anywhere else.

And if the Mage float momentum jump is unintentional, despite enemy utility, I'd say to keep it and give some kind of travel utility ability to the other classes since even if you get rid of the high jump, Mage still has Teleport which can be used in a fairly similar way to get to high places. I mostly say this, because that jump has actually saved me from having to teleport out of places (via the map) I couldn't climb out or teleport out of and in some cases.. preventing me from having to fight an entire dungeon from scratch due to something really stupid.
{=MiniLink=} Sep 27, 2019 @ 2:10am 
Originally posted by Gemini:
Reduced CPU Usage option still doesn't actually do anything; Either way it's set the game burns 100% CPU power on my 4 GHz AMD FX-8350 8-Core processor. If I manually force the game to only use half the cores I cut CPU usage down to 50% and the game still runs perfectly fine.

I noticed the same thing CPU option does nothing and CPU periodically Jumps to 90-100% for multible minuts, also an AMD FX-8350

and also

Mages Mouse 2 Attack gets stuck on dead enemies

So when attacking a mob with your M1 Attack and you crit you get a sound + your char starts to glow indicating that your next M2 attack gets cast instant and with no mana cost.

but sometimes when killing an enemy with a crit the next time you use your M2 the attack gets cast at the location of the dead enemy ignoring the other enemies you fighting or attacking you. your char just spins around casting his M2 where the other enemy died.
Last edited by {=MiniLink=}; Sep 28, 2019 @ 1:16am
HddnAce Sep 27, 2019 @ 2:19am 
[BUG] Pet scaling does not work with kingdom-wide '+' weapons when moving to the next region! This only occurs when the weapon is slotted on the main-hand (Right weapon slot) Image examples:

Normal Weapon Equipped on Right Hand https://imgur.com/a/WBsSrsc

Plus Weapon Equipped on Right Hand https://imgur.com/a/OQ8BYYu
SpectreKP Sep 27, 2019 @ 2:19am 
Originally posted by Hybernairy:
Mages are just broken. But seriously, as a character, they have so much power over any other build, as a water mage, basically becoming a meat shield that can absorb pretty much any attack without having to move. Not even a 5s mob can kill you if you sit in laser beam water pools if you're also wearing atleast 3 5s armor pieces.
I prefer the nuke button tbh. Maybe call it stupidity, but I actually want to enjoy the game without pseudo invincibility. I also just, really don't like the water mage special. Nuke makes things feel right.

tbh tho, Rogue is my favorite class.. and it's probably the one I least enjoy playing due to everything murdering you at close range and they don't have the warrior's spin to win. I think they were hit the hardest by the removal of leveling.
orian34 Sep 27, 2019 @ 2:20am 
Originally posted by SpectreKP:

I don't call that a bug, but moreso as a feature since the float ability is actually useless otherwise outside of negating fall damage.
Going over lakes of lava or hazardous water has uses.
Darkmega Sep 27, 2019 @ 2:25am 
My previous bug report, seems to be related to the druids of mana and their fire spell spam in the surrounding hills. it flares up as the mages start attacking ♥♥♥♥ again. and as I lag around and spin to clear up the enemies fighting them it levels out and goes completely back to normal.
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Date Posted: Sep 27, 2019 @ 1:16am
Posts: 186