Cube World

Cube World

pixxie Sep 27, 2019 @ 1:14am
Patch 0.9.1-6 live (27.09)
Patchnotes (0.9.1-6)

- Multiplayer widget doesn't crash anymore when you have 14 friends

- You can now set the number of AA samples in options.cfg, default is 'antiAliasingSamples 8'

- Game refresh rate is reduced when window is in background

- Keys are no longer removed from the inventory when opening gates

- You can no longer drop pet food while using it

- Reduced warriors ability to exploit 'shift right-click spam' attacks
Last edited by pixxie; Sep 27, 2019 @ 5:16am
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Showing 1-15 of 48 comments
DuckY Sep 27, 2019 @ 1:16am 
Thank you for the dilligent work with the quick patches and updates before release. I'm so excited to play with my friends when they are able to pick up this amazing game.
Tomie Sep 27, 2019 @ 1:19am 
So does that mean we still can't access the castles where we lost our keys since the only thing patched is that keys are no longer lost -if you use them-?
Yirggzmb Sep 27, 2019 @ 1:19am 
I'm seriously impressed with how regularly these bug fixes are coming out. Keep up the good work <3
Borzoi Sep 27, 2019 @ 1:24am 
Thanks Pix, Give your dog a pat for me
Dr Krieg Sep 27, 2019 @ 1:24am 
Cheers again!
Faya AOP Sep 27, 2019 @ 1:44am 
Originally posted by Alice:
So does that mean we still can't access the castles where we lost our keys since the only thing patched is that keys are no longer lost -if you use them-?
My key dropping mobs respawn after a day and drop the key again. Just not same day.
Hayaku Sep 27, 2019 @ 1:45am 
Pixxie, could we get at least a vague confirmation that indeed some content that seems to be missing in beta is coming on Monday? Example: cities, faction leaders, spirit cubes.
Shyni Sep 27, 2019 @ 1:47am 
Originally posted by Alice:
So does that mean we still can't access the castles where we lost our keys since the only thing patched is that keys are no longer lost -if you use them-?

you can just kill the mob that dropped you the key again and it will drop you a new key.
beaaar Sep 27, 2019 @ 1:54am 
thanks again for the bug fixes!
orian34 Sep 27, 2019 @ 1:55am 
Originally posted by Alice:
Originally posted by Shy-ni:

you can just kill the mob that dropped you the key again and it will drop you a new key.
The main issue people were posting over and over here was that mobs -don't- drop it again and now they were stuck with not being able to access the doors again. If it was just a matter of doing the same thing on the next day again, there wouldn't even be a real need for this update.
It was a matter of redoing it, people were just too impatient and didn't think to wait for the respawn.
TrueArt_1 Sep 27, 2019 @ 2:02am 
Great work on the quick patches!
But is anyone else stuck with the bug where you completed Artifact Dungeons, but are not getting the check mark completion? The NPC's also ask "I wonder where the artifact is" even though I have them in my inventory.
Semirotta Sep 27, 2019 @ 2:02am 
I already kind of gave up on the game for now.
It just gets so boring, you explore one map zone and gear up and then you're forced to move to next area because there is nothing to do in the area you are at. Then after you move to next area, you have to re-gain items and gear and then surprise surprise move to next zone and start AGAIN. This is just not a "progress" game at all, you are just forced to waste time re-gearing constantly which makes it really boring. On top of this there are only few kinds of enemies around, some are biome related but most are just everywhere. Nothing special about them, no bosses other than few times named enemy or possessed enemy. Come on, we need much more different type of enemies, biome located enemies, special enemies, boss enemies, things you can fight to get gear better.

P.S
Mage can STILL levitate permanently if you just macro or spam shift.
Last edited by Semirotta; Sep 27, 2019 @ 2:03am
Gordholm Sep 27, 2019 @ 2:03am 
- Reduced warriors ability to exploit 'shift right-click spam' attacks

oh thanks for the daily fixes again, about the shift right klick - i was thinking thats legit oh well now i guess i gonna die much more ^^

thanks anyway much appreciatet
Gmayor61 Sep 27, 2019 @ 2:03am 
These bugs are the sort that should've been sorted out in an alpha state of the game, what the hell?
Doctor Ragnarok Sep 27, 2019 @ 2:09am 
Originally posted by TrueArt_1:
Great work on the quick patches!
But is anyone else stuck with the bug where you completed Artifact Dungeons, but are not getting the check mark completion? The NPC's also ask "I wonder where the artifact is" even though I have them in my inventory.

Also experiencing this. It's the last thing unchecked in my starting region. I login after each patch to see if I can get it working, fail, then log back out.
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Date Posted: Sep 27, 2019 @ 1:14am
Posts: 48