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Most of the rest just seem to not like the item crafting and heavy character focus that is Atelier. Or complaints about keyboard controls, but who doesn't have a gamepad for their PC these days?
FWIW, the game ran fine for me. More than I can say for a lot of games, and miles better than most PC ports of JRPGs.
There's also complaints about the port which - although valid - are blown out of proportion. I may not be able to play Ryza at 60 FPS but the loading times are non-existent and - AFAIK - there won't be any crashing.
As for complaints with the game... Atelier has modernized itself while keeping true to its character-centric storytelling - which, considering that Ryza is a lot of people's first Atelier - can be both foreign and off-putting to people who expect every JRPG to be about saving the world from doom or reforming society.
In addition, I'm here right now because I'm searching what others have done with their keyboard. It is just very obtuse. (Sorry I don't have a game pad)
I guess I'd have a lower review because we can compare this game to other games like this with a UI. I played a bit so far, but it is more of an uphill battle to get the game working which shouldn't be the case.
I recently picked up the game, and I own a gamepad myself. I use it for this game, and I'm fine with it. However, given the choice, I do tend to prefer keyboard and mouse for anything with a freely controllable camera in a 3D environment (which this game has) as I find the mouse better suited for this task than an analog stick. I find the analog stick better suited to character movement than WASD in these types of games, but not enough to outweigh the difference in camera control.
The majority of games also work just fine on keyboard and mouse by default (Dragon Quest XI and Tales of Berseria are two examples of recent RPG console ports where this was done mostly right). This isn't the late 2000s anymore; multi-platform games ("console ports") are more common these days, rather than a rarity, and the majority of them work fine on keyboard and mouse, so criticism isn't out place when oversights like this still happen.
As for configuration file editing, being I just picked the game up and put a few hours into it, I haven't researched that, so I'm not sure how far it can get you (I saw in-game you can map functions to the buttons of it, but not sure if you can use it to control the camera). I'm not minding using my gamepad here, personally, so I never bothered looking into it. But, I get why others might.
sry for butting in 1st, and 2nd i thing some games just run better with controler then K/M i dono why acword placements or just how the keyboard is but some games like just cause 2 i find more injoyabul with with controller then anything and some other games i cant get there names off from my tip of hat so to speak.
tho im using my old 360 control that comes with a wired USB option (before the became wireless or so)
But more than that, which is a mere preference matter, keyboard and mouse are the de-facto input method for the PC platform, so even for games where a controller would be vastly better (and this type of game isn't one of them), not at least having good support for it is a really basic thing to miss. It's not like there's anything inherent about the type of game this is that prevents it, either. They just didn't do it.
Real Yakuza use a gamepad.
What 'traditional way the game played'? If you mean the series, well, it'd hardly the first series to change things up as the games progress. And it's not as if previous Atelier games all had the same system, they consistently changed things (for instance Escha & Logy has the support characters, Sophie has 'everyone inputs at once', among other various things).
You can dislike the system all you want -- personally it's one of my favorite JRPG battle systems ever -- but clamoring for 'tradition' just holds things back and you get the same old same old with no real innovation.
I cannot play games that are time based as I am an old lady and need time to make decisions and I play turn based because of this. Why could they not have had both options available . Without that option they have destroyed the franchise for me.
This game is a horrible disappointment and that is my view and I can write a review based on that opinion.
One could ask "Why could they not have had a male protagonist". "Why could they not have had 2d graphics". "Why could they not have had <insert other thing here>"
They made the game the way they made the game. Very few games will have major options for something as integral as a battle system
Ok but let me ask. If you have trouble with ATB why did you buy it in the first place? If you didn't research what a game contains that's kinda on you.