login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This has nothing to do with my thread and should be deleted. No (geo)politics here, just discussion of this game.
Are you going to address any of these issues?
For issue 7, it would be very helpful if you could describe in detail what kind of dialog or menu, or what action you're trying to do when you encountered the problem?
I have yet to play a ground-only scenario, but assume it will work fine with ground units moving by themselves and supply units following. Also, see no problem with air units doing missions, per se.
You have created scenarios with the para/amphib ability, although they do not add much and seem a lot of work. Might want to consider further simplification. With a whole Theatre to run, it might be too much micro dropping one para unit out of a plane ;)
However, lassoing a group of airlift pre-loaded and ordering them where to go and unload would not be too bad.
There is a lot to do here, so allowing to give orders when paused would help tremendously, but that might go against your RTS philosophy for this game?
Win 10 Home Premium
i7-7700K
64GB RAM
GTX 1080
2560x1440
I encounter the bug (number 7) when trying to launch aircraft in naval scenarios.
Thanks for the update and the response.
Maybe someone else can error test the game for you. I haven't played it since my initial playthrough and until things are improved I don't intend to.
Sorry, but that's the way I feel. I appreciate that people are still making games like this but I will leave the alpha testing to someone else.
I won't refund the game, I just hope it gets better over time, as we all should.
-a manual for the game
-ability to pause scenarios to develop strategies and / or have a vision of the battle
-change the map. and hard to believe that they use a black map
-ability to change the speed of displacement across the map
-possibility of using NATO symbols to identify units
-possibility of increasing the size of these symbols
-description of functions on the buttons
- units description
-possibility to play with the opposite team
-ability to create your own scenarios
-more countries
-more units
I bought this game because of the high need we have for a modern strategy game that covers scenarios globally. I believed that this could be this GAME but after almost a year without the developers launching absolutely anything for this one I feel disappointed.
Anyway. I believe that a lot of work is needed on this project before we can say that it is playable.