Gods of Havoc: Into the Void

Gods of Havoc: Into the Void

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noncom Sep 30, 2019 @ 4:59am
Played a bit
Hey, nice concept, I loved the aesthetics and the idea of the game. Although the game mechanics seems to be rather simple, at least at the first glance, I think there's more emergent depth to it. I have played it for some time, and here are the points of notice that I have come across. Most of them are a request to improve something to be working in a manner more expected from a modern game experience. Here I outline the problems that I have faced and what I found myself wishing to have during that game session.

- Not clear how to read logs: by pressing the Log button I can only see the one latest log entry. There is a hint arrow point down on the entry, so likely I should be able to scroll it somehow, but nothing I've tried so far worked.

- Reading logs is not easy, it is hard to read because everything is just written as a plain text. It would be great to maybe have the text naming the belongings of the gods to be colored accordingly. Or have some icons to replace the typical actions and maybe the god icons to visually mark what god did what.

- Please choose a different font, some kind of a Sans Serif one, because reading Serif fonts is very hard when you are trying to parse the information in a timely manner.

- There is a typo somewhere. I don't remember where exactly (sorry), but it is written "ehich" instead of "which", I'm sure you can find it in the game files with search.

- Please add hotkeys! It is very tedious to do all the stuff with just the mouse. For example, if I want to map 10 asteroids for priority development, I have to do a huge amount of mouse moving between each asteroid and the flag button. This is ultratedious. Same for casting spells.

- Zooming should zoom into where the mouse pointer is, not to the middle of the screen.

- Please make it possible to scroll the screen with bringing mouse to the screen edge..

- When looking at the ships in-game they look very detached. For example, I scroll the map and there are 5 construction ships in the void. What are they doing there? Where are they going to? Should I feel convinced that they are already by themselves heading to the asteroids I wanted to prioritize or should I spend mana and prioritize them still? Would be cool to have some info of where the ships are heading to and what is their current mission. Like their paths drawn if I hover over them or at least some text info..

- Related to the previous comment, it becomes increasingly hard to grasp what is going on on the later stages of the game, when there's a lot of stuff happening. It would be great to have more insight into what is going on. It could be statistics screens, important ships lists to be able to easily track big enemy ships, and such.

- When I cast the spells that should influence some characteristic of a game unit, the unit display is not updated with the new info. For example, the basic fertility rate of a planet is 0.01%, so I rise it two times and it becomes 1.01%, but the display still shows 0.01% unless I re-select it or a turn happens.

- Probably it would be great to have more description of various gods and what are their traits. I know it sounds like a lot of change and might not align with the initial vision, but logically, playing Gods of Havoc: Into the Void, I so much wanted to know what special powers does my god have and what are the special powers of the rivals.. but I think there is nothing like that yet in the game.

Since Gods of Havoc: Into the Void is so unique and features a very interesting atmosphere, I'd really wish to see some of the QoL improvements addressed and overall it being developed further. I don't know what you have next in mind for it though.