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yeah well, previously i could spam my attack cause the cd was the same as the animationlength. well now its a 2 second cooldown.
i still decimate the highest difficulty its just instead of zoom zoom now a tactical make an error you're dead game for my build.
that kinda suuuuuucks
also getting the actualy attackspeed now will do nothing for me. im still kinda close to 75% like the deminishing returns kinda close, with zero actual attackspeed but since im not animation capped, well. investing in actual AS does nothing for me sadly D:
So even if you are capped in CDR, increasing your attack speed will increase how often you can cast your skill.
If you have x sec of animation and y sec of cd, you can cast every (x+y) sec.
If you get 0% attack speed and 75% cooldown reduction, you can then cast every (x + 0.25y) sec.
If you get 90% attack speed and 75% cooldown reduction, you can then cast every (0.1x + 0.25y) sec.
can't get arround it.
when the 2sec cooldown starts earlier its still 2sec and the animation is like half a sec? so going for overall 2.5 to 2 is helping but its meaningless in the grand scheme of i can outrun my own aoe dmg zone in that timeframe