Monster Train

Monster Train

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Moonbane Mar 12, 2021 @ 7:34pm
Awoken + Umbra combo to share
Ive long been a fan of Strangler Wyldenten, as it allows you to lock down a whole floor. For a time I tried to work a +armor approach from Hellhorned. But in protracted engagements it came apart rather fast when the armor was spent.

Tonight I stabbed at Umbra main, and getting Trampler Penumbra, whom is meant to be buffed up through morsels to become a monster. But it struck me, Trample just cant evenly damage a row like Sweep can. And Penumbra quickly limits you in how many morsels you can field due to the rapidly increasing size if going the Trampler path.

Then it struck me, instead of Penumbra, but using strangler Wyldenten instead. The benefits was quickly clear, able to buff up far more because the size doesnt bloat. as well hitting all enemies and locking them down. With later option for Quickness and Multistrike. Then get going with morsels to load him up in particular favoring those that gives shields and lifedrain.

And go crazy with the lifesteal and shield buffcards. In particular looking out for Void Binding. Getting Perils of Production on holdover is key, allows you to completely ignore ember drain. Especially if you can duplicate said card. And use -ember cards on your important buff cards to ensure you can run them, in particular the trample buffcard, immediatelly reduce it to 0 ember, and Wyldenten gets even more ridiculous.

I just finished Covenant 22, Wyldenten soloing spelleating Seraph. I had been stuck there for quite a long time.
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Showing 1-13 of 13 comments
winterplantkill Mar 13, 2021 @ 12:08am 
Interesting, I will attempt to give this one a try. On cov 9 so far
Moonbane Mar 13, 2021 @ 3:03am 
Wyldenten Strangler is one of the strongest champions in the game imho.
If you are lucky to start with Strangler and the Stinger path. Then you can pick up the quickness enchanter path after first big boss. And next time improve it to multistrike ontop.

if you get path 1 and 2 at the start. Then path 3 will be offered beside the one you chose at the begining after first big boss.

Most Champions works fine at low Covenant, but as you get higher up you will soon notice how many of them scales rather poorly. For example the hellhorned imp queen and her 10 damage imp cards. Both low damage and takes up precious space. Or the sentient with the path that deals damage to the front enemy everytime its healed. Such champion abilities dependent on other cards quickly becomes useless when you are locked in a final battle with a boss.

Solgard with Coldchannel is an example of a champion scaling extremely well. Stacking increasing amounts of chill on your foes each time you get smacked. Hrm, Solgard ought to work well with Umbra too, as that would give the champion muchly needed longevity to reach full potential. The other Solgard paths is not very good. The Direchannel path is a good example of a -badly- scaling path. Both low damage compared to what Coldchannel can put out, as well only hitting first enemy.
winterplantkill Mar 13, 2021 @ 4:14am 
Thanks for the tips. I have had the most success with rector flicker so far, the reform version scales pretty well, using the awoken as secondary clan. I will definitely give the wildenten strangler a go as the awoken have some of my favourite units.
Last edited by winterplantkill; Mar 13, 2021 @ 4:15am
Moonbane Mar 13, 2021 @ 4:35am 
Wyldenten's stinger path is a trap, avoid it at all costs. Sting spells while free is useless as a focus due to requiring both stinger relics, as well only hitting the first target.
Scathe Mar 13, 2021 @ 9:42am 
Originally posted by Nefer:
Wyldenten's stinger path is a trap, avoid it at all costs. Sting spells while free is useless as a focus due to requiring both stinger relics, as well only hitting the first target.
here is an example of me using wyldenten's sting/incant line only -
https://steamcommunity.com/sharedfiles/filedetails/?id=2423623641

granted, I was only on cov 16 (I didnt exactly get stuck, I just decided increasing difficulty after around cov 18 wasn't increasing my fun and moved on to other games despite a winstreak)

with the sting/incant line he does start off with the most hp, 100. I think all 3 lines are good if you know how to build around them. incant 3 isn't terrible either. and combo with lifesteal, actually multistrike would make the lifesteal less effective, burning multiple stacks in one round, when with decent buffs he'll only need one hit from lifesteal to be back at full health. with sweep and quick and multistrike, I usually try to put another tank in front of wyldenten and buff wyldenten's attack. with incant line I use wyldenten as the tank. sting spells allow you to draw more cards next turn, allowing you to play more spells in a turn, allowing incant to be better. incant line is pretty good with stygian guard as ally too.
Kaerius Mar 13, 2021 @ 9:52am 
Originally posted by Nefer:
Wyldenten Strangler is one of the strongest champions in the game imho.
He's good, but nowhere near Little Fade, or Primordium for that matter. I consider him somewhat middle of the pack, his weakness is defense, he doesn't start with his clan sustain by default, and without restores it's harder to keep your regen levels up, so he's often reliant on the secondary clan's sustain method.

He's also hard for less experienced players to gauge how well you're actually doing in a run with him, because he can steamroll the early to mid game, and then just die to Archus, ring 7, or Seraph because of the lack of sustain.
Moonbane Mar 13, 2021 @ 9:57am 
Originally posted by Kaerius:
Originally posted by Nefer:
Wyldenten Strangler is one of the strongest champions in the game imho.
He's good, but nowhere near Little Fade, or Primordium for that matter. I consider him somewhat middle of the pack, his weakness is defense, he doesn't start with his clan sustain by default, and without restores it's harder to keep your regen levels up, so he's often reliant on the secondary clan's sustain method.

He's also hard for less experienced players to gauge how well you're actually doing in a run with him, because he can steamroll the early to mid game, and then just die to Archus, ring 7, or Seraph because of the lack of sustain.
Umbra is perfect for his sustain with lifedrain stacked ontop.
Tripitaka (HUN) Mar 13, 2021 @ 1:08pm 
Emberdrain and umbra overall carried you more than wyldenten. The emberdrain build is one of the strongest in the game, works with nearly anything. perils of production on holdover and the emberdrain cards are extremely powerful. You just need one card that can benefit from them and the game is pretty much over.
winterplantkill Mar 13, 2021 @ 3:02pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2423960820

Just finished this run inspired by your post. Very powerful!

Last edited by winterplantkill; Mar 13, 2021 @ 3:03pm
winterplantkill Mar 13, 2021 @ 3:04pm 
Upgraded glimmer on holdover was a great help.
winterplantkill Mar 13, 2021 @ 3:11pm 
As were the crucible wardens with damage shield and the morsel makers, I think I got quite lucky with replication and getting rid of cards.
Sentient_Toaster Mar 13, 2021 @ 3:46pm 
Originally posted by Tripitaka (HUN):
Emberdrain and umbra overall carried you more than wyldenten. The emberdrain build is one of the strongest in the game, works with nearly anything. perils of production on holdover and the emberdrain cards are extremely powerful. You just need one card that can benefit from them and the game is pretty much over.

That last part is very important.

I even managed to lose a run where I consistently hit the 999 Ember cap -- I had absolutely zero X-cards in my deck, and the rage stacking from holdover Perils wasn't sufficient scaling in the absence of multistrike/sweep. I think I had something like 2x holdover Perils + holdover/not-consume Kindle, but lacked any way to take advantage...
PsYcHo_O Mar 14, 2021 @ 4:20am 
The stinger path is most definitely not a trap. Your champ doesn't even have to play a key role in your win-con. It's perfectly fine to use some of the champs to only clear front/back line or simply stall until something else is scaling further up the train. The stinger path is really powerful in the early and maybe even the mid game. With the right artifacts it can even get ridiculously powerful. For it's full potential it would probably be best to use stygians as second clan, but this thread is about umbra.
The base damage of a sting spell might not be insane but don't underestimate the +1 draw. You can also use them as free fodder for Seraph the Diligent (card consume), where the +1 draw is even more useful to counter the "lost" draws from blight cards.
Just to repeat what has already been said, if you want easy wins with umbra just go ember drain and pump a random minion. It doesn't really matter what champ or secondary clan you picked if you can get a strong ember drain build going.
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Date Posted: Mar 12, 2021 @ 7:34pm
Posts: 13