Solasta: Crown of the Magister

Solasta: Crown of the Magister

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wei270 Jun 2, 2021 @ 10:19am
why are the Feats different from 5e
this game gone though alot of trouble to follow the rules of 5e to the best it can but why completely change the feats that is the part the troubles me.
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Showing 1-15 of 258 comments
They1AboveAl1 Jun 2, 2021 @ 10:25am 
They have limited licences on the 5.1e rule set.
Hobocop Jun 2, 2021 @ 10:25am 
They didn't have the license to use official materials. The only feat the SRD/Basic Rules has is Grappler. Which is...a pretty bad feat, all things considered.
Blackmage Jun 2, 2021 @ 10:28am 
Budget
Alealexi Jun 2, 2021 @ 10:36am 
Originally posted by wei270:
this game gone though alot of trouble to follow the rules of 5e to the best it can but why completely change the feats that is the part the troubles me.

TA only has the license to use the SRD 5.1 which is a limited version of 5e. This can all be seen on the Solasta website. Now there are somethings the game does not have that are on the SRD 5.1 like all the classes except artificer, but that can be narrowed down to budget constraints.
Digihuman Jun 2, 2021 @ 10:38am 
Originally posted by Hobocop:
They didn't have the license to use official materials. The only feat the SRD/Basic Rules has is Grappler. Which is...a pretty bad feat, all things considered.

One would hope that for future games, they might be able to negotiate a license to use more material.
DiceWrangler Jun 2, 2021 @ 10:45am 
Because the D&D 5e SRD has exactly ONE feat listed, Grappler, so TA had to invent the others.
wei270 Jun 2, 2021 @ 11:18pm 
lol thx for good answer
tazman1 Jun 3, 2021 @ 3:21am 
honestly the fact that the feats are different I like. They are also less powerful then those in 5E. My table refuses to allow feats in play as an option because of how powerful they are, a character has to ask to be trained for them. I mean just look at 5Es alertness dear god why would a character not take that as the first feat available to them.
Digihuman Jun 3, 2021 @ 3:48am 
Originally posted by tazman1:
honestly the fact that the feats are different I like. They are also less powerful then those in 5E. My table refuses to allow feats in play as an option because of how powerful they are, a character has to ask to be trained for them. I mean just look at 5Es alertness dear god why would a character not take that as the first feat available to them.

I mean with the exception of Variant Humans, all feats come at the cost of an ability score improvement, of which you get a finite number once every 4 levels (or more if you're a Fighter). They have to be powerful to offset that opportunity cost. This is why the term "half-feat" was coined for the weaker feats that give an okay effect, but compensate with a +1 to an ability score.
tazman1 Jun 3, 2021 @ 5:33pm 
the issue is that they are too overpowered to the point where the feats are always the better choice then getting a +1 to your modifier. I mean again look at just how rogue shut down broken alertness is that is no where near 2 stat point maybe its on par with 4 stat points but not even in the same field as 2.

If I allowed feats at my table to be taken at level up then I would have to force everyone to take them because those that took feats would be so much more powerful then those that didn't. The as you called them half feats are even better then just taking the stat points because of the other things that go with them.
Baron Von Squid Jun 3, 2021 @ 6:14pm 
Originally posted by tazman1:
the issue is that they are too overpowered to the point where the feats are always the better choice then getting a +1 to your modifier. I mean again look at just how rogue shut down broken alertness is that is no where near 2 stat point maybe its on par with 4 stat points but not even in the same field as 2.

If I allowed feats at my table to be taken at level up then I would have to force everyone to take them because those that took feats would be so much more powerful then those that didn't. The as you called them half feats are even better then just taking the stat points because of the other things that go with them.


This is almost as bad of a take as the guy that keeps going on about pronouns. There's only a few "OP" feats and that's GWM/Sharpshooter. Almost all the others are fine. Go on any min/max subbreddit and they will tell people to take the ASI over feats everytime(not that I agree since I love feats for flavor).
tazman1 Jun 3, 2021 @ 6:22pm 
um dude read the description of Alertness anyone saying thats not overpowered is a power gamer to the core. When a level 1 human wizard with that single feat can out do a halfling rogue in everything you want to use your rogue for then there is a problem. I would also point out that a fighter using hand crossbows with crossbow expert is a literal machine gun because they can make several attacks with the first 1 handed weapon (handcrossbow) then a bonus attack with the other, and ignore cover.
wulfster42 Jun 3, 2021 @ 6:26pm 
I mean, I WISH the feats were that powerful in 5e, but honestly more often than not, 2 stat point (especially if you have 2 odd stats) are much stronger.

Don't get me wrong, Alert is great, it gives +5 to initiative rolls which is a good enough perk for a feat right there, also prevents you from being surprised (if your awake), and prevents others from getting advantage on you from stealth attacks (and so prevents auto-sneak attack damage etc). honestly that really is like at least 2 feats in one, and stronger then many other feats (and often stronger then 2 other feats).

But what if you have a 15 dex and con?

2 points can give you......

+1 ac. +1 to hit and damge with ranged weapons and finess weapons + 1 to reflex saving throws, +1 hp per level + 1 to fort saves, +1 to initiative, +1 to all dex and con based skills, +1 to hit with ranged hit based spells.

Dex especially has huge potential, but i mean dex + cha for instance for pally's can boost both the pally a ton, and the whole party as well etc...alertness is good, and one of the better feats but many of em are much more meh, and you can eventually reach a point where it's hard to find a feat that does much, especially for fighters (and versatile human fighters especially).

For instance the +1 ac when wearing armor is in 5e as well as this game, but if your a dex based char at all, or a wizard, monk etc, you get more from +2 to dex (or bringing an odd dex up to even with +1), since you get +1 to ac AND all the other bonuses you get from dex.

ONCE you max dex at 20, then the feats make a diff, but in real games you (at least hopefully) won't have many chars starting off with a 20 dex.

Dex based fighters do rock though, especially in combo with weapon/shield and the armor AC feat (in 5e), and there are feats that pump that up even more (+2 more AC once a round if an enemy is gonna hit you etc), but yeah, I wouldn't say feats are always better than stats, not by a long shot.
psychotron666 (Banned) Jun 3, 2021 @ 6:33pm 
Originally posted by tazman1:
um dude read the description of Alertness anyone saying thats not overpowered is a power gamer to the core. When a level 1 human wizard with that single feat can out do a halfling rogue in everything you want to use your rogue for then there is a problem. I would also point out that a fighter using hand crossbows with crossbow expert is a literal machine gun because they can make several attacks with the first 1 handed weapon (handcrossbow) then a bonus attack with the other, and ignore cover.

The only power gamers are the people like yourself who assume that everybody will take that feat because it's so good.

My group has a few min maxers and over the last decade, exactly none of us have taken alert as a feat, because it doesn't fit our character concept or we have better options.

If you can't balance around feats, simply put you're a ♥♥♥♥♥♥ DM.
Baron Von Squid Jun 3, 2021 @ 6:36pm 
An increase to a spellcaster's spell save DC is just as valuable if not more so than this. Also a wizard can do almost every class's job in 5e. Taking away all feats from character building ruins a lot of what makes creating characters fun. The only feat I've ever seen banned is Lucky and I didn't even mind that. When I run games I just take into account how players are building and award those PCs that took asi's and need a hand if the party seems unbalanced.
Last edited by Baron Von Squid; Jun 3, 2021 @ 6:39pm
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Date Posted: Jun 2, 2021 @ 10:19am
Posts: 258