Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd rather they expand vertically than horizontally, AKA increase the amount of interiors rather than a bigger map. Small dense maps feel much bigger than large shallow maps.
Also, Edgerunners gave me another idea. Stop making the MC become a big name legend and instead make them a nobody, this way you can jam in so much more variety of stories without one overlapping another.
I'd rather they expand vertically than horizontally, AKA increase the amount of interiors rather than a bigger map. Small dense maps feel much bigger than large shallow maps.
Also, Edgerunners gave me another idea. Stop making the MC become a big name legend and instead make them a nobody, this way you can jam in so much more variety of stories without one overlapping another. [/quote]
This is part of my vision as well, I can imagine a lot of places inside the Night City we are familiar with that could be expanded...megatowers, office skyscrapers, tunnels and other underground areas, underwater. The possibilities behind all those locked doors is endless. Blending the new with the familiar would be a great experience for us all...
The game map has so much unused potential that it'd be way better to improve on the interactivity, NPC behaviors, interiors as you said, and side activities, as well as the romance and mature aspects, as opposed to expanding. Hopefully there won't be any doom and gloom, gonna slowly die story as well, because that's just meh imo and not something that I'd be willing to spend money on.
In any case, it's totally up to CDPR. If I like the next game, then I'll buy it and if I don't, then I simply won't.
The amount of things like gear, components, weapons, etc. I received in the first hour of gameplay overwhelmed me.
They gotta stop shoving everything into your face and instead let us walk before expecting us to run.