安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm someone with eyes and the ability to parse information without allowing my imagination to run away with me. They literally showed us the AI behavior. Go back and look at the 2018 footage (as pertains to this element at least) and compare it to what's in the game today. It's identical. Just procedural fodder walking around. TW3 was their previous game, using the previous iteration the same engine. They referred to it as an improved version of their crowd simulation, the same one used in TW3. It wasn't hard for me to correctly infer what the random NPCs would be like in this game.
Hell, just being able to kill them at all and having a wanted system makes it an improvement over TW3. I'm satisfied with that. People are different. People emphasize and value different parts of game experiences differently. Someone isn't dishonest, "a politician," or wrong - especially not when simply stating self-evident facts - just because you don't share their subjective level of satisfaction with an interactive entertainment product.
no
Because of this I no longer use grenades.
Any area of effect weapon is too risky.
I suspect a lot of people are still in the reckless phase of attacking enemies. That's why everyone is complaining about cops.
CDPR talked so much about Cyberpunk 2077 AI system and npcs having full daily routines making the city feel alive. You don't see any of this happen and cops literally spawn behind you when starting a crime, they don't even chases you in cars. I enjoy the game but it's clear as day how dated the AI is.
If they didn't magical spawn it wouldn't be an issue. It doesn't matter where your at they will spawn within seconds of starting a crime.
No they didn't. I continue to be baffled as to what people mean by this. I followed every scrap of everything said about the game during development extremely closely. And I am not in any way taken by surprise by the NPC AI in this game.
They said:
1) The game would include an improved version of the same crowd simulation TW3 did (again, a game with non-interactive fodder NPC crowds that we couldn't even kill,)
2) That NPCs "from all walks of life, all living their lives in a full day and night cycle," would exist, which is true... NPCs "from all walks of life" exist to the extent that they have clothing and behaviors reflective of their backgrounds, the district they're in, etc, and they go about their "lives" in a "full day and night cycle," to the extent that they change somewhat depending on the time of day. But they are procedural. And they said nothing about schedules or scripted behaviors like Elder Scrolls games have.
3) They said "hand-crafted routines." You can hand-craft routines... as in animate and path them... and then place them into a procedural database that the game pulls from. Which is what this game does.
And 4) Again, the key point... when saying all of this they literally showed us footage of the random NPC AI. Look at the footage. It is identical to what exists in the game we got. And it was clearly always just procedural fodder, just like TW3. This should in no way be a surprise to anyone.
Anyone expecting NPC crowds of this size to have complex schedules and behaviors along the lines of an Elder Scrolls game or Shenmue or what have you, simply does not understand the complexities involved in implementing such a thing. That was never, ever going to happen. And that was 100% transparently obvious to me.
I will keep asking this in perpetuity: Why was I not surprised by this but others were? What is it about me that enabled me to see with exact clarity what this game would and would not be? Because it definitely isn't any special insight or knowledge on my part. Literally all I did was pay attention and use reason and observation and attentiveness to their actual words and the footage shown.
Why are you lying lol
Dude what you're writing here is absolutely not accurate. You should go back read their interviews, trailers and press releases because you're way off here and desperately trying to justify poor game design and failed promises on CDPR's part.
1) Then answer my question, please. How was I able to go into the game knowing exactly what I was getting? Am I psychic?
2) No. Seriously. Go back and look at the 2018 footage (which I literally quoted a statement from in my post above, btw) of the random NPC behavior. It is identical to what we have now. Procedural NPCs wandering around and nothing more.
I stand by what I said.
Your perception of what the game should be and what is acceptable is not relevant. What CDPR said they would deliver is what is at question here. Trailers =/= not the final product.
Exactly. Which is what I'm saying. And I was not misled by anything they said. Why is that, do you think?
They only directly described the random NPC behaviors a few times. One was in the 2018 footage I'm referring to, where they said, as I quoted, that they had "... expanded our crowd simulation..." (referencing the crowd simulation present in TW3, as this game uses the same engine, just a newer iteration of it) and that there would be... "crowds of people from all walks of life, all living their lives, in a full day and night cycle."
The other thing they said was that there would be 1,000+ NPCs, with "hand-made" routines, which they specifically compared to the TW3 in that interview describing how such "routines" could consist of something as simple as rocking in a rocking chair, or washing clothes.
These are describing procedural behaviors akin to TW3's NPC behaviors, which is exactly what we see in the game. The fact that one of these quotes happens while directly showing us footage of said NPC behavior... and that that behavior is exactly what we see in the final game as well... should be self-evidently sufficient to make the point.
Again, I had all the information I required from the devs going into this game to know exactly what it was and was not. If I did, everyone else did. I'm not special.
I'm not even going to bother with you tbh. Too much effort. Good day.
I accept your concession of the facts as stated, then. That's how debate works.
Good day.