Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Also it's free and opensourced.
If you don't know what's so special about it, read this
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
or this http://brechpunkt.de/q2vkpt/
It's fully raytraced, ALL of the previous GPUs have no proper hardware acceleration for this kind of task and this is not NVIDIA being d*cks.
It's simply THAT MUCH work to raytrace lighting, bounces and reflections/refractions of a such simple game as Quake 2.
The achievement is, that unlike a year or two ago, this is now doable realtime with acceptable framerates if you have adequate equipment.
I'm looking forward to next gen games, but not planning on upgrading my system until something actually uses it. And a quake mod isn't enough reason.
You can run it with a 6 GB 1060 or better because vk_nv_raytracing is emulated by the driver, but you won't get playable framerates. Less than a 1060 doesn't have the grunt to run the emulation, either, so it's not enabled in the driver.
Minimum:
Requires a 64-bit processor and operating system
Graphics: NVIDIA GeForce RTX 2060, or higher
(Which the Quake 2 RTX is based on, but with a few new models for the weapons and other minor details besides that.)
But i suppose i expected a bit too much out of that seeing the minimum requirements on whats essentially a techdemo baked into a older game.
Currently downloading quake 2 xp from moddb here.
(I doubt i can link it here but there is a download link for the quake 2 RTX weapons there as well (quake 2 xp is about 1.9 gb & the rtx quake 2 edition weapons is roughly 230 mb too download from moddb.)
If you want too get a somewhat similar experience & graphical quality without the raytracing parts of it, though ofc you still need the full game & a opengl 4.5 capable graphics card which should be a Nvidia GTX 6xx series card or and AMD card from when they started naming the HD 7000 series as R9,R7,R5 etc & newer. (Might be specific cards in the r series though that are missing this, just do your research on that front i suppose before wasting your time.)
Still, this Quake RTX has the most accurate lighting and shadow ever seen in any game. It's quite remarkable and possibly the future of gaming.. maybe.
It's normal to be very hard to run.. on my RTX 2080ti I only get 20fps when maxed out at 4k. I scaled down the resolution to 80% for 30fps and I'm ok with that.
That would be Sfera:
https://www.youtube.com/watch?v=Dh9uWYaiP3s
Also, QII RTX is based on Q2VKPT[brechpunkt.de], which came before it.
Nevertheless, it's still cool to see a company like Nvidia to re-engineer a classic title like QII.
Path Tracing is a rendering algorithm similar to ray tracing. You can call it both ways, there is no difference. There are exactly the same. You are saying it, Q2VKPT means Quake 2 VulKan Path Tracing and sure it is fully ray traced.
lol.. It's funny how you did a quick google search, copy and paste the first line you found without learning about it. Then you contradict yourself by saying it's exactly the same.. Is it similar or it's exactly the same? Yes, it is similar, but not the same. I suggest you go back to google and research it further.