Quake II RTX

Quake II RTX

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You really need a 2060 to run this? Is this a joke NVIDIA???!
I get that it's a remastered version of the classic but never in my life I seen something like this this kind of hardware, it dosen't even look like it would need such a thing, the weapons mainly got the big booster
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FEED ME Jul 9 @ 1:53am 
idk ... cuz i cant even start the game XD even install.
MASTAN Jul 9 @ 2:20am 
This is not a simple remaster. It's first fully raytraced(or pathtraced to be exact) game.
Also it's free and opensourced.

If you don't know what's so special about it, read this
https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
or this http://brechpunkt.de/q2vkpt/
That's nuts, i understand it better now. I am still very shocked on their decision because it goes all the way in 2019 not before it so the GPU must be 2060 at least which i something i never put my hands on ever
If you are still shocked then no, you do not understand.

It's fully raytraced, ALL of the previous GPUs have no proper hardware acceleration for this kind of task and this is not NVIDIA being d*cks.

It's simply THAT MUCH work to raytrace lighting, bounces and reflections/refractions of a such simple game as Quake 2.
The achievement is, that unlike a year or two ago, this is now doable realtime with acceptable framerates if you have adequate equipment.
I was kind of excited to try this cause I loved the original. I have a good rig with a GTX 1070 8gb. Was surprised when I got .2 FPS, yes 1 frame every 5 seconds. After doing research I understand the issue, but Steam should throw a flag up so people like me don't download it thinking it will run.

I'm looking forward to next gen games, but not planning on upgrading my system until something actually uses it. And a quake mod isn't enough reason.
You need a 2060 or better to play it, because they will implement vk_nv_raytracing in hardware.

You can run it with a 6 GB 1060 or better because vk_nv_raytracing is emulated by the driver, but you won't get playable framerates. Less than a 1060 doesn't have the grunt to run the emulation, either, so it's not enabled in the driver.
Originally posted by LuftWafflës:
Steam should throw a flag up so people like me don't download it thinking it will run.
System Requirements

Minimum:

Requires a 64-bit processor and operating system

Graphics: NVIDIA GeForce RTX 2060, or higher
While i got an AMD R9 280 i kind of expected the game too have the option too start without rtx enabled as its essentially running open gl 4.5 or similar, and essentially be quake 2 xp. (its on moddb if you need too find that like i did.)

(Which the Quake 2 RTX is based on, but with a few new models for the weapons and other minor details besides that.)

But i suppose i expected a bit too much out of that seeing the minimum requirements on whats essentially a techdemo baked into a older game.

Currently downloading quake 2 xp from moddb here.
(I doubt i can link it here but there is a download link for the quake 2 RTX weapons there as well (quake 2 xp is about 1.9 gb & the rtx quake 2 edition weapons is roughly 230 mb too download from moddb.)

If you want too get a somewhat similar experience & graphical quality without the raytracing parts of it, though ofc you still need the full game & a opengl 4.5 capable graphics card which should be a Nvidia GTX 6xx series card or and AMD card from when they started naming the HD 7000 series as R9,R7,R5 etc & newer. (Might be specific cards in the r series though that are missing this, just do your research on that front i suppose before wasting your time.)
MASTAN Jul 9 @ 3:03pm 
It's possible to run game with old engine, but it would be the same as Q2PRO mod which Q2RTX is based on in the end. Set vid_rtx to "0" for that.
n00by Jul 9 @ 3:17pm 
It's more a tech-demo than simply a remaster tbh.
It's the first and only fully ray traced game in history. You do realise that ray tracing was up to this point only used in CG and it take several minutes to render 1 frame. It's an incredible step to have it running in real time, even though it's far from the quality of what is done in CGI.

Still, this Quake RTX has the most accurate lighting and shadow ever seen in any game. It's quite remarkable and possibly the future of gaming.. maybe.

It's normal to be very hard to run.. on my RTX 2080ti I only get 20fps when maxed out at 4k. I scaled down the resolution to 80% for 30fps and I'm ok with that.
n00by Jul 10 @ 1:30pm 
Originally posted by V I D A L:
It's the first and only fully ray traced game in history.

That would be Sfera:

https://www.youtube.com/watch?v=Dh9uWYaiP3s


Also, QII RTX is based on Q2VKPT[brechpunkt.de], which came before it.

Nevertheless, it's still cool to see a company like Nvidia to re-engineer a classic title like QII.
Well.. path tracing and ray tracing aren't exactly the same. In any case, Q2VKPT was experimental mod, not fully realised like Quake 2 RTX.. I still consider Quake 2 RTX the first full fledged officially released game fully ray traced. Experiments have been going on for a while.. but this is the real deal... even though I like the looks of Q2VKPT better for the most part.
Last edited by V I D A L; Jul 10 @ 5:25pm
Originally posted by V I D A L:
Well.. path tracing and ray tracing aren't exactly the same. In any case, Q2VKPT was experimental mod, not fully realised like Quake 2 RTX.. I still consider Quake 2 RTX the first full fledged officially released game fully ray traced. Experiments have been going on for a while.. but this is the real deal... even though I like the looks of Q2VKPT better for the most part.

Path Tracing is a rendering algorithm similar to ray tracing. You can call it both ways, there is no difference. There are exactly the same. You are saying it, Q2VKPT means Quake 2 VulKan Path Tracing and sure it is fully ray traced.
V I D A L Jul 10 @ 11:28pm 
Originally posted by red_dwarf:
Originally posted by V I D A L:
Well.. path tracing and ray tracing aren't exactly the same. In any case, Q2VKPT was experimental mod, not fully realised like Quake 2 RTX.. I still consider Quake 2 RTX the first full fledged officially released game fully ray traced. Experiments have been going on for a while.. but this is the real deal... even though I like the looks of Q2VKPT better for the most part.

Path Tracing is a rendering algorithm similar to ray tracing. You can call it both ways, there is no difference. There are exactly the same. You are saying it, Q2VKPT means Quake 2 VulKan Path Tracing and sure it is fully ray traced.
"Path Tracing is a rendering algorithm similar to ray tracing."
lol.. It's funny how you did a quick google search, copy and paste the first line you found without learning about it. Then you contradict yourself by saying it's exactly the same.. Is it similar or it's exactly the same? Yes, it is similar, but not the same. I suggest you go back to google and research it further.
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