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Αναφορά προβλήματος μετάφρασης
There's a reason why clerics have been considered one of the most powerful classes in BG3/5e. I'd say a life cleric heavy armor is largely wasted, because you're not going to be up close with the majority of their spells.
simple just pick 1 level of druid, use a mace or staff. DONE your cleric is semi fixed for melee.
because you can use Shillehag that buffs your main weapon if its a mace or a staff to use your spell casting stat instead of str/dex.
thank me later.
If anything, i prefer the storm cleric.
they have very useful damaging counter when hit.
their Channel divinity that let's them MAX roll damage on any thunder/lightning spell is just Amazing, imagine you start a fight, 4-5 monsters packed, just go do an upcasted AoE spell that will do 50-60 damage easy.
better yet, imagine the same scenario, you sneak, you make it rain, THEN you call lightning ... boom 50% more damage. on demand.
considering you get an auto push on ALL of those source of damage, so if you electrify water with a storm cleric, not only do they apply electrify, but anyone walking on that surface with be sent flying around.
and any weapon with source of lightning or thunder will also proc 4.5m push automatically, so will the reaction you use, making it very easy to just push away stuff that hits you.
summon lvl6 are amazing tho, especially the water myrmidon. free unlimited heal as long as he is alive.
Fights should never last more than 10 turn anyways.
War Clerics are a bit of a MAD class where multiple attributes are needed to make the build good. For a war cleric, wisdom and strength are highly suggested. You only need your int, dex, and charisma for saving throws. So you can focus on making your main stats str, wis, and con your focus.
HAHAHAHAHA... if only...
D&D with its fantasy setting inspires the imaginations of many, but my god is the combat system its worst aspect and deserves to be criticized to hell and back for how much time it wastes on excessive or needless dice rolls.
It's the problem with games that power scale with HP / Damage bloat.
i mean i nearly finished the game in tactician, and no fight lasted even 10.
and to be fair, anything with concentration is usually shut down in 2-3 turns, by enemies, EVEN if you have 16 CON and picked the feat to have advantage to keep concentration up.
i agree with sentinel stuff, especially if you picked the lance/halberd auto attack when people move close to you, it saves a lot of hit from monster closing in, and best thing, it works with boss getting close too,
For accuracy I just want to point out that Life clerics, only get duplicate cleric spells from their domain and War cleric only gets three unique spells (divine favor, crusaders mantle, and hold monster), with hold monster being the only okay spell.
To say War has more damage spells vs Life having more support spells is wrong, because they have virtually the same spell pool.
The only difference is subclass features, giving War more martial attacks vs Life having more healing.
Roleplay.you pick the domain because of roleplay.
A cleric of tempus is going to pick war because tempus is the god of war.
Stop metagaming for 5 minutes and start picking options depending on the background you wrote Beforehand for you char. Not because of stats.
Now you will have the same spell slots of a full cleric, you'll learn all the cleric spells in the game, and you can also learn all the wiz spells in the game through scrolls too.
That's how I got shadowheart to be useful.
PS: Glyph of protection from T3 cleric spells has a misleading name, it's actually a nuke similar to a fireball, shorter range, wide area.
If you want to melee on a War or Tempest Cleric, have 16+ strength, forget Dex and wear Heavy Armor. Or Trickery Cleric with 16+ Dex, Light / Medium Armor and Finesse weapons like Daggers. Perhaps dual wield daggers and use a lot of poison. Any domain that gets a Cantrip buff at lvl 8 instead of weapon damage buff = no. I suppose a War or Tempest Cleric can also be Dex based for finesse weapons and bows if you want that kind of melee+ranged versatility.
A melee-built Cleric will still be a full spellcaster so don't expect to become a Fighter or Paladin in melee.