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That you think you have control over what you do amuses devs endlessly.
That you're taking to a steam forum to ponder it out loud is a sign of growth and means you'll likely come out the other side of this mini existential crisis a better person for it.
Most are like this.
Save the Druid or let them lock people out?
Kill Karlach or no?
Kill the goblins or join them?
Let the hag kill the girl and side with her or save the girl?
This kind of stuff is every where in this game. There’s even neutral choices.
Be evil? Choices.
Be good? Choices.
Be selfish? Choices.
Be a homicidal maniac who kills uncontrollably? Choices.
have you even ever played a good RPG like Fallout New Vegas?
A game that doesn't hand hold, but rewards you for thinking outside the box, is the definition of player freedom and choice, right?
In the grand scheme of things your journey to the destination is pretty inconsequential when considering what's on the line. I'd like to see more endings put into the game, but there is plenty of player choice that change the way the game plays leading up to the end.
I think you're confusing "story" with "ending". The story is the thing that happens between the first moment and the last. Per definition, everything that happens after the character creation screen is part of the story. And that is greatly changed by the choices of the player.
Words mean things. If you want people to take you seriously you should try using the words that mean the things you are trying to communicate. I suggest "reflecting" on your eagerness to make sweeping statements based on a foundation of ignorance. It is not a compelling character trait.
They are all the story of your character. You’re missing the trees for the forest.
That's an indeed illusion of choice.