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yep and to just spice it up some short copypaste from forgotten realms lore:
An Oathbreaker paladin was one who had forsaken the divine oath they made, for a path in life of treachery, selfishness, or some other evil ends.
so its not need to be even dark or evil, its just oath what he dont anymore folow and oathbreaker dont have restrictions like other paladins who hold their orginal oath
What part of this:
"An oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an EVIL power. A paladin MUST BE EVIL and at least 3rd level to become and oathbreaker." Page 97 DMs guide 5e.
Is not clear? There is a restriction. According to 5e rules they would have to be evil. Now we both know that the D&D golden rule exists so sure you can homebrew all you want but according to the actual guide yes there is a restriction.
So by that same token I can just ignore anything in the guides and source material simply because I believe there was no thought put into them. Cool then why are there any debates on these forums at all?
The guides set the stage for the world building. Alignment is a foundational part of D&D.
On the contrary. Being a good member of the D&D community means that you would understand how things like alignment work, how important it is for world building along with things like cultural differences, economic differences, world physics, racial enmities, etc. and how those things create the depth of said settings and the interactions that characters will have in their journey.
What D&D is not is some make anything and everything up as you go if that were the case then it could not be differentiated from anything else out there at all and guides wouldn't have ever been needed. You'd just have the golden rule and that's it. The idea is to create immersive settings and most humans draw from the real world for that.
you are so lost, lets take example oath for crown if queen and land fail and paladin break oath becouse they dont folow orginal path, how it make him evil or anything, he simple dont folow anymore oath what he sworn for queen and land, becouse their values dont meet anymore and by that he is automaticly oathbreaker and didnt do single evil or dark thing...this just one example, i could slam these all day long :D
lol no you're lost here. They break their oath in the guides because their oath wasn't broken due to some general happenstance issue where they didn't follow some rule to the letter. They broke their oath because they purposefully pursued a dark and evil ambition. That's the difference. BG3 folllows more along the lines of what you are portraying. The D&D rule set does not.
Racial and class restrictions exist because they always have. If a Zulu warrior is trained from an early age to become a spear master and fights using a specific set of skills then how likely is it that anyone outside of Africa would know that skill set outside of that race to be taught that class??
It's the very same for the Elven bladesinger. In D&D these things aren't for the purpose of creating exclusion they are created for the purpose of making characters feel unique. If anyone can do it, that kind of takes away from it all.
You want to actually rebut vs. make ridiculous claims?
it works vice versa, paladin cant folow oath what he sworn if queen decided go nuts, since they need to be loyalty for crown but if they dont folow queen they arent loyal anymore for crown even they hold up for ideals of civilized lands, so they are oathbreaker in that point, loyalty for crown is broken...its not so black and white u like it to be, get over it
Again you keep speaking about the BG3 homebrew version of the oathbreaker. Not sure why you continue to argue this point. In the BG3 version you would be correct.