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Of course. As I say we'll continue to rebalance till we consider the Survival fair but brutal. That said, in a game with RNG for items a bad run with poor starting conditions is to be expected in some games, as well as those where you get a flukey awesome start with a rare item in your starting house.
Will definitely be posting my best times here ;)
I must add, that in 30.6 I had resorted to playing exclusively online because the lack of supplies (everything is looted!) meant I had to get to self sustaining quick and was the best way to challenge myself. With the zed AI being what it is now, and the sheer numbers that congregate in loose hordes, I can actually get satisfaction from survival mode again.
The game isn't hard - it never was, it's just tedious to varying degrees. There isn't anything you can do to make it "hard", just more tedious or in this case, staged. Along the same lines, there is nothing scarey or terrifying about it, any hopes of that are lost instantly with your chosen engine. Since there is no atmosphere to speak of, it is not possible to produce that result.
All you've really done with this clumping is make it easier to clear out any area. What's next, each weapon - should you actually have access to one - breaks after 2 uses?
Looking back on this year, I just see wasted time. Multiplayer? Split-Screen? Controller support? FFS, work on fixing the game itself and making it better.
"FFS, work on fixing the game itself and making it better."
So please tell us how you consider the game to need fixing and we'll for sure consider it, but I think you'll find the vast vast vast vast majority of experienced PZ players welcome this very move and consider these changes exactly the 'fixes' and 'making it better' you say we are avoiding. Just look one comment above your own for a perfect example of that. There are many many more.
Since you're basically blaming our inability to be a scary or atmospheric game on the engine, I can't imagine we can make any move to make you happy, the game being 4 years into development, so perhaps you have wasted the past year, which of course we're very sorry to hear. But at the same time it's not clear what you thought you were getting into if not this as we've been nothing but upfront on the game's goals, philosophy, strengths and weaknesses, and can't imagine you were misinformed on what the game offers as we've laid it out in some detail since 2011 and have stuck pretty rigidly to the original planned features. Many others seem to find our game scary and atmospheric despite the engine so all I can say I guess is I'm sorry it doesn't do it for you, but I'm not sure how or why you bought into the game based on the screenshots and videos if you felt this way.
"Multiplayer? Split-Screen? Controller support? "
Three features that have meant a huge massive deal to a lot of people, as well as (and this is crucially important and oft not considered) multiplayer has SIGNIFICANTLY helped ensure solid development funding to allow us to increase the dev team size significantly to better work on other features that people who don't care about multiplayer may care about a great deal.
As much as I respect your disappointment that these were added at the expense of whatever features or changes you wish had (yet not explained in your post) they do matter to a lot of people so you have to consider that maybe this is not a case of the game letting everyone down but just you yourself personally, along with some others that feel like you. Of course there's little I can do to defend or address your concerns since your criticisms are very cryptic.
If you can let me know we can for sure try and consider and resolve your issues, but as yet they remain unclear except to say our game generally 'sucks' by your opinion and that the multitude of features we've introduced in the past year are not the particular features you wanted. "work on fixing the game itself and making it better." is generally not that useful advice to us as this is entirely what we were under the impression we were doing and feedback from the community has tended to suggest we were doing a good job of that.
Unless you're willing to offer some specific constructive criticism on exactly why you feel our game is bad, or we're not living up to your expectations, or have let you down, or how we could improve it and make you happy, or anything else, and just use vague negative terms like boring, tedious, bad, then your comment just comes across as an attempt to be hurtful. I'm sure that wasn't the intent.
By the way...
"All you've really done with this clumping is make it easier to clear out any area. What's next, each weapon - should you actually have access to one - breaks after 2 uses?"
That's called the slippery slope fallacy. You're pulling that out of your ass.
I'd also like to raise the question as to how this change possibly makes it easier to clear out an area, having a group of zombies together, over the previous versions where zombies would often be stood solitary and could be tackled one after another with no danger of being overrun.
Seriously, we're very open to criticism and discussion, even if harshly worded (providing its civil), as long as its a meaningful discussion with some explanation and backing up as to the reasoning of your criticisms. If you have genuine grievances then not only could we potentially help you with them, we could potentially improve our game by discussing it and that's definitely worth the hurt feelings of reading your negative comments. However, it's genuinely difficult for me to puzzle out exactly what your grievances are with the game, so I'm unable to do anything to ease them, resolve them or defend our decisions regarding them.
The statement that this change makes it easier to clear out areas flies in the face of not only our own experiences, but every comment we've had on this change since we released the beta build.
There are many more saying it's made it way too difficult which was in many ways the reason for writing this post.
If you can clear an area so easily now, then how is it you can't access a weapon? I've been alive a short time in the new build and I already have a pistol, a shotgun and 2 axes without even hitting up the warehouse or leaving Muldraugh. Plus 2 boxes of ammo for each weapon. I myself prefer axes, but more to the point you are contradicting yourself.
And as Lemmy said, you did not say once what exactly is broken with the game. You just ranted about how broken it is. Please explain because I'm really interested in what you could possibly mean by that.
The zombies are more lively, moving and unpredictable now. Surely this is a good thing to keep it fresh.
You should have a short-term stamina system where you become out of breath after too many swings in a row, and a long-term stamina system for your endurance throughout the day (with the long-term maybe being affected if you're malnourished?). Another way to do this is if you swing a big weapon (like an axe) you should move very slowly for half a second or a whole second after you swing. So if you swing an axe at the first zombie in front of a horde, you'll be stunned for a second and you'll probably get grabbed and die.
Melee is too overpowered compared to using guns or running away as-is. In my opinion, melee should be used when you're only fighting a few zombies at a time (1-3 that are right next to each other, more than that if there is space between them), guns should be used if they're close together and there are so many after you already that it doesn't matter, and you should run away in pretty much any other situation.
Also, now it's too bright outdoors at night. Otherwise I love the new changes, can't wait for more.
@Darius. You're a bit rude, aren't you?