Knights of Frontier Valley

Knights of Frontier Valley

Martin  [developer] Feb 25 @ 11:58am
Alpha 3.fun - Changelog
Keeping track of changes for internal testing before the release.
Steam might have to be restarted to trigger the update.
Last edited by Martin; Feb 25 @ 12:01pm
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Showing 76-90 of 95 comments
Martin  [developer] May 21 @ 4:44am 
May 21:
- Improved wording of some notifications
- Fixed: shoppers are not visiting the clothes store in North Thyle
- Fixed: stores do not get locked at night (regression)
- Fixed: only the second character entering a building turns on the lights
- Fixed: "ignite torch" sfx incorrectly plays for outdoor NPCs when PC exits building
- Fixed: NPC inappropriately auto-equips/unequips torch during combat
- Fixed: punches and hooks cause too much bone damage
- Fixed: town guard behavior incorrect when PC is confronted while lying in bed
- Fixed: town guards sound the alarm too early (regression)
Last edited by Martin; May 21 @ 9:08am
Martin  [developer] May 22 @ 6:18am 
May 22:
- Added new NPC character types to wilderness and dungeons
- Implemented magic item effects
- Improved sleeping screen visuals
- Owned, stolen, and quest items are now visually marked in the inventory
- Fixed: after cooking an item, its ownership is cleared
- Fixed: when changing screen while the PC portrait speaks, voice anim gets out-of-sync
Last edited by Martin; May 22 @ 9:49am
Martin  [developer] May 23 @ 2:32am 
May 23:
- Tuned weapon ranges
- Tuned item prices
- Tuned character shadows and animation speeds
- Worked on new music track
- Fixed: combat action icons incorrect for poleaxes
- Fixed: additional weapon range not added for some melee attacks
- Fixed: kick attack available outside kick range if target is in weapon range
Last edited by Martin; May 23 @ 11:12am
Martin  [developer] May 24 @ 2:50am 
May 24:
- Assigned a designated chapter to quests
- Improved the journal UI
- Fixed: combat workflow hangs when NPC has a wait action on top of the queue
- Fixed: NPC who should join an ongoing combat starts another one instead
- Fixed: NPC not attacking until the PC has attacked when joining a combat started by the PC
- Fixed: incorrect handling in "True Hospitality" when attacking goblin while guard is around
- Fixed: quest "True Hospitality" can get stuck in edge case scenarios
- Fixed: when hitting ESC while screen is darkening, process interrupts
- Fixed: quest "Echoes from the Past" not proceeding in conversation
- Fixed: node in quest "Echoes from the Past" can trigger twice
Last edited by Martin; May 24 @ 9:23am
Martin  [developer] May 25 @ 3:25am 
May 25:
- Improved Journal UI
- Improved chapter transitions
- Improved volume settings
- Improved quest "Echoes from the Past"
- Improved quest "Of Cabbage and Corpses"
- Improved transition to slideshow cutscene
- Balanced gameplay
- Fixed: when interaction point is blocked, interaction is still executed
- Fixed: when conversation partners turn towards each other, interaction not cleared
- Fixed: conversation node index not cleared when it gets reset for the pool
- Fixed: if the first conversation topic includes a function, conversation incorrectly ends
- Fixed: inventory item incorrectly used when double-clicking it while dragging something
- Fixed: stachel slot incorrectly highlights when dragging large item over occupied slot
Last edited by Martin; May 25 @ 12:37pm
Martin  [developer] May 26 @ 12:15pm 
May 26:
- Now resetting all blood loss when the PC dies
- Fixed: crash when trying offer interaction gets prepared
- Fixed: crash in Pathfinder when trying to access stash objects behind door
- Fixed: crash when troll hauler appears
- Fixed: when NPCs get into leisure cycle, they do not go to the right place
- Fixed: Baileaon blacksmith is not showing up for work
- Fixed: NPC can block dungeon exit inappropriately
- Fixed: incorrect text when character dies
- Fixed: double-clicking item in inventory does not trigger default use (regression)
- Fixed: some combat actions are not available when they should be (regression)
- Fixed: undead skeleton does too little damage after it got disarmed
Last edited by Martin; May 26 @ 3:44pm
Martin  [developer] May 27 @ 2:19am 
May 27:
- Added new music tracks (sleeping and traveling)
- Further sped up flow of time when sleeping
- Increased heat tolerance
- Reduced bleeding ratio
- Increased healing speed
- Improved the UI
- Reduced number of NPCs in wandering parties of trolls and robbers
- Fixed: combat workflow hangs when NPC tries to pick up item
- Fixed: crash on Credits screen (regression)
- Fixed: "True Hospitality" doesn't progress to the right quest node
- Fixed: "True Hospitality": select "get help" and then help goblin, Myram conv wrong
Last edited by Martin; May 28 @ 1:39am
Martin  [developer] May 28 @ 1:38am 
May 28:
- Added functionality to toggle between name input fields using TAB
- Worked on ultra widescreen monitor support (morework needed)
- Fixed: crash when putting on belt after the PC was swimming
- Fixed: crash when changing animations, e.g., mounting horse (regression)
- Fixed: PC is able to equip goblin items (regression)
- Fixed: automatic crash reports not working if it crashes outside game (e.g., on main menu)
- Fixed: if database is corrupt, it doesn't generate a new one
- Fixed: PC inappropriately says "can't see a thing" when entering a lit dungeon
- Fixed: PC's name not correctly saved when TAB was used in the entry field
- Fixed: key command for entering logging camp is incorrectly disabled
Last edited by Martin; May 28 @ 4:01pm
Martin  [developer] May 29 @ 4:41am 
May 29:

Build 18657809:
- Improved town guard behavior in threat situations
- Added a test scenario for Mac
- Worked on ultra widescreen monitor support
- Fixed: guards on towers participate in a suspect chase without coming down
- Fixed: Thyle gatehouse guards (Royal Spearmen) do not confront the PC with his crimes

Build 18660315:
- Added support for displays with an aspect ratio other than 16:9 (e.g., widescreen)
- Fixed: crash when changing city quarters while guards are after the PC but can't see him
Last edited by Martin; May 29 @ 8:16am
Martin  [developer] May 30 @ 7:10am 
May 30:

Build 18675129:
- Fixed: "Of Cabbage and Corpses": stonemason does not hand over key (regression)
- Fixed: when a roaming wilderness group is wiped out, it is not removed internally
- Fixed: internal issue with duplicate items (not player-visible)
- Added devmode feature to spawn key fitting a particular building

Build 18675883:
- Fixed: crash when roaming NPC group is removed due to distance from PC
- Fixed: icons in book do not respond when in camp mode
- Fixed: PC can walk around city wall ends in West Thyle

Build 18678548:
- Fixed: Trapper hands over a piece of armor even if the PC already has one
- Fixed: giant rat is not categorized as an animal

Build 18679421:
- Fixed: crash when re-combining groups after combat (formation not set)
- Fixed: crash when determining group follower path (slot parameters not set)
- Fixed: quickslot visualization not updated when moving item out of satchel
Last edited by Martin; May 30 @ 1:10pm
Martin  [developer] May 31 @ 1:40am 
May 31:

Build 18684548:
- Fixed: on displays with a non-16:9 aspect ratio, visible tilespace too small
- Fixed: on displays with a non-16:9 aspect ratio, hover label positions incorrect
- Fixed: on displays with a non-16:9 aspect ratio, speech bubble positions incorrect
- Fixed: on displays with a non-16:9 aspect ratio, screenshots incorrectly sized

Build 18685956:
- Reduced points required for leveling up (for Alpha testing only)
- Increased quest reward for chapter 2 quest (for Alpha testing only)
- Made enemies flee slightly less often
- Fixed: quest "True Hospitality" gets stuck when Myram calls the guards

Build 18686999:
- Fixed: if combat starts in a static location, attacker tries to approach target
- Fixed: if PC dies in static location, game does not proceed
- Fixed: game not pausing when PC gets in a conversation within a static location
- Fixed: "die" sfx missing when PC dies within a static location or while camping

Build 18688129 :
- Added display of Thyle supermap when changing city quarters
Last edited by Martin; May 31 @ 2:02pm
Martin  [developer] Jun 1 @ 5:32am 
June 1:

Build 18692221:
- Fixed: objects that are not seasonably available block formation paths
- Fixed: crossbowmen employed in the Thyle city guard do not have work places set
- Fixed: quest step for "Of Cabbage and Corpses" not shown correctly in Journal
- Fixed: manticores and hellhounds are incorrectly marked as VIPs
- Fixed: goblin king's and troll chieftains's work places are named incorrectly
- Fixed: devmode display incorrectly appears when holding Control+Alt

Build 18694395:
- Fixed: in quest "Of Cabbage and Corpses", villa guard does not always attack
- Fixed: crash when selecting a Dark One

Build 18695139:
- Made end opponent easier in "Of Cabbage and Corpses"
- Fixed: heat tolerance incorrect at lower heat levels
- Fixed: crash when entering lower mausoleum level

Build 18695550:
- Fixed: goblin in quest "True Hospitality" can appear twice, also blocking attacks
Last edited by Martin; Jun 1 @ 4:20pm
Martin  [developer] Jun 2 @ 2:38pm 
June 2:

- Worked on Steam Dev Blog

Build 18708695:
- Fixed: dropped items disappear under Mausoleum steps
- Fixed: Undead skeletons can have tissue damage
Last edited by Martin; Jun 2 @ 2:47pm
Martin  [developer] Jun 3 @ 7:01am 
June 3:

Build 18718727:
- Improved wording of a quest step in "Of Cabbage and Corpses"
- Improved wording of trapper conversation in "Echoes From the Past"
- Added info on why a lantern or candle cannot be equipped in the right hand
- Fixed: incorrect output when certain quests are updated after the PC died

Build 18721818:
- Fixed: NPC toggles repeatedly between fleeing and fighting when feeling brave
- Fixed: NPC tries to pick up an inappropriate weapon during combat
- Fixed: NPC's current routine cycle places are not updated when escaping into a building
- Fixed: NPC does not leave combat stance when escaping into a building

Build 18725282:
- Added note when trying to fight mounted without an appropriate weapon
- Fixed: in combat, option to equip unusable weapon is offered
Last edited by Martin; Jun 3 @ 3:48pm
Martin  [developer] Jun 4 @ 10:25am 
June 4:

Build 18737626:
- Added concept of NPCs being "supreme predators"
- Adjusted attributes and skills of some characters
- Improved calculation of a character's power
- Fixed: hellhound footprint polygon incorrect
- Fixed: NPCs do not execute weaponless vertical attacks
- Fixed: some attacks are executed internally but no animation is shown
- Fixed: non-humanoid characters attempt to equip weapons
- Fixed: fire breath can be blocked by a shield
- Fixed: heat damage does not come into effect
- Fixed: heat or cold damage causes bleeding
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