Destiny 2

Destiny 2

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agentkido Dec 6, 2019 @ 11:24pm
why is gambit complete garbage?
why is gambit complete garbage?
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Showing 16-30 of 76 comments
JukeJohnny Dec 7, 2019 @ 6:01am 
The only thing I hate about gambit is when we get a intruder and NO ONE on the team gives 2 bleeps. They just keep going about their day and wonder why they lose all of their motes. Cause they do not help look for the intruder.
Pulses are by far the most fun guns in the game. Second place is hand cannons.
Plox Dec 7, 2019 @ 6:50am 
Ikr gotta love people depositing 10 motes in the whole game while having ~15 kills and 3 invader kills, but nah its all my fault cuz i just suck.

Or starting as a 2 man team? No my fault I scared my mates away cuz i suck so much, that must be it.
Gimlis Dec 7, 2019 @ 9:21am 
LOl yeah love players ignoring the objective, trying to collect motes but not trying to deposit them or help with blockers.. it's almost like they are playing to support the opposing team .
Flibbius McDoogle Dec 7, 2019 @ 11:08am 
Originally posted by apple juice:
Originally posted by Kashra Fall:
Gambit is perfectly fine. Gambit prime is where people spend more time soaking in their sweat covered undies than actually enjoying the mode. Sad really, but both are fine in their own ways.

That's an oddly specific insult. Maybe I'm in the minority but I enjoy prime, and I've never soaked my undies playing it...or any video game for that matter...

Dont let anyone tell you what to enjoy and not enjoy. It is personal preference. You are perfectly okay saying that you like gambit.
Master Cheeks Dec 7, 2019 @ 11:43am 
As someone who just finished grinding for Dredgen, the issue with Gambit is that it's an unbalanced cheesefest. Weapons like Truth just trivialize the already heavily favored Invaders by just sneezing in the enemies general direction and getting a kill. Hammerhead let's you 4 tap guardians from across the map before they even see you. The over shield coupled with wall hacks means that if your team has even a semi competent PvP player, it's a guaranteed win.

Also the fact that one bad invasion can make or break your team. You lose all your motes but because the other team is able to deposit, their portal keeps being active so you keep getting invaded and the cycle repeats. By the time you actually catch up and summon your Primeval the enemy team has already halfway killed it.

Bungie has to do something to make invasions less impactful because right now games are won or lost depending on which I ever team has the sweatier Crucible lords who are doing their weekly gambit bounties.
Jheem Congar™ Dec 7, 2019 @ 11:47am 
Originally posted by agentkido:
why is gambit complete garbage?
Git gud
apple juice Dec 7, 2019 @ 12:39pm 
Originally posted by A4 | Qwubster:
Originally posted by apple juice:

That's an oddly specific insult. Maybe I'm in the minority but I enjoy prime, and I've never soaked my undies playing it...or any video game for that matter...

Dont let anyone tell you what to enjoy and not enjoy. It is personal preference. You are perfectly okay saying that you like gambit.

Thanks, mom. ;-)
Gambit is fun as hell. I just wish the games were quicker. 3 rounds feels like forever. I like Prime being nice and quick, but the equipment advantages mean a dad player like me can never really compete.
MATRIX Dec 8, 2019 @ 1:14am 
For me it's ok....ADD ME gardians!
MoJean Dec 8, 2019 @ 3:57am 
I don't even understand Gambit but as a newbie i need those bounties so I just run around and shoot enemies. Seems to work just fine. It is waay to complex
Stardama69 Dec 8, 2019 @ 4:12am 
Originally posted by Booty Prospector:
As someone who just finished grinding for Dredgen, the issue with Gambit is that it's an unbalanced cheesefest. Weapons like Truth just trivialize the already heavily favored Invaders by just sneezing in the enemies general direction and getting a kill. Hammerhead let's you 4 tap guardians from across the map before they even see you. The over shield coupled with wall hacks means that if your team has even a semi competent PvP player, it's a guaranteed win.

Also the fact that one bad invasion can make or break your team. You lose all your motes but because the other team is able to deposit, their portal keeps being active so you keep getting invaded and the cycle repeats. By the time you actually catch up and summon your Primeval the enemy team has already halfway killed it.

Bungie has to do something to make invasions less impactful because right now games are won or lost depending on which I ever team has the sweatier Crucible lords who are doing their weekly gambit bounties.

Pretty much what I was about to say, better said than I could. I'd add though that invasions are even worse during Prime evil phase, as you can spend several minutes damaging the boss (if your team's loadout is suboptimal, as it often will be if you play with randoms) only for his health to shoot right back up because the pvp edgelord on the other squad wiped your team three times in a row with an overpowered scout riflle or a sustained super without breaking a sweat.

My opinion is that Gambit can only be fun when two premade teams with mic face each other. Otherwise, it's a frustrating mess. Which of course has good loot tied to it - Delirum, Eriana's Vow's catalyst...
Emurinus Dec 8, 2019 @ 6:16am 
I've chalked up Gambit (and Prime to an extent) having at least 3 major problems that make it more of a chore than fun.

1. It's built to make summoning first put you at a disadvantage.

The losing team can pretty much send blockers and invade fairly frequently until they also summon, meaning the leading team has 3 objectives to deal with at once. Kill the blockers, defeat/don't die to the invader, and kill the Primeval.

This isn't unmanageable, especially with a good team, but it certainly brings the game to an unecessary slog until the other team summons or you rack up enough buffs/debuffs to liquify the Primeval quickly.

Prime fortunately doesn't have this problem as much due to Primeval phases working differently.

2. Heavy ammo is just way too easy to get. Ads can drop it in addition to the synthesizers, and there are mods/perks that can increase their drop frequency or amount per brick. Dying doesn't drop it either so you can pretty much hoard it until the time comes to dump it all into the Primeval or enemy players.

3. It's just way too easy to melt the Primeval. I've seen teams capable of taking massive chunks out of Primevals within seconds. Hell, I've even seen Primevals melted in just one well phase. While speedy rounds are nice, one-phasing Primevals is ridiculous for a PvP setting because it doesn't even give the other team much of an opportunity to contest.

Bottom line is that banking first can put you at an unnecessary disadvantage (at least initially) & often brings steady games to a slog, Heavy is stupidly common despite having game changing potential, and Primevals are too easy to drop from buff/debuff stacking.
Stardama69 Dec 8, 2019 @ 8:10am 
Originally posted by Emurinus:
I've chalked up Gambit (and Prime to an extent) having at least 3 major problems that make it more of a chore than fun.

1. It's built to make summoning first put you at a disadvantage.

The losing team can pretty much send blockers and invade fairly frequently until they also summon, meaning the leading team has 3 objectives to deal with at once. Kill the blockers, defeat/don't die to the invader, and kill the Primeval.

This isn't unmanageable, especially with a good team, but it certainly brings the game to an unecessary slog until the other team summons or you rack up enough buffs/debuffs to liquify the Primeval quickly.

Prime fortunately doesn't have this problem as much due to Primeval phases working differently.

2. Heavy ammo is just way too easy to get. Ads can drop it in addition to the synthesizers, and there are mods/perks that can increase their drop frequency or amount per brick. Dying doesn't drop it either so you can pretty much hoard it until the time comes to dump it all into the Primeval or enemy players.

3. It's just way too easy to melt the Primeval. I've seen teams capable of taking massive chunks out of Primevals within seconds. Hell, I've even seen Primevals melted in just one well phase. While speedy rounds are nice, one-phasing Primevals is ridiculous for a PvP setting because it doesn't even give the other team much of an opportunity to contest.

Bottom line is that banking first can put you at an unnecessary disadvantage (at least initially) & often brings steady games to a slog, Heavy is stupidly common despite having game changing potential, and Primevals are too easy to drop from buff/debuff stacking.

Spot on, I'll also add that the team who summons first is way too vulnerable to invades. As some have said before, all the opponents need is one guy who dominates at pvp to completely halt the leading squad's progress through kills that heal the prime evil. Meanwhile his three other buddies can kill their prime in peace, since the leading team will be too busy fighting on two fronts at once to even think about invading back.
apple juice Dec 8, 2019 @ 8:43am 
It's always nice to see people complaining about how it's not fair that a team of people who know how to play can beat a team that sucks.
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Date Posted: Dec 6, 2019 @ 11:24pm
Posts: 76