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Or starting as a 2 man team? No my fault I scared my mates away cuz i suck so much, that must be it.
Dont let anyone tell you what to enjoy and not enjoy. It is personal preference. You are perfectly okay saying that you like gambit.
Also the fact that one bad invasion can make or break your team. You lose all your motes but because the other team is able to deposit, their portal keeps being active so you keep getting invaded and the cycle repeats. By the time you actually catch up and summon your Primeval the enemy team has already halfway killed it.
Bungie has to do something to make invasions less impactful because right now games are won or lost depending on which I ever team has the sweatier Crucible lords who are doing their weekly gambit bounties.
Thanks, mom. ;-)
Pretty much what I was about to say, better said than I could. I'd add though that invasions are even worse during Prime evil phase, as you can spend several minutes damaging the boss (if your team's loadout is suboptimal, as it often will be if you play with randoms) only for his health to shoot right back up because the pvp edgelord on the other squad wiped your team three times in a row with an overpowered scout riflle or a sustained super without breaking a sweat.
My opinion is that Gambit can only be fun when two premade teams with mic face each other. Otherwise, it's a frustrating mess. Which of course has good loot tied to it - Delirum, Eriana's Vow's catalyst...
1. It's built to make summoning first put you at a disadvantage.
The losing team can pretty much send blockers and invade fairly frequently until they also summon, meaning the leading team has 3 objectives to deal with at once. Kill the blockers, defeat/don't die to the invader, and kill the Primeval.
This isn't unmanageable, especially with a good team, but it certainly brings the game to an unecessary slog until the other team summons or you rack up enough buffs/debuffs to liquify the Primeval quickly.
Prime fortunately doesn't have this problem as much due to Primeval phases working differently.
2. Heavy ammo is just way too easy to get. Ads can drop it in addition to the synthesizers, and there are mods/perks that can increase their drop frequency or amount per brick. Dying doesn't drop it either so you can pretty much hoard it until the time comes to dump it all into the Primeval or enemy players.
3. It's just way too easy to melt the Primeval. I've seen teams capable of taking massive chunks out of Primevals within seconds. Hell, I've even seen Primevals melted in just one well phase. While speedy rounds are nice, one-phasing Primevals is ridiculous for a PvP setting because it doesn't even give the other team much of an opportunity to contest.
Bottom line is that banking first can put you at an unnecessary disadvantage (at least initially) & often brings steady games to a slog, Heavy is stupidly common despite having game changing potential, and Primevals are too easy to drop from buff/debuff stacking.
Spot on, I'll also add that the team who summons first is way too vulnerable to invades. As some have said before, all the opponents need is one guy who dominates at pvp to completely halt the leading squad's progress through kills that heal the prime evil. Meanwhile his three other buddies can kill their prime in peace, since the leading team will be too busy fighting on two fronts at once to even think about invading back.