WarPlan

WarPlan

LiarFox May 21, 2020 @ 8:01am
WarPlan has been updated to version 1.00.07!
WarPlan has been updated to version 1.00.07!

Changelog
- Fixed paratroopers only can paradrop from hexes that are valid airfields
- Fixed air units in support mode flying in bad weather
- Fixed HQ area reinforcement on/off bug
- Fixed oil movement bugs for land and air
- Fixed oil attack bugs for land and air
- Change reduced unit partisan chance by 60%
- Naval units without zero oil stockpile can't move out of port
- Change improved unit display list on Reports and Statistics
- Editor added support unit builds in Country -> A.I.
- Fixed invasion error messages
- Change adjusted tooltip to be above mouse as it was blocking the tooltip
- Change units now show the initials of the technology instead of the full name so it doesn't run off the side
- Fixed Neutral country able to moved into annexed owned territory when neutral with occupier
- Fixed shortened tech display in unit box and added hover for full name
- Fixed unit name cut off in production screen
- Added logistics message to disbanding
- Added hotkeys 1, 2, 3, 4 to assign air mission to air and carrier units
- Fixed zero movement combining unit bug
- Added scenario notes tab in reports
- Change undo button for production stays up even if switching menu items
- Fixed cleared PBEM message when changing from PBEM game to A.I. game
- Fixed air unit hover over mouse when option turned off
- Fixed yes/no/save button at end of turn
- Fixed neutral countries lighting up convoy menu item
- Added new side tab to fleets to indicate available amphibs for a country so there is no confusion to which land units have landing craft
- Change land units will now have a 5 hex radius protection vs partisan units. Rail damage rules will remain the same
- Added rain-cold to identfies hexes which are rain in a cold weather zone during a cold month
- Fixed reources showing in convoy lanes
- Fixed naval interdiction range calculation
- Fixed movement bug
- Fixed damage popups for air resupply
- Improved invasion/disembark messaging and unloading
- Fixed Romanian general name
- Added side icons and damage popups for dead leaders
- Added dead leaders get replaced by a worse leader if possible
- Fixed zero movement after combat movement of land units
- Fixed moved flag after debarkation in occupied port for unit at port so it affects the debarked unit instead
- Fixed A.I. army split bug
- Added icon to show unit embarked on Reports -> Units
- Fixed airfield deployment to allow cooperative allies to deploy in each other's country.
- Fixed units repairing in basic supply
- Added message to beachhead supply from a fleet
- Fixed dead general replaced by his twin brother with the same name bug
- Fixed cleared out surrendered country's build queue
- Added general names to combat logs
- Fixed allied merchants not being sunk when destination country is out of merchant marines
- Added more safety features for A.I. parking naval groups in ports
- Changed North African weather hexes to allow all invasions along the coast in winter months
- Updated weather manual
- Fixed map orders in 1939-1940 scenarios
- Fixed scripts 1939-1944 scenarios
- Added port to Rabat and moved port in Morocco increasing sizes
- Updated scripts
- Change air units do not require manpower to repair, only construct
- Fixed used transports when embarking and undoing
- Improved naval A.I. during interceptions and combat
- Fixed air resupply mission popups
- Added popup messaged for invasions
- Fixed scrolling issue main menu multiplayer games
- Added status to general name when killed in combat
- Fixed split unit across watersides
- Fixed connecting tile for next to enemy determination
- Fixed scenario notes scrolling
- Fixed production undo several issues
- Fixed all crossing arrows are now also naval minefields
- Fixed out of supply air units losing strength and raiding supply
- Removed Eastern port across Black Sea straight
- Improved when capital is captured the game will prioritize the new capital next to a convoy
- Fixed minors use transports and landing craft from the major power that controls them. Their production of such units goes to the major power that controls them.
- Added scripts for port blockage in Rostov and the Caspian Sea
- Fixed AA removal from map on retreat, shatter, or surrender
- Enemy units forced to retreat, surrender, or shatter will destroy their anti-air guns before leaving the hex vacant to avoid capture.
- Added strategic bombers to air interdiction category
- Fixed garrison change on same unit loading onto transports
- Fixed air ranges showing up on opponent's turn
- Added escorting ships on supply convoys now damage submarines as escorts in convoy lanes
- Fixed landing craft display on fleets
- Added port suppression to Rostov for the Axis if the Soviets control the Kerch Straits
- Added message for stacking with neutral fleets
- Fixed port supply using correct transport amounts
- Fixed weather modifiers for strategic bombing missions
- Fixed rare trade bug that crashes games
- Change all cavalry 3 firearms, 1 gun, 2 artillery
- Change USSR large corps are now 3 firearms, 2 gun, 2 artillery
- USSR armies remained the same at 4 firearms, 2 gun, 2 artillery but +6 on strength over other nation's corps.
- Change port supply no longer created used transports for port supplies, instead is might randomly sink a merchant marine when raiders are present
- Added Yugoslavia general
- Fixed paratrooper false drop when should walk
- Added messaging when a country games merchants, transports, escorts, and landing craft when joining an alliance
- Fixed not next to land unit air damage
- Added Hungarian oil field event for 1942
- Improved messaging for data load in editor
- Added 2 island groups north of England and a small event for occupying the Faroes
- Added strategic resource to Norway
- Added Lowlands Area small corps added to Glasgow in 1939 and 1940 scenarios
- Fixed no-name attacking land unit names during combat reports to read the type of unit
- Fixed single combat log report clicking
- Fixed/Improved bugs in A.I. processing
- Fixed air on transport undo bug
- Fixed game event trade bug
- Fixed duplicate division name when combining bug
- Fixed airfield placement bug
- Fixed damaged escort bug
- Fixed AA redeployment from land owner to hex owner
- Added loading alliance names to editor
- Removed non-functioning borders toggle in editor
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Showing 1-7 of 7 comments
malberg May 21, 2020 @ 10:57am 
Thank you for this :)
Kraken Studios  [developer] May 21, 2020 @ 11:00am 
Thank the open beta testers for finding these. I just update the game.
Ichirou989 May 21, 2020 @ 2:20pm 
Well, thanks to them for finding the bugs, and thanks to you for supporting it. :steamhappy:
Someone Else May 22, 2020 @ 4:53pm 
Fantastic update!
Genosse May 23, 2020 @ 1:15pm 
Thank You, excellent progress! Is this backwards compatible with existing save games as far as you know?
Kraken Studios  [developer] May 23, 2020 @ 10:14pm 
Yes it should be. If a game flubs contact me
Genosse May 23, 2020 @ 11:26pm 
Unfortunately, while the old save was playing and passed several turns, it is hanging now when I click end turn - it shows the Axis (my player side) flags with research etc. then when it flips to the Allied flags (still showing last turn's date) it stops and never continues to running through the units etc. that you usually see processing in the top left. I can still move and zoom map and the popup window displays changes in hex location etc. as I move my mouse, it's almost like I'm still playing my turn.

Where would you like me to contact you?

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Showing 1-7 of 7 comments
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Date Posted: May 21, 2020 @ 8:01am
Posts: 7