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I for one use a Xbox 1 S Elite Controller and while using the short Joystick pad for the LS. I have encountered the later stages that are filled with long streches of corkscrews to be quite daunting to traverse as somehow I often fly off the course. Trying to use the camera itself to steer Fark is a bit daunting at first but that seems to *somewhat* fix some of the problems that I encounter.
I didn't have any problems with it and I played on 2 joypads: Xbox 360 in perfect condition and cheap Bluetooth controller that has a problem with dead zone when moving slightly right and up and doesn't have smooth analog sticks. With that one my only issue was inability to swap D-pad and analog stick controls, but loops weren't an issue without any tweaks to smooth turning.
Apocalypse Thruster is also kinda frustrating because it has a lot of sharp turns and, again, no good way to bounce back and continue running on them if you fall off, since a lot of the roads are sideways. You can land on the thin sides of the road, at least, but I'd personally have more fun if those sections of the game weren't so punishing.
This was my biggest problem, too. When you're in the middle of a loop or curve and you can't see what's in front of you there's almost no time to react if you're not in a good position to move to the correct area.
Admittedly, I did suffer far less falling off ledges when I turned the smooth turning all the way down, for me at least. I've been replaying stages and have noticed far better controlling on Fark now that I turned that setting down.
Thanks to the dev though for posting this and talking bout finding ways to improve things.
What exactly does smooth turning do? I haven't touched that setting, I just have it on the default (all the way up)
Personally I have it disabled. This way I can use left analog stick for sudden movements and right analog stick (camera) for smooth turning. My controller is Xbox 360.